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author | Jesusaves <cpntb1@ymail.com> | 2019-03-12 00:39:08 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-03-12 00:39:08 -0300 |
commit | 5c7269b9cb4bb8e31222dbbb0947b01dace61e01 (patch) | |
tree | d3ac44db16fd82ee57ffdcdca40babafb481b912 /conf/map/battle/skill.conf | |
parent | c490def33ee4278906aa41606a5478b7683a8d4a (diff) | |
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Heroes Hold is not meant for quick die-and-retry attempts, so require a minute
between attempts (this time can be spent inside).
I haven't forgot Saulc wants a herb taxing system, but that's harder to implement.
Diffstat (limited to 'conf/map/battle/skill.conf')
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