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author | Jesusaves <cpntb1@ymail.com> | 2024-05-18 21:54:08 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2024-05-18 21:54:08 -0300 |
commit | 3eb6f0e54a153d34c70423ce60bd34321149443e (patch) | |
tree | 0f6305b928debf59e1d9cf5786a1aad727937dc0 /conf/map/battle | |
parent | fb7a9b4d521ebd03306776785b9dbb31045eaa5f (diff) | |
download | serverdata-3eb6f0e54a153d34c70423ce60bd34321149443e.tar.gz serverdata-3eb6f0e54a153d34c70423ce60bd34321149443e.tar.bz2 serverdata-3eb6f0e54a153d34c70423ce60bd34321149443e.tar.xz serverdata-3eb6f0e54a153d34c70423ce60bd34321149443e.zip |
Some performance optimization, as specially summons were making this laggy
Diffstat (limited to 'conf/map/battle')
-rw-r--r-- | conf/map/battle/monster.conf | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf index b8f7305d1..cc90a0333 100644 --- a/conf/map/battle/monster.conf +++ b/conf/map/battle/monster.conf @@ -151,7 +151,7 @@ boss_spawn_delay: 100 // 5 seconds. // NOTE: This has no effect on mobs that always spawn on the very same cell // (like ant eggs) except if you set it to the max. -no_spawn_on_player: 5 +no_spawn_on_player: 1 // Should spawn coordinates in the mob-spawn files be ignored? (Note 1) // If set to true, all monsters will have a random respawn spot across the whole |