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authorJesusaves <cpntb1@ymail.com>2018-06-08 11:24:10 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-08 11:24:10 -0300
commit8ab68e93d65461f7206417d3a81447a7f29a4d43 (patch)
treeb5c56c7188457b94369515f6f44d375d31f85560
parent1c85d3a5394996b4f1434f58826af3616ffb9faa (diff)
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Rename all candor fight occurences to 'fefe' (32 occurrences)
-rw-r--r--npc/005-1/warpcandorbattle.txt2
-rw-r--r--npc/006-1/barrier.txt2
-rw-r--r--npc/006-1/crazyfefe.txt50
3 files changed, 27 insertions, 27 deletions
diff --git a/npc/005-1/warpcandorbattle.txt b/npc/005-1/warpcandorbattle.txt
index 964aff26c..be0e8d622 100644
--- a/npc/005-1/warpcandorbattle.txt
+++ b/npc/005-1/warpcandorbattle.txt
@@ -7,7 +7,7 @@
end;
OnTouch:
- if (BaseLevel >= 40 && !$@FIGHT_CAVE_LEVEL)
+ if (BaseLevel >= 40 && !$@FEFE_CAVE_LEVEL)
warp "006-1", 49, 53;
else if (BaseLevel >= 40)
npctalk l("You don't have the required level to pass this barrier.");
diff --git a/npc/006-1/barrier.txt b/npc/006-1/barrier.txt
index 279211b1c..99598d9cc 100644
--- a/npc/006-1/barrier.txt
+++ b/npc/006-1/barrier.txt
@@ -4,7 +4,7 @@
// Jesusalva
006-1,49,54,0 script #FightCaveBarrier NPC_NO_SPRITE,0,0,{
- if ($@FIGHT_CAVE_LEVEL) goto L_Block;
+ if ($@FEFE_CAVE_LEVEL) goto L_Block;
warp "005-1", 59, 53;
end;
diff --git a/npc/006-1/crazyfefe.txt b/npc/006-1/crazyfefe.txt
index efde8e3df..0d30c730e 100644
--- a/npc/006-1/crazyfefe.txt
+++ b/npc/006-1/crazyfefe.txt
@@ -5,19 +5,19 @@
// Description:
// Crazyfefe will wake up when he smells battle
// Variables:
-// $@FIGHT_CAVE_LEVEL
+// $@FEFE_CAVE_LEVEL
// Tracks if a fight is going on, and the current round if true.
// $@FEFE_DELAY
// Tracks the delay between challenges. Also used to start the combat.
-// $@FIGHT_CAVE_HERO$
+// $@FEFE_CAVE_HERO$
// Whoever started a fight. Also used to know if a fight is about to begin.
-// $@FIGHT_CAVE_PLAYER_COUNT
+// $@FEFE_CAVE_PLAYER_COUNT
// How many players are there
-// $@FIGHT_WAVE
+// $@FEFE_WAVE
// Current wave
006-1,47,22,0 script Crazyfefe NPC_STATUE_EVILMAN,{
- if ($@FIGHT_CAVE_LEVEL) goto L_Enjoy;
+ if ($@FEFE_CAVE_LEVEL) goto L_Enjoy;
if ($@FEFE_DELAY > gettimetick(2)) goto L_Wait;
mesn;
mesq l("Who dares to disturb my slumber?");
@@ -43,7 +43,7 @@ L_Next:
goto L_Exit;
// Already started?
- if ($@FIGHT_CAVE_LEVEL || $@FIGHT_CAVE_HERO$ != "")
+ if ($@FEFE_CAVE_LEVEL || $@FEFE_CAVE_HERO$ != "")
goto L_AlreadyStarted;
// Enough money?
@@ -53,9 +53,9 @@ L_Next:
Zeny = Zeny - .price;
// Time delay
$@FEFE_DELAY = gettimetick(2)+300*(@menu-1);
- $@FIGHT_CAVE_HERO$ = strcharinfo(0);
+ $@FEFE_CAVE_HERO$ = strcharinfo(0);
initnpctimer;
- announce $@FIGHT_CAVE_HERO$+" invites everyone to a challenge against Candor Cave. It'll start in "+FuzzyTime($@FEFE_DELAY,2,2)+". Prepare yourselves!", bc_all|bc_npc;
+ announce $@FEFE_CAVE_HERO$+" invites everyone to a challenge against Candor Cave. It'll start in "+FuzzyTime($@FEFE_DELAY,2,2)+". Prepare yourselves!", bc_all|bc_npc;
mesn;
mesq l("Please wait, the fight will start in @@, as requested.", FuzzyTime($@FEFE_DELAY,2,2));
close;
@@ -65,9 +65,9 @@ L_StartFight:
if (getmapusers("006-1") < 3)
goto L_NotEnoughPlayers;
- $@FIGHT_CAVE_LEVEL = 1;
+ $@FEFE_CAVE_LEVEL = 1;
$@FEFE_DELAY = gettimetick(2)+.delay;
- $@FIGHT_CAVE_PLAYER_COUNT = getmapusers("006-1");
+ $@FEFE_CAVE_PLAYER_COUNT = getmapusers("006-1");
mapannounce("006-1", "The battle is about to begin!", bc_map);
initnpctimer;
end;
@@ -75,7 +75,7 @@ L_StartFight:
L_Enjoy:
npctalk3 l("Pay attention to the fight, @@!", strcharinfo(0));
if (is_gm())
- dispbottom l("Round @@", $@FIGHT_CAVE_LEVEL);
+ dispbottom l("Round @@", $@FEFE_CAVE_LEVEL);
end;
L_NotEnough:
@@ -85,7 +85,7 @@ L_NotEnough:
L_AlreadyStarted:
mesn;
- mesq l("Sorry, @@ already started the fight.", $@FIGHT_CAVE_HERO$);
+ mesq l("Sorry, @@ already started the fight.", $@FEFE_CAVE_HERO$);
close;
L_Wait:
@@ -130,7 +130,7 @@ L_Exit:
// Check if we're ready for next wave. Otherwise, do this check again after 5 seconds.
L_CaveLogic:
- $@FIGHT_CAVE_PLAYER_COUNT = getmapusers("006-1");
+ $@FEFE_CAVE_PLAYER_COUNT = getmapusers("006-1");
if (mobcount("006-1", "Crazyfefe::OnPetDeath") <= 0)
goto L_NextRound;
@@ -138,7 +138,7 @@ L_CaveLogic:
// WARNING, of dead players still in cave are counted, we might never finish the fight.
// And a GM might be called to ban everyone inside.
// To enable debug, comment last part of victory condition.
- if ($@FIGHT_CAVE_PLAYER_COUNT <= rand(1,2))
+ if ($@FEFE_CAVE_PLAYER_COUNT <= rand(1,2))
goto L_CleanUp;
// reset timer
@@ -146,17 +146,17 @@ L_CaveLogic:
end;
L_NextRound:
- $@FIGHT_WAVE = $@FIGHT_WAVE + 1;
+ $@FEFE_WAVE = $@FEFE_WAVE + 1;
// Prepare next round, and reward survivors
- $@FIGHT_CAVE_LEVEL = $@FIGHT_CAVE_LEVEL + $@FIGHT_CAVE_PLAYER_COUNT + rand(1,3);
+ $@FEFE_CAVE_LEVEL = $@FEFE_CAVE_LEVEL + $@FEFE_CAVE_PLAYER_COUNT + rand(1,3);
areatimer "006-1", 20, 20, 70, 60, 10, "Crazyfefe::OnReward";
- mapannounce "006-1", "The wave nº "+$@FIGHT_WAVE+" is starting with " + $@FIGHT_CAVE_PLAYER_COUNT + " player(s) left alive." , 0;
+ mapannounce "006-1", "The wave nº "+$@FEFE_WAVE+" is starting with " + $@FEFE_CAVE_PLAYER_COUNT + " player(s) left alive." , 0;
goto L_Summon;
// TODO
L_Summon:
- .@amount=($@FIGHT_CAVE_LEVEL/rand(4,6));
+ .@amount=($@FEFE_CAVE_LEVEL/rand(4,6));
for (.@i = 0; .@i < .@amount; ++.@i) {
.@mid=rand(1,15);
.@monsterId=Piou;
@@ -201,9 +201,9 @@ L_CleanUp:
mapannounce "006-1", "Game over! Who will be the next to fall on Crazyfefe's Cave?", 0;
areatimer "006-1", 20, 20, 70, 60, 10, "Crazyfefe::OnReward";
- $@FIGHT_CAVE_LEVEL = 0;
- $@FIGHT_WAVE = 0;
- $@FIGHT_CAVE_HERO$ = "";
+ $@FEFE_CAVE_LEVEL = 0;
+ $@FEFE_WAVE = 0;
+ $@FEFE_CAVE_HERO$ = "";
killmonster "006-1", "Crazyfefe::OnPetDeath";
stopnpctimer;
end;
@@ -220,23 +220,23 @@ OnReward:
if (ispcdead())
end;
// Player reward is a random number from 1~3 + lvl/50 (1 point ~= 12~8 mobs)
- .@prize=rand(1,3) + ($@FIGHT_CAVE_LEVEL/50);
+ .@prize=rand(1,3) + ($@FEFE_CAVE_LEVEL/50);
Zeny=Zeny+.@prize;
getexp .@prize, rand(1,3);
end;
// Every 5 seconds, handle cave, if fighting. Does nothing when waiting.
OnTimer5000:
- if ($@FIGHT_CAVE_LEVEL)
+ if ($@FEFE_CAVE_LEVEL)
goto L_CaveLogic;
end;
// Announces and attempts to start the fight once time run out
//OnTimer30000: // to enable debug, uncomment this line
OnTimer300000:
- if ($@FIGHT_CAVE_LEVEL > 0) end;
+ if ($@FEFE_CAVE_LEVEL > 0) end;
if ($@FEFE_DELAY <= gettimetick(2)) goto L_StartFight;
- announce $@FIGHT_CAVE_HERO$+" invites everyone to a challenge against Candor Cave. It'll start in "+FuzzyTime($@FEFE_DELAY,2,2)+". Prepare yourselves!", bc_all|bc_npc;
+ announce $@FEFE_CAVE_HERO$+" invites everyone to a challenge against Candor Cave. It'll start in "+FuzzyTime($@FEFE_DELAY,2,2)+". Prepare yourselves!", bc_all|bc_npc;
initnpctimer;
end;