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author | Jesusaves <cpntb1@ymail.com> | 2018-12-17 17:23:23 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-12-17 17:23:23 -0200 |
commit | 3891a5ab5100ccb645abca3d4fff904a4eef828f (patch) | |
tree | d480ac32f6dd895bb3bd5d1e89970ad05508befa | |
parent | 5f4aba60246d3024a75fd1a6d6421a3a3b15cef1 (diff) | |
download | serverdata-3891a5ab5100ccb645abca3d4fff904a4eef828f.tar.gz serverdata-3891a5ab5100ccb645abca3d4fff904a4eef828f.tar.bz2 serverdata-3891a5ab5100ccb645abca3d4fff904a4eef828f.tar.xz serverdata-3891a5ab5100ccb645abca3d4fff904a4eef828f.zip |
Fix bugs. Rebalance Wooden Sword price
-rw-r--r-- | npc/002-3/doors.txt | 2 | ||||
-rw-r--r-- | npc/003-10/officer.txt | 6 | ||||
-rw-r--r-- | npc/012-5/nicholas.txt | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/npc/002-3/doors.txt b/npc/002-3/doors.txt index 75a08348d..abf9c892a 100644 --- a/npc/002-3/doors.txt +++ b/npc/002-3/doors.txt @@ -21,7 +21,7 @@ OnTouch: } if (LOCATION$ == "Candor") { - warp "005-1", 42, 107; + warp "005-1", 49, 117; close; } if (LOCATION$ == "Tulim") { diff --git a/npc/003-10/officer.txt b/npc/003-10/officer.txt index 35675b9c3..774e26e8c 100644 --- a/npc/003-10/officer.txt +++ b/npc/003-10/officer.txt @@ -22,15 +22,15 @@ setq TulimsharQuest_WoodenSword, 1; } else { mesn; - mesq l("I think, for just 30 @@, I could arrange a @@ for you.", getitemlink(RawLog), getitemlink(WoodenSword)); + mesq l("I think, for just 24 @@, I could arrange a @@ for you.", getitemlink(RawLog), getitemlink(WoodenSword)); } mes ""; select - rif(countitem(RawLog) >= 30, l("Here they are!")), + rif(countitem(RawLog) >= 24, l("Here they are!")), l("Maybe later."); mes ""; if (@menu == 1) { - delitem RawLog, 30; + delitem RawLog, 24; getitem WoodenSword, 1; setq TulimsharQuest_WoodenSword, 2; mesn; diff --git a/npc/012-5/nicholas.txt b/npc/012-5/nicholas.txt index 67b2b79d6..3d1a046a7 100644 --- a/npc/012-5/nicholas.txt +++ b/npc/012-5/nicholas.txt @@ -124,7 +124,7 @@ L_Weapon: case 1: goto L_Menu; case 2: - blacksmith_create(WoodenLog, 35, RawLog, 5, WoodenSword, 450); + blacksmith_create(WoodenLog, 20, RawLog, 5, WoodenSword, 450); break; case 3: blacksmith_create(CopperIngot, 18, TinIngot, 2, BronzeGladius, 500); |