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author | Jesusaves <cpntb1@ymail.com> | 2024-07-31 18:36:40 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2024-07-31 18:36:40 -0300 |
commit | 0e39590b9a1fc7f5d0dfb3b45be9405f24736736 (patch) | |
tree | 05f77192f5399a9aacf43a73ae618a0c47187dd4 | |
parent | 726276fa805747e7a0ef73bef8a51c6fcf4426a5 (diff) | |
download | serverdata-0e39590b9a1fc7f5d0dfb3b45be9405f24736736.tar.gz serverdata-0e39590b9a1fc7f5d0dfb3b45be9405f24736736.tar.bz2 serverdata-0e39590b9a1fc7f5d0dfb3b45be9405f24736736.tar.xz serverdata-0e39590b9a1fc7f5d0dfb3b45be9405f24736736.zip |
032-2 (Past Tulimshar Tree Cave) is now an Overclocked map.
-rw-r--r-- | npc/032-2/_config.txt | 135 | ||||
-rw-r--r-- | npc/032-2/_import.txt | 1 | ||||
-rw-r--r-- | npc/functions/dungeon.txt | 5 |
3 files changed, 139 insertions, 2 deletions
diff --git a/npc/032-2/_config.txt b/npc/032-2/_config.txt new file mode 100644 index 000000000..17ef014c6 --- /dev/null +++ b/npc/032-2/_config.txt @@ -0,0 +1,135 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 032-2: Tree Maze conf + +032-2,40,21,0 script #032-2_40_21 NPC_HIDDEN,0,1,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} + +032-2,75,28,0 script #032-2_75_28 NPC_HIDDEN,0,0,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} + +032-2,133,29,0 script #032-2_133_29 NPC_HIDDEN,0,0,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} + +032-2,177,39,0 script #032-2_177_39 NPC_HIDDEN,0,0,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} + +032-2,165,79,0 script #032-2_165_79 NPC_HIDDEN,0,0,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} + +032-2,147,66,0 script #032-2_147_66 NPC_HIDDEN,0,0,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} + +032-2,178,88,0 script #032-2_178_88 NPC_HIDDEN,0,0,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} + +032-2,170,107,0 script #032-2_170_107 NPC_HIDDEN,0,0,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} + +032-2,168,150,0 script #032-2_168_150 NPC_HIDDEN,0,0,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} + +032-2,146,153,0 script #032-2_146_153 NPC_HIDDEN,0,0,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} + +032-2,119,154,0 script #032-2_119_154 NPC_HIDDEN,0,0,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} + +032-2,87,174,0 script #032-2_87_174 NPC_HIDDEN,0,0,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} + +032-2,47,167,0 script #032-2_47_167 NPC_HIDDEN,0,0,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} + +032-2,25,179,0 script #032-2_25_179 NPC_HIDDEN,0,0,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} + +032-2,41,136,0 script #032-2_41_136 NPC_HIDDEN,0,0,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} + +032-2,36,109,0 script #032-2_36_109 NPC_HIDDEN,0,0,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} + +032-2,34,71,0 script #032-2_34_71 NPC_HIDDEN,0,0,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} + +032-2,75,54,0 script #032-2_75_54 NPC_HIDDEN,0,0,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} + +032-2,130,72,0 script #032-2_130_72 NPC_HIDDEN,0,0,{ + end; +OnTouch: + doevent "#DungeonCore::OnClocked"; + end; +} diff --git a/npc/032-2/_import.txt b/npc/032-2/_import.txt index ac4567da5..51bb8a728 100644 --- a/npc/032-2/_import.txt +++ b/npc/032-2/_import.txt @@ -1,5 +1,6 @@ // Map 032-2: Tree Maze // This file is generated automatically. All manually added changes will be removed when running the Converter. +"npc/032-2/_config.txt", "npc/032-2/_mobs.txt", "npc/032-2/_warps.txt", "npc/032-2/episode.txt", diff --git a/npc/functions/dungeon.txt b/npc/functions/dungeon.txt index 20489d0cc..580635623 100644 --- a/npc/functions/dungeon.txt +++ b/npc/functions/dungeon.txt @@ -13,7 +13,7 @@ OnInit: setarray .cursemap$, "006-4", "006-4-1", "025-1", "026-2"; setarray .sickmap$, "029-5"; setarray .bleedmap$, "006-9", "026-6", "026-7"; - setarray .clockmap$, "017-0"; + setarray .clockmap$, "017-0", "032-2"; end; ///////////////////////////////////////// @@ -229,7 +229,8 @@ OnClocked: } // Sanitize the effect (it cannot go past 30%) // (Note it reaches the cap if it fires at 100% rate twice w/o Homun) - .@eff = min(30, .@eff); + .@cap = (getmap() == "017-0" ? 30 : 40); + .@eff = min(.@cap, .@eff); SC_Bonus(30, SC_BOTTER_SYNDROME, .@eff); } |