summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2018-06-02 23:36:41 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-02 23:36:41 -0300
commita6060412b86657eb404d3e4e46578bca35103575 (patch)
tree4be884d03b76805824005b2f7595fac8cf803ca3
parent1d8dc90e149e58d86cbdc66db6d2056330db6a93 (diff)
downloadserverdata-a6060412b86657eb404d3e4e46578bca35103575.tar.gz
serverdata-a6060412b86657eb404d3e4e46578bca35103575.tar.bz2
serverdata-a6060412b86657eb404d3e4e46578bca35103575.tar.xz
serverdata-a6060412b86657eb404d3e4e46578bca35103575.zip
Replace NV_FIRSTAID. It got off skill tree, all skills will be lost.
-rw-r--r--db/re/skill_db.conf26
-rw-r--r--db/re/skill_tree.conf2
-rw-r--r--npc/003-1/jakod.txt4
3 files changed, 19 insertions, 13 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index 34b692b57..c694ba5dd 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -1333,6 +1333,9 @@ skill_db: (
SkillType: {
Friend: true
}
+ SkillInfo: {
+ Quest: true
+ }
AttackType: "Magic"
Element: "Ele_Holy"
DamageType: {
@@ -1344,16 +1347,16 @@ skill_db: (
FixedCastTime: 0
Requirements: {
SPCost: {
- Lv1: 13
- Lv2: 16
- Lv3: 19
- Lv4: 22
- Lv5: 25
- Lv6: 28
- Lv7: 31
- Lv8: 34
- Lv9: 37
- Lv10: 40
+ Lv1: 130
+ Lv2: 160
+ Lv3: 190
+ Lv4: 220
+ Lv5: 250
+ Lv6: 280
+ Lv7: 310
+ Lv8: 340
+ Lv9: 370
+ Lv10: 400
}
}
},
@@ -5042,6 +5045,9 @@ skill_db: (
SkillType: {
Self: true
}
+ SkillInfo: {
+ Quest: true
+ }
DamageType: {
NoDamage: true
}
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf
index 5b2fc70f7..6603e28da 100644
--- a/db/re/skill_tree.conf
+++ b/db/re/skill_tree.conf
@@ -28,7 +28,7 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so
Human: {
skills: {
NV_BASIC: 0
- NV_FIRSTAID: 0
+ AL_HEAL: 0
NV_TRICKDEAD: 0
WE_BABY: 0
WE_CALLPARENT: 0
diff --git a/npc/003-1/jakod.txt b/npc/003-1/jakod.txt
index 6e03a2407..4066dda04 100644
--- a/npc/003-1/jakod.txt
+++ b/npc/003-1/jakod.txt
@@ -19,7 +19,7 @@
menu
rif(!MAGIC_LVL, l("How do I get magic?")), L_HowTo,
- rif(MAGIC_LVL >= 1 && !getskilllv(NV_FIRSTAID), l("Can you teach me a basic tier 1 magic skill?")), L_Tier1,
+ rif(MAGIC_LVL >= 1 && !getskilllv(AL_HEAL), l("Can you teach me a basic tier 1 magic skill?")), L_Tier1,
//rif(MAGIC_LVL >= 2 && !getskilllv(EVOL_MASS_PROVOKE),
//rif(MAGIC_LVL >= 3 && !getskilllv(AL_TELEPORT),
l("Good bye."), -;
@@ -57,7 +57,7 @@ L_Tier1:
next;
mesn;
mesq l("Ah... I am too lazy to ask for anything in exchange. Here. Take it. Free.");
- skill(NV_FIRSTAID,1,0);
+ skill(AL_HEAL,1,0);
close;
OnInit: