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authorJesusaves <cpntb1@ymail.com>2019-07-19 22:11:35 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-19 22:11:35 -0300
commit6208b601a081455c80b26cb2b81f364b996e26e8 (patch)
treeeaea3aabf9471c4cc0794fd81888b478a136e7a7
parent44e36df335f6212e420f4d41ace5659a087fe049 (diff)
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Fix bugs in Recepcionist, new magic system is READY.
Alas, we still have something else to do: The Boss fight!
-rw-r--r--npc/003-0/recepcionist.txt8
-rw-r--r--npc/014-3/fountain.txt2
2 files changed, 5 insertions, 5 deletions
diff --git a/npc/003-0/recepcionist.txt b/npc/003-0/recepcionist.txt
index 118112d80..3cb3e89de 100644
--- a/npc/003-0/recepcionist.txt
+++ b/npc/003-0/recepcionist.txt
@@ -5,7 +5,7 @@
// Magic School recepcionist
003-0,47,44,4 script Recepcionist#003-0 NPC_FEMALE,{
- if (MAGIC_LVL >= 3 && ST_TIER >= 1) goto L_T3_S0;
+ if (getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER >= 1) goto L_T3_S0;
mesn;
mesq l("Hello, and welcome to the Magic School of Tulimshar.");
@@ -333,9 +333,9 @@ OnTimer1000:
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, FancyHat);
- setunitdata(.@npcId, UDT_HEADMIDDLE, CreasedShirt);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, SorcererRobe);
//setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
- setunitdata(.@npcId, UDT_WEAPON, JeansShorts);
+ //setunitdata(.@npcId, UDT_WEAPON, JeansShorts);
setunitdata(.@npcId, UDT_HAIRSTYLE, any(8,11,20));
setunitdata(.@npcId, UDT_HAIRCOLOR, 5);
@@ -343,7 +343,7 @@ OnInit:
initpath "move", 47, 44,
"dir", UP, 0,
"wait", 7, 0,
- "move", 48, 45,
+ "move", 48, 46,
"dir", DOWN, 0,
"wait", 7, 0,
"move", 49, 44,
diff --git a/npc/014-3/fountain.txt b/npc/014-3/fountain.txt
index 741cc4134..c32610885 100644
--- a/npc/014-3/fountain.txt
+++ b/npc/014-3/fountain.txt
@@ -115,7 +115,7 @@ L_Tier2Ok:
mes l("I predict you're closer to find the Secret Of Mana, and therefore, be part on saving our world.");
next;
mesn;
- mes l("I will empower you with raw mana, and your time will start running out again.");
+ mes l("I will empower you with raw mana now.");
next;
ST_TIER=6;
// Ref. 240 xp. You will be penalized with 1 xp for over-level. (waw...)