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author | Jesusaves <cpntb1@ymail.com> | 2019-03-04 13:51:31 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-03-04 13:51:31 -0300 |
commit | b55ebb04f27ad6bd16a6e9348fc5e656694701b5 (patch) | |
tree | f79b3b8d992e008886ace04bbb571d64fa6d96a3 | |
parent | 1d9216a3df7cad3d6dc359fe1c8e10aaf284aa99 (diff) | |
download | serverdata-b55ebb04f27ad6bd16a6e9348fc5e656694701b5.tar.gz serverdata-b55ebb04f27ad6bd16a6e9348fc5e656694701b5.tar.bz2 serverdata-b55ebb04f27ad6bd16a6e9348fc5e656694701b5.tar.xz serverdata-b55ebb04f27ad6bd16a6e9348fc5e656694701b5.zip |
Refining: Explain effects on success. Raise defense increase bonus.
-rw-r--r-- | db/re/refine_db.conf | 20 | ||||
-rw-r--r-- | npc/functions/refine.txt | 4 |
2 files changed, 13 insertions, 11 deletions
diff --git a/db/re/refine_db.conf b/db/re/refine_db.conf index 39bd3f656..1f0d4a2d2 100644 --- a/db/re/refine_db.conf +++ b/db/re/refine_db.conf @@ -58,52 +58,52 @@ Armors: { RandomBonusValue: 0 Rates: { Lv1: { - Bonus: 150 + Bonus: 350 } Lv2: { NormalChance: 93 EnrichedChance: 99 - Bonus: 150 + Bonus: 350 } Lv3: { NormalChance: 86 EnrichedChance: 96 - Bonus: 150 + Bonus: 350 } Lv4: { NormalChance: 79 EnrichedChance: 93 - Bonus: 150 + Bonus: 350 } Lv5: { NormalChance: 72 EnrichedChance: 90 - Bonus: 150 + Bonus: 350 } Lv6: { NormalChance: 65 EnrichedChance: 80 - Bonus: 250 + Bonus: 450 } Lv7: { NormalChance: 58 EnrichedChance: 70 - Bonus: 250 + Bonus: 450 } Lv8: { NormalChance: 51 EnrichedChance: 60 - Bonus: 250 + Bonus: 450 } Lv9: { NormalChance: 44 EnrichedChance: 50 - Bonus: 300 + Bonus: 500 } Lv10: { NormalChance: 37 EnrichedChance: 40 - Bonus: 300 + Bonus: 500 } // Anything below this line was NOT MAINTENANED Lv11: { diff --git a/npc/functions/refine.txt b/npc/functions/refine.txt index ac7be8827..b65808daf 100644 --- a/npc/functions/refine.txt +++ b/npc/functions/refine.txt @@ -24,7 +24,7 @@ function script refineMaster { l("Nothing, thanks"), 0, rif(getequipisequiped(EQI_HEAD_MID), l("My chestplate, @@", getequipname(EQI_HEAD_MID))), EQI_HEAD_MID, rif(getequipisequiped(EQI_HAND_R), l("My weapon, @@", getequipname(EQI_HAND_R))), EQI_HAND_R, - l("Definitive item break? Too dangerous! I don't want it!!"), 0; + l("Item break? Too dangerous! I don't want it!!"), 0; if (@menuret == 0) { @@ -147,6 +147,8 @@ function script refineMaster { successrefitem .@it; mesn; mesq l("HAHAHAHAH! Shiny as new, and stronger than ever! Have fun!"); + mesc l("Weapons: +8 attack, +8 magic attack"); + mesc l("Armors: +3~5 defense"); next; // Perhaps the item has broken? } else if (rand(100) < .@rvl*2) { |