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authorJesusaves <cpntb1@ymail.com>2018-03-12 17:49:03 -0300
committerJesusaves <cpntb1@ymail.com>2018-03-12 17:49:03 -0300
commit8be5787da0a515b2791b885cea3bddb65ed1b62f (patch)
tree8dc0ce21c011d854cc64c8ebb2a5aae0c02edbed
parentb1fc67b4144f3484a692ef222039d50cd97ad899 (diff)
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Update Elmo with remaining Candor quests and prepare Maya for extension
-rw-r--r--npc/002-4/elmo.txt10
-rw-r--r--npc/005-1/maya.txt11
2 files changed, 20 insertions, 1 deletions
diff --git a/npc/002-4/elmo.txt b/npc/002-4/elmo.txt
index 2068b2880..5d3a1673e 100644
--- a/npc/002-4/elmo.txt
+++ b/npc/002-4/elmo.txt
@@ -55,6 +55,16 @@
if (.@q < 2)
mes l("- I overheard rumors about a festival. Maybe someone needs help with their figurine?");
+ // Tolchi Quest
+ .@q=getq(CandorQuest_Tolchi);
+ if (.@q < 2)
+ mes l("- The weapon master, Tolchi, could use your help. But she will most likely force you to visit Tulimshar in the end.");
+
+ // Maya Quest
+ .@q=getq(CandorQuest_Maya);
+ if (.@q < 4)
+ mes l("- There is a woman walking on the island, called Maya. Once she realises you're willing to help, she'll start paying well.");
+
// Ship Quests
.@q1=getq(ShipQuests_Dan);
.@q2=getq(ShipQuests_ChefGado);
diff --git a/npc/005-1/maya.txt b/npc/005-1/maya.txt
index 321436628..ed8794396 100644
--- a/npc/005-1/maya.txt
+++ b/npc/005-1/maya.txt
@@ -2,13 +2,16 @@
// Author:
// Saulc
// GonzoDark
+// Jesusalva
// Variables:
// 0 CandorQuest_Maya
// Values:
// 00 Default, no quest selected.
// 01 First quest accepted: Need 3 cotton cloth and 3 maggot slime
// 02 First quest completed: Reward Candor shirt
-// 03 wolvern tooth +20k + 2000monster point ->claw pendant
+// 03 Second quest accepted: Need
+// 04 Second quest completed: Reward
+// 05 wolvern tooth +20k + 2000monster point ->claw pendant
005-1,42,37,0 script Maya NPC_RAIJIN_FEMALE_LEGION_ARTIS,{
.@maya = getq(CandorQuest_Maya);
@@ -19,6 +22,12 @@
goto L_QuestAccepted;
if (.@maya == 2)
goto L_NextQuestPending;
+ if (.@maya == 3)
+ goto L_NextQuestPending;
+ if (.@maya == 4)
+ goto L_NextQuestPending;
+ if (.@maya == 5)
+ goto L_NextQuestPending;
L_QuestNotStarted:
mesn;