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authorJesusaves <cpntb1@ymail.com>2023-10-28 21:05:56 -0300
committerJesusaves <cpntb1@ymail.com>2023-10-28 21:05:56 -0300
commit723db19ab9514b7bf41c7d03d1b08c632ce4196c (patch)
treebf50b0c260570c286cbb241d602687c7be435616 /conf/map
parent5ac732d938ae5ded95f6bc05056bd7b341732c0f (diff)
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Players only: Status points give less resistance, but the cap was raised.
Diffstat (limited to 'conf/map')
-rw-r--r--conf/map/battle/status.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/map/battle/status.conf b/conf/map/battle/status.conf
index bbaf64620..bbb4eb92e 100644
--- a/conf/map/battle/status.conf
+++ b/conf/map/battle/status.conf
@@ -38,10 +38,10 @@ status_cast_cancel: 0
// Adjustment for the natural rate of resistance from status changes.
// If 50, status defense is halved, and you need twice as much stats to block
// them (eg: 200 vit to completely block stun)
-pc_status_def_rate: 100
+pc_status_def_rate: 50
mob_status_def_rate: 100
// Maximum resistance to status changes. (100 = 100%)
// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
-pc_max_status_def: 25
+pc_max_status_def: 40
mob_max_status_def: 25