summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2019-03-04 13:51:31 -0300
committerJesusaves <cpntb1@ymail.com>2019-03-04 13:51:31 -0300
commitb55ebb04f27ad6bd16a6e9348fc5e656694701b5 (patch)
treef79b3b8d992e008886ace04bbb571d64fa6d96a3
parent1d9216a3df7cad3d6dc359fe1c8e10aaf284aa99 (diff)
downloadserverdata-b55ebb04f27ad6bd16a6e9348fc5e656694701b5.tar.gz
serverdata-b55ebb04f27ad6bd16a6e9348fc5e656694701b5.tar.bz2
serverdata-b55ebb04f27ad6bd16a6e9348fc5e656694701b5.tar.xz
serverdata-b55ebb04f27ad6bd16a6e9348fc5e656694701b5.zip
Refining: Explain effects on success. Raise defense increase bonus.
-rw-r--r--db/re/refine_db.conf20
-rw-r--r--npc/functions/refine.txt4
2 files changed, 13 insertions, 11 deletions
diff --git a/db/re/refine_db.conf b/db/re/refine_db.conf
index 39bd3f656..1f0d4a2d2 100644
--- a/db/re/refine_db.conf
+++ b/db/re/refine_db.conf
@@ -58,52 +58,52 @@ Armors: {
RandomBonusValue: 0
Rates: {
Lv1: {
- Bonus: 150
+ Bonus: 350
}
Lv2: {
NormalChance: 93
EnrichedChance: 99
- Bonus: 150
+ Bonus: 350
}
Lv3: {
NormalChance: 86
EnrichedChance: 96
- Bonus: 150
+ Bonus: 350
}
Lv4: {
NormalChance: 79
EnrichedChance: 93
- Bonus: 150
+ Bonus: 350
}
Lv5: {
NormalChance: 72
EnrichedChance: 90
- Bonus: 150
+ Bonus: 350
}
Lv6: {
NormalChance: 65
EnrichedChance: 80
- Bonus: 250
+ Bonus: 450
}
Lv7: {
NormalChance: 58
EnrichedChance: 70
- Bonus: 250
+ Bonus: 450
}
Lv8: {
NormalChance: 51
EnrichedChance: 60
- Bonus: 250
+ Bonus: 450
}
Lv9: {
NormalChance: 44
EnrichedChance: 50
- Bonus: 300
+ Bonus: 500
}
Lv10: {
NormalChance: 37
EnrichedChance: 40
- Bonus: 300
+ Bonus: 500
}
// Anything below this line was NOT MAINTENANED
Lv11: {
diff --git a/npc/functions/refine.txt b/npc/functions/refine.txt
index ac7be8827..b65808daf 100644
--- a/npc/functions/refine.txt
+++ b/npc/functions/refine.txt
@@ -24,7 +24,7 @@ function script refineMaster {
l("Nothing, thanks"), 0,
rif(getequipisequiped(EQI_HEAD_MID), l("My chestplate, @@", getequipname(EQI_HEAD_MID))), EQI_HEAD_MID,
rif(getequipisequiped(EQI_HAND_R), l("My weapon, @@", getequipname(EQI_HAND_R))), EQI_HAND_R,
- l("Definitive item break? Too dangerous! I don't want it!!"), 0;
+ l("Item break? Too dangerous! I don't want it!!"), 0;
if (@menuret == 0) {
@@ -147,6 +147,8 @@ function script refineMaster {
successrefitem .@it;
mesn;
mesq l("HAHAHAHAH! Shiny as new, and stronger than ever! Have fun!");
+ mesc l("Weapons: +8 attack, +8 magic attack");
+ mesc l("Armors: +3~5 defense");
next;
// Perhaps the item has broken?
} else if (rand(100) < .@rvl*2) {