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authorJesusaves <cpntb1@ymail.com>2023-10-17 13:30:32 -0300
committerJesusaves <cpntb1@ymail.com>2023-10-17 13:30:32 -0300
commitb16fd9592bcf6f364027fc95d411b65850e759ac (patch)
tree0b4ee188363fee76d145d389be6bb4bccf05c80c /conf
parent2afda8e0b8db2873f3411542a39843d555c8e95f (diff)
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Modify spawn rules, making spawns in player visible range less likely (https://forums.themanaworld.org/viewtopic.php?t=21654)
When running with HARDCORE mode set to ON, spawns in visible range will never happen. Otherwise, up to 5 attempts to place the monster outside of visible range will be made.
Diffstat (limited to 'conf')
-rw-r--r--conf/map/battle/monster.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf
index f67a9514c..b8f7305d1 100644
--- a/conf/map/battle/monster.conf
+++ b/conf/map/battle/monster.conf
@@ -151,7 +151,7 @@ boss_spawn_delay: 100
// 5 seconds.
// NOTE: This has no effect on mobs that always spawn on the very same cell
// (like ant eggs) except if you set it to the max.
-no_spawn_on_player: 0
+no_spawn_on_player: 5
// Should spawn coordinates in the mob-spawn files be ignored? (Note 1)
// If set to true, all monsters will have a random respawn spot across the whole