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authorJesusaves <cpntb1@ymail.com>2020-06-23 07:57:23 -0300
committerJesusaves <cpntb1@ymail.com>2020-06-23 07:57:23 -0300
commitd386ef345769b8393c203576d0816e47a9c78c9c (patch)
treecea5e5563ff65787a37cc5d1ba294ddb29eb55ed
parent0fd3e12ec8887d53ced6cbb501e2fb76b7de52df (diff)
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Allow bows and wands to overload
PS. I wonder if "Range: -1" works as intended...
-rw-r--r--db/re/item_db.conf24
1 files changed, 24 insertions, 0 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 8b4fa69cd..544a7be00 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -13453,6 +13453,7 @@ item_db: (
Script: <"
bonus2 bAddMonsterDropChainItem,ITMCHAIN_ARROW,RC_All;
bonus bFleeRate,-100;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -13499,6 +13500,7 @@ item_db: (
Script: <"
bonus2 bAddMonsterDropChainItem,ITMCHAIN_ARROW,RC_All;
bonus bFleeRate,-100;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -13544,6 +13546,7 @@ item_db: (
Script: <"
bonus2 bAddMonsterDropChainItem,ITMCHAIN_ARROW,RC_All;
bonus bFleeRate,-100;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -13590,6 +13593,7 @@ item_db: (
Script: <"
bonus2 bAddMonsterDropChainItem,ITMCHAIN_ARROW,RC_All;
bonus bFleeRate,-100;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -13636,6 +13640,7 @@ item_db: (
Script: <"
bonus2 bAddMonsterDropChainItem,ITMCHAIN_ARROW,RC_All;
bonus bFleeRate,-100;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -13682,6 +13687,7 @@ item_db: (
Script: <"
bonus2 bAddMonsterDropChainItem,ITMCHAIN_ARROW,RC_All;
bonus bFleeRate,-100;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -13729,6 +13735,7 @@ item_db: (
bonus2 bAddMonsterDropChainItem,ITMCHAIN_ARROW,RC_All;
bonus bHPDrainValue,-15;
bonus bFleeRate,-100;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -13770,6 +13777,7 @@ item_db: (
bonus bFleeRate,-100;
bonus bCriticalRate,40;
bonus bAtk,(BaseLevel-60)*2;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -13814,6 +13822,7 @@ item_db: (
bonus bHitRate,-10;
bonus bFleeRate,-100;
bonus bAtk,(BaseLevel-60)/3;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -13855,6 +13864,7 @@ item_db: (
bonus bSplashRange,1;
bonus bFleeRate,-100;
bonus bAtk,(BaseLevel-60);
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -13894,6 +13904,7 @@ item_db: (
Script: <"
bonus2 bAddMonsterDropChainItem,ITMCHAIN_BULLET,RC_All;
bonus bAtk,(BaseLevel-60)/2;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -13935,6 +13946,7 @@ item_db: (
bonus bFleeRate,-100;
bonus bCriticalRate,40;
bonus bAtk,(BaseLevel-70)*2;
+ skill TMW2_OVERLOAD, getrefine();
">
},
// Arrows
@@ -14142,6 +14154,7 @@ item_db: (
bonus bMaxSP,10;
addtoskill(TMW2_MPREGEN, 5, 2);
bonus bDef,-32767;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -14181,6 +14194,7 @@ item_db: (
addtoskill(TMW2_MPREGEN, 4, 2);
bonus bMaxHPrate, -8;
bonus bDef,-32767;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -14220,6 +14234,7 @@ item_db: (
addtoskill(TMW2_MPREGEN, 3, 2);
bonus bMaxHPrate, -12;
bonus bDef,-32767;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -14259,6 +14274,7 @@ item_db: (
addtoskill(TMW2_MPREGEN, 2, 2);
bonus bMaxHPrate, -16;
bonus bDef,-32767;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -14298,6 +14314,7 @@ item_db: (
addtoskill(TMW2_MPREGEN, 1, 2);
bonus bMaxHPrate, -20;
bonus bDef,-32767;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -14337,6 +14354,7 @@ item_db: (
addtoskill(TMW2_MPREGEN, 4, 2);
bonus bMaxHPrate, -5;
bonus bDef,-32767;
+ skill TMW2_OVERLOAD, getrefine();
">
},
@@ -14388,6 +14406,7 @@ item_db: (
bonus bStr, 2;
bonus bDex, -3;
bonus bAgi, -5;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -14432,6 +14451,7 @@ item_db: (
bonus bStr, 3;
bonus bDex, -2;
bonus bDef, -2;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -14672,6 +14692,7 @@ item_db: (
Script: <"
bonus bAtk,BaseLevel*6;
bonus bMatk,0;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -14719,6 +14740,7 @@ item_db: (
bonus bHit, (BaseLevel/20);
bonus bDef, -(BaseLevel*8/10);
bonus bCritical, min(20, BaseLevel/5);
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -14764,6 +14786,7 @@ item_db: (
bonus bMatk,0;
bonus2 bAddMonsterDropChainItem,ITMCHAIN_ARROW,RC_All;
bonus bFleeRate,-100;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -14810,6 +14833,7 @@ item_db: (
bonus bMaxSP,BaseLevel/2;
addtoskill(TMW2_MPREGEN, max(1, 7-BaseLevel/20), 2);
bonus bDef,-32767;
+ skill TMW2_OVERLOAD, getrefine();
">
},
// Cards I've missed