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author | Jesusaves <cpntb1@ymail.com> | 2019-07-16 14:56:29 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-07-16 14:56:29 -0300 |
commit | 9691e0c6c462fc1669b937f3216e91ffff5a1ad9 (patch) | |
tree | 1f2c03da821ce53c9d82fbe8eb34c1b4079d573b | |
parent | bd7b4eb302d500b6cc4c7958b30ffc508c7932a4 (diff) | |
download | serverdata-9691e0c6c462fc1669b937f3216e91ffff5a1ad9.tar.gz serverdata-9691e0c6c462fc1669b937f3216e91ffff5a1ad9.tar.bz2 serverdata-9691e0c6c462fc1669b937f3216e91ffff5a1ad9.tar.xz serverdata-9691e0c6c462fc1669b937f3216e91ffff5a1ad9.zip |
Allow players to move right after attacking. Mobs, Pets and Homuns still cannot.
-rw-r--r-- | conf/map/battle/battle.conf | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf index 035f9b0b7..37913881c 100644 --- a/conf/map/battle/battle.conf +++ b/conf/map/battle/battle.conf @@ -51,7 +51,7 @@ critical_rate: 100 // or walk animation may be omitted client-side, causing cropped attacks or // monsters that teleport to you) // Otherwise, the delay is equal to the 'attack animation' (amotion) -attack_walk_delay: 15 +attack_walk_delay: 14 // Move-delay adjustment after being hit. (Note 2) // The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. |