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authorJesusaves <cpntb1@ymail.com>2019-07-08 23:29:50 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-08 23:29:50 -0300
commitf48544b60dd89eb551e4595d4be7d53bf34152ec (patch)
tree3a9e249dfad09e2f0b6e11a46368f05a10a09f75
parent6752f6bef01149747e144cfe58e95755d831d47d (diff)
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Revert strange configuration settings - blame @Saulc
-rw-r--r--conf/map/battle/client.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf
index be7f45c94..2198320cf 100644
--- a/conf/map/battle/client.conf
+++ b/conf/map/battle/client.conf
@@ -88,7 +88,7 @@ max_walk_path: 17
// NOTE: You also need to adjust the client if you want this to work.
// NOTE: Default is 99. Values above 127 will probably behave incorrectly.
// NOTE: If you don't know what this does, don't change it!!!
-max_lv: 100
+max_lv: 99
// Level required to display an aura.
// NOTE: This assumes that sending max_lv to the client will display the aura.
@@ -96,7 +96,7 @@ max_lv: 100
// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
// will be sent as being all level 98, and only characters with level
// 150 or more will be reported as having level 99 and show an aura.
-aura_lv: 100
+aura_lv: 99
// Units types affected by max_lv and aura_lv settings. (Note 3)
// Note: If an unit type, which normally does not show an aura, is