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author | Saulc <lucashelaine14@gmail.com> | 2018-01-13 20:50:42 +0100 |
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committer | Saulc <lucashelaine14@gmail.com> | 2018-01-13 20:50:42 +0100 |
commit | 20df2abc1aca00d6aa5dc78347133890f36b32f3 (patch) | |
tree | 4ad4a8bb8b0605473a702e314799a4626347721a /db/mob_db2.conf | |
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Initial commit
Diffstat (limited to 'db/mob_db2.conf')
-rw-r--r-- | db/mob_db2.conf | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/db/mob_db2.conf b/db/mob_db2.conf new file mode 100644 index 000000000..015bae639 --- /dev/null +++ b/db/mob_db2.conf @@ -0,0 +1,71 @@ +mob_db: ( +// Mobs Database +// +/****************************************************************************** + ************* Entry structure ************************************************ + ****************************************************************************** +{ + // =================== Mandatory fields =============================== + Id: ID (int) + SpriteName: "SPRITE_NAME" (string) + Name: "Mob name" (string) + // =================== Optional fields ================================ + JName: "Mob name" (string) + Lv: level (int, defaults to 1) + Hp: health (int, defaults to 1) + Sp: mana (int, defaults to 0) + Exp: basic experience (int, defaults to 0) + JExp: job experience (int, defaults to 0) + AttackRange: attack range (int, defaults to 1) + Attack: [attack1, attack2] (int, defaults to 0) + Def: defence (int, defaults to 0) + Mdef: magic defence (int, defaults to 0) + Stats: { + Str: strength (int, defaults to 0) + Agi: agility (int, defaults to 0) + Vit: vitality (int, defaults to 0) + Int: intelligence (int, defaults to 0) + Dex: dexterity (int, defaults to 0) + Luk: luck (int, defaults to 0) + } + ViewRange: view range (int, defaults to 1) + ChaseRange: chase range (int, defaults to 1) + Size: size (int, defaults to 1) + Race: race (int, defaults to 0) + Element: (type, level) + Mode: { + CanMove: true/false (bool) + Looter: true/false (bool) + Aggressive: true/false (bool) + Assist: true/false (bool) + CastSensorIdle:true/false (bool) + Boss: true/false (bool) + Plant: true/false (bool) + CanAttack: true/false (bool) + Detector: true/false (bool) + CastSensorChase: true/false (bool) + ChangeChase: true/false (bool) + Angry: true/false (bool) + ChangeTargetMelee: true/false (bool) + ChangeTargetChase: true/false (bool) + TargetWeak: true/false (bool) + } + MoveSpeed: move speed (int, defaults to 0) + AttackDelay: attack delay (int, defaults to 4000) + AttackMotion: attack motion (int, defaults to 2000) + DamageMotion: damage motion (int, defaults to 0) + MvpExp: mvp experience (int, defaults to 0) + MvpDrops: { + AegisName: chance (string: int) + ... + } + Drops: { + AegisName: chance (string: int) + ... + } + +}, +******************************************************************************/ + + +) |