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author | Jesusaves <cpntb1@ymail.com> | 2019-01-08 01:56:00 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-01-08 01:56:00 -0200 |
commit | 3c1cab4c4869b31d34c3e2889cbcd841234f173f (patch) | |
tree | da8e74fad4e98c41d12e4cf9ea75ca63b716da4f | |
parent | bc917359416adf41050a9d5fd869fb70d397bfef (diff) | |
download | serverdata-3c1cab4c4869b31d34c3e2889cbcd841234f173f.tar.gz serverdata-3c1cab4c4869b31d34c3e2889cbcd841234f173f.tar.bz2 serverdata-3c1cab4c4869b31d34c3e2889cbcd841234f173f.tar.xz serverdata-3c1cab4c4869b31d34c3e2889cbcd841234f173f.zip |
Woody Updates
-rw-r--r-- | maps/re/014-2-1.mcache | bin | 96 -> 101 bytes | |||
-rw-r--r-- | npc/014-2/woodywife.txt | 13 |
2 files changed, 7 insertions, 6 deletions
diff --git a/maps/re/014-2-1.mcache b/maps/re/014-2-1.mcache Binary files differindex ab28ccbdf..a832650b7 100644 --- a/maps/re/014-2-1.mcache +++ b/maps/re/014-2-1.mcache diff --git a/npc/014-2/woodywife.txt b/npc/014-2/woodywife.txt index 0ecec6890..0403805dc 100644 --- a/npc/014-2/woodywife.txt +++ b/npc/014-2/woodywife.txt @@ -7,7 +7,7 @@ // id:100 HurnscaldQuest_Woody // 0 - Not aware of the quest // 1 - Know about winter -// 2 - Quest Acepted +// 2 - Quest Accepted // 3 - Quest Complete // 4+ - see woody @@ -64,8 +64,8 @@ L_Start: l("Oh no! I will miss my bus! Gotta go!"), L_Quit; L_Ask: - setq HurnscaldQuest_Woody2, 2; - mes ""; + setq HurnscaldQuest_Woody, 2; + mes ""; mesn; mesq l("Oh yeah some work are really painful, especially for my back, and I cant bother Woody to do it, he have so many difficulties to move."); next; @@ -126,11 +126,13 @@ L_Complete: close; L_Woody: + mes ""; mesn; mesq l("Woody is inside, he probably craft some stuff with animals pelts."); close; L_Hood: + mes ""; mesn; mesq l("You search for Bandit hoods."); next; @@ -139,19 +141,19 @@ L_Hood: next; mesn; mesq l("To go there you need to go left, follow rock wall and go up when you can, entrance of Bandit cave is at left side of waterfall."); - next; close; L_Force: + mes ""; mesn; mesq l("Stranger and monsters aren't allowed to enter in MY house!"); next; mesn; mesq l("Anyway, my herb mixture keep monsters away."); - next; close; L_Skill: + mes ""; mesn; //mesq l("I don't know if jesusalva allow me to teach you a basic chaman skill!? ."); // I don't, but a monster repellent would be nice. Does such skill exist/work? @@ -159,7 +161,6 @@ L_Skill: next; mesn; mesq l("You see, it need certain special items... Oh, just blame Jesusalva for this one."); - next; close; L_Nope: |