// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// AURORA EVENT FRAMEWORK
// Previously known as FY:Event System
//
// Controls weekly events so Saulc, seeds and I can take vacations.
// See also: seasons.txt, command/event.txt, event.txt, 003-1/events.txt
// soulmenhir.txt, scoreboards.txt and, of course, the event maps (if any).
// Aurora Event Framework functions are called by event.txt
// specs override and is overriden by those defined in commands/event.txt
// Variables:
// $MOST_HEROIC$
// Updated every 2 weeks, the top 1 from previous event
// Only the hero may begin sieges against Fortress Town.
// Every NPC will recognize them, and Lightbringer will also
// pay special attention to them.
// $FYEVENT_CYCLE
// Current cycle. I thought in using gettimeparam(WEEK) but gave up.
// Q_AuroraEvent
// Quest Variable: DayCtrl, Score, ClaimedControl
//
// Event Specific Variables:
// $REGNUM_BLESSMAP$
// Map under Regnum's Blessing
// $REGNUM_BLESSMAP_H$
// Human-readable form of the map under Regnum's Blessing
//
// $FYREWARD_PT
// Array with minimum points for rewards (primary key)
// $FYREWARD_ID
// Array with claimable reward IDs
// $FYREWARD_AM
// Array with the amount of the reward ID you'll receive
// $FYLOGIN_PTS
// How many event score boost you'll receive for daily login
//
// $WORLDEXPO_ENEMY$
// Name of the enemy responsible for ruining the World's Expo
// AEF: BEGIN
function script FYNewEvent {
debugmes "\033[1mFY event is set to happen...\033[0m";
// Aurora Events only begin after Liberation Day
if ($GAME_STORYLINE < 1)
return;
// Update the loop
$FYEVENT_CYCLE+=1;
// Overrides standard event system
$EVENT$="";
// Delayed cleanup (Just in case)
DelQuestFromEveryPlayer(Q_AuroraEvent);
DelItemFromEveryPlayer(EventTreasure1);
DelItemFromEveryPlayer(EventTreasure2);
DelItemFromEveryPlayer(EventTreasure3);
DelItemFromEveryPlayer(EventFish);
DelItemFromEveryPlayer(EventOre);
DelItemFromEveryPlayer(BrokenMedal);
DelItemFromEveryPlayer(EventDreamTicket);
DelChrRegFromEveryPlayer(DTOWER_DAY);
DelChrRegFromEveryPlayer(DTOWER_ROLL);
DelChrRegFromEveryPlayer(DTOWER_FLOOR);
// Select the event
switch ($FYEVENT_CYCLE % 12) {
case 1:
$EVENT$="Kamelot";
kamibroadcast("Kamelot Season is now open!", "Aurora Events");
break;
case 2:
$EVENT$="Expo";
callfunc("FYEConf_Expo");
kamibroadcast("World Expo is now open!", "Aurora Events");
break;
case 3:
$EVENT$="Regnum";
callfunc("FYEConf_Regnum");
kamibroadcast("Regnum's Blessing: "+$REGNUM_BLESSMAP_H$+" is now blessed!", "Aurora Events");
break;
case 4:
$EVENT$="Fishing";
callfunc("FYEConf_Fishing");
kamibroadcast("Catch the Golden Fish is now open!", "Aurora Events");
break;
case 5:
$EVENT$="Candor";
kamibroadcast("Candor Battle Season is now open!", "Aurora Events");
break;
case 6:
$EVENT$="Mining";
callfunc("FYEConf_Mining");
kamibroadcast("Miners Union Research Request is now open!", "Aurora Events");
break;
case 7:
// FIXME: PLACEHOLDER
$EVENT$="Kamelot";
kamibroadcast("Kamelot Season is now open!", "Aurora Events");
break;
case 8:
// FIXME: PLACEHOLDER
$EVENT$="Expo";
callfunc("FYEConf_Expo");
kamibroadcast("World Expo is now open!", "Aurora Events");
break;
case 9:
// FIXME: PLACEHOLDER
$EVENT$="Regnum";
callfunc("FYEConf_Regnum");
kamibroadcast("Regnum's Blessing: "+$REGNUM_BLESSMAP_H$+" is now blessed!", "Aurora Events");
break;
case 10:
// FIXME: PLACEHOLDER
$EVENT$="Fishing";
callfunc("FYEConf_Fishing");
kamibroadcast("Catch the Golden Fish is now open!", "Aurora Events");
break;
case 11:
// FIXME: PLACEHOLDER
$EVENT$="Candor";
kamibroadcast("Candor Battle Season is now open!", "Aurora Events");
break;
default:
// FIXME: PLACEHOLDER
$EVENT$="Tower";
callfunc("FYEConf_Tower");
kamibroadcast("Dream Towers have appeared!", "Aurora Events");
break;
}
donpcevent "Aurora::OnRestore";
return;
}
// Returns an item: (type, lv). Used by the function below (FYE_Autoset)
// types: misc, bp, warp, pot, heal, ore, magic, gift
// maxlv: 3 5 2 3 - 6 - 5
function script FYT {
.@t=getarg(0);
.@l=getarg(1, 0);
switch (.@t) {
case FY_MISC:
switch (.@l) {
case 1:
return any(SmokeGrenade, ScentGrenade, Grenade, Lockpicks);
case 2:
return any(MysteriousBottle, TreasureMap);
case 3:
return any(ArcmageBoxset, MercBoxA);
}
break;
case FY_BP:
switch (.@l) {
case 1:
return any(EquipmentBlueprintA, AlchemyBlueprintA);
case 2:
return any(EquipmentBlueprintB, AlchemyBlueprintB);
case 3:
return any(EquipmentBlueprintC, AlchemyBlueprintC);
case 4:
return any(EquipmentBlueprintD, AlchemyBlueprintD);
case 5:
return any(EquipmentBlueprintE, AlchemyBlueprintE);
}
break;
case FY_WARP:
switch (.@l) {
case 1:
return any(TulimWarpCrystal, CandorWarpCrystal, HurnsWarpCrystal, LoFWarpCrystal);
case 2:
return any(HalinWarpCrystal, NivalWarpCrystal, FrostiaWarpCrystal);
}
break;
case FY_POT:
switch (.@l) {
case 1:
return any(LukPotionA, DexPotionA, IntPotionA, VitPotionA, AgiPotionA, HastePotion, StrengthPotion);
case 2:
return any(LukPotionB, DexPotionB, IntPotionB, VitPotionB, AgiPotionB, MoveSpeedPotion, PrecisionPotion, DodgePotion);
case 3:
return any(SacredImmortalityPotion, SacredLifePotion, SacredManaPotion);
}
break;
case FY_ORE:
switch (.@l) {
case 1:
return any(CopperIngot, IronIngot);
case 2:
return any(SilverIngot, GoldIngot);
case 3:
return any(TinIngot, LeadIngot);
case 4:
return any(TitaniumIngot, TerraniteIngot);
case 5:
return any(IridiumIngot, PlatinumIngot);
case 6:
return any(Diamond, Ruby, Emerald, Sapphire, Topaz, Amethyst);
}
break;
case FY_GIFT:
switch (.@l) {
case 1:
return BronzeGift;
case 2:
return SilverGift;
case 3:
return GoldenGift;
case 4:
return PrismGift;
case 5:
return SupremeGift;
}
break;
// Single cases doesn't needs break
case FY_HEAL:
return any(SpearmintTea, Coffee, ClothoLiquor);
case FY_MAGIC:
return any(FluoPowder, Quill, ScholarshipBadge);;
}
return Exception("Invalid cast to FYEIT: "+.@t+" (Lv "+.@l+")", RB_IRCBROADCAST|RB_DEBUGMES|RB_GLOBALANNOUNCE, Bread);
}
function script FYE_Autoset {
// Sets 30 ranked rewards
.@b=FY_BP; .@g=FY_GIFT; .@h=FY_HEAL; .@m=FY_MISC; .@mg=FY_MAGIC;
.@o=FY_ORE; .@p=FY_POT; .@w=FY_WARP;
setarray $FYREWARD_ID, FYT(.@g, 1), StrangeCoin, FYT(.@m, 1), FYT(.@b, 1), FYT(.@p, 1),
FYT(.@h, 1), FYT(.@o, 1), FYT(.@o, 6), FYT(.@g, 2), FYT(.@w, 1),
FYT(.@b, 2), FYT(.@m, 2), FYT(.@o, 2), FYT(.@p, 2), FYT(.@o, 3),
FYT(.@b, 3), FYT(.@m, 3), StrangeCoin, FYT(.@mg, 1), FYT(.@g, 3),
FYT(.@w, 2), StrangeCoin, FYT(.@b, 4), FYT(.@p, 3), AncientBlueprint,
FYT(.@g, 4), FYT(.@o, 4), FYT(.@b, 5), FYT(.@o, 5), FYT(.@g, 5);
// Item Amount Table
.@hv=rand2(1,3);
.@p1=any(1,2); .@p2=(.@p1 == 1 ? 2 : 1);
setarray $FYREWARD_AM, 1, 20, 1, 1, .@p1,
.@hv, 1, 1, 1, 1,
1, 1, 1, .@p2, 1,
1, 1, 60, 1, 1,
1, 100, 1, 1, 1,
1, 1, 1, 1, 1;
return;
}
// Modify Kamelot
function script FYE_Kamelot {
.@g=getcharid(2);
if ($@FYE_KAMELOT[.@g] != gettimeparam(GETTIME_DAYOFMONTH)) {
mesc l("Kamelot Season is open!");
// Instance still exists
if (instanceowner($@KAMELOT_ID[.@g]) == .@g) {
mesc l("However, your guild just challenged Kamelot Dungeons.");
mesc l("Please wait a while.");
return false;
}
mesc l("Should we?");
next;
askyesno();
closeclientdialog();
// Not going? Spoilsport
if (@menu == ASK_NO)
return false;
// Someone began while you waited
if (instanceowner($@KAMELOT_ID[.@g]) == .@g)
return true;
// Begin
//callfunc("KamelotCleanup", .@g); // Not needed
$KAMELOT_COOLDOWN[.@g] = ($KAMELOT_COOLDOWN[.@g] ? 1 : 0);
$@FYE_KAMELOT[.@g] = gettimeparam(GETTIME_DAYOFMONTH);
mesc l("Have fun!");
next;
closeclientdialog();
return true;
}
return false;
}
// Configure Regnum Blessing
function script FYEConf_Regnum {
setarray .@ma$, "004-1", "007-1", "004-2", "010-2", "014-3", "014-5", "015-5",
"018-3", "019-1", "025-2", "025-2-1", "soren";
setarray .@mb$, "Tulimshar Outskirts", "Tulimshar Mines",
"Tulimshar (West) Canyon", "Halinarzo (East) Canyon",
"Central Woodlands", "North Woodlands",
"Abandoned Mines (Woodlands)", "Somber Caves (LoF)",
"Snow Field", "Fortress Island - South",
"Fortress Island South Cave", "Soren Island";
.@m=rand2(getarraysize(.@ma$));
$REGNUM_BLESSMAP$=.@ma$[.@m];
$REGNUM_BLESSMAP_H$=.@mb$[.@m];
// Apply the blessing
setmapflag(.@ma$[.@m], mf_bexp, 300);
return;
}
// Configure World Expo
function script FYEConf_Expo {
$WORLDEXPO_ENEMY$=any("Xakabael the Dark", "Isbamuth", "Saulc", "SUSAN", "Terogan");
setarray $FYREWARD_PT, 100, 220, 440, 880, 1320,
1760, 2640, 3520, 5280, 7040,
10560, 14080, 21120, 28160, 35200,
42240, 56320, 70400, 84480, 112640,
140800, 168960, 197120, 225280, 281160,
337920, 394240, 450560, 550000, 675000;
// PS. Max Est. 225280 pts (#24 - Before Ancient Blueprint)
FYE_Autoset();
$FYLOGIN_PTS=rand2(18,22);
return;
}
// Modify Treasure Chests
function script FYE_Expo {
// TODO: Merit-based random formula
getitem EventTreasure1, 1+rand2(15); // 15
getitem EventTreasure2, rand2(6); // 15
getitem EventTreasure3, rand2(4); // 15
// Total: (15+15+15)=1~45 points [AVG: 22 pts]
return;
}
// Configure Dream Tower
function script FYEConf_Tower {
$DREAMTOWER_SAGE$=any("Jaxad", "Mr. Saves", "Tux", "Freeyorp", "Cassy", "Crush", "Rotonen", "Kage", "Bjorn", "The Elven Sage", "Hocus Pocus the Fidibus");
// Bertram? (https://forums.themanaworld.org/viewtopic.php?p=105296#p105296)
setarray $FYREWARD_PT, 1, 4, 7, 10, 15,
22, 30, 45, 60, 75,
100, 120, 150, 175, 200,
250, 300, 350, 400, 500,
600, 700, 800, 900, 1000,
1200, 1400, 1600, 1800, 2000;
// PS. Max Est. ?
FYE_Autoset();
$FYLOGIN_PTS=0;
return;
}
// Dream Tower Ticket
function script FYE_Tower1 {
.@mob=getarg(0, killedrid);
// Obtain the monster level and roll a hidden counter
.@lv=getmonsterinfo(.@mob, MOB_LV);
DTOWER_ROLL+=.@lv;
// There is no luck involved - Just get 1000 dream tower rolls
if (DTOWER_ROLL >= 1000) {
getitem EventDreamTicket, 1;
DTOWER_ROLL-=1000;
}
return;
}
// Configure Fishing
function script FYEConf_Fishing {
setarray $FYREWARD_PT, 42, 63, 94, 141, 212,
318, 478, 717, 1076, 1345,
1614, 2020, 2421, 3026, 3632,
4540, 5449, 6811, 8174, 10217,
12261, 15326, 18391, 21456, 24522;
// PS. Max Est. 14400 pts (#21 - Before 100 Strange Coins)
FYE_Autoset();
$FYLOGIN_PTS=rand2(6,8);
return;
}
// Modify Fishing
function script FYE_Fishing {
// TODO: Merit-based random formula [AVG: 3.5] about 10pts/min
getitem EventFish, rand2(1, 6);
return;
}
// Configure Mining Union Research Event
function script FYEConf_Mining {
setarray $FYREWARD_PT, 100, 220, 440, 880, 1320,
1760, 2640, 3520, 5275, 7040,
10560, 14080, 21120, 28160, 35200,
42240, 57000, 70400, 85000, 112640,
140800, 169000, 197120, 225300, 281160,
337920, 394240, 450560, 550000, 675000;
// PS. Max Est. 705740 pts (overflow)
FYE_Autoset();
$FYLOGIN_PTS=rand2(16,20);
return;
}
// Modify Bifs
function script FYE_Mining {
.@mob=getarg(0, killedrid);
// Only ores
if (getmonsterinfo(.@mob, MOB_RACE) != RC_Mineral)
return;
// TODO: Merit-based random formula [AVG: 5] about 70pts/min
// TODO: Big vs Small bifs (regex OK, size OK)
.@ore=rand2(3, 6);
if (.@mob == EleniumBif)
.@ore-=1;
getitem EventOre, .@ore;
return;
}
// "Submit" button from 003-1/events.txt
// Don't forget to enable it in npc/utils.txt as well!!
function script FYE_Submit {
.@day=getq(Q_AuroraEvent);
.@pts=getq2(Q_AuroraEvent);
// Handle daily login score rewards
if (.@day != gettimeparam(GETTIME_DAYOFMONTH)) {
setq1 Q_AuroraEvent, gettimeparam(GETTIME_DAYOFMONTH);
setq2 Q_AuroraEvent, .@pts+$FYLOGIN_PTS;
.@pts=getq2(Q_AuroraEvent);
if ($FYLOGIN_PTS)
dispbottom l("Daily Event Bonus: %d Points!", $FYLOGIN_PTS);
}
// Give you points
if ($EVENT$ == "Expo") {
// .:: WORLD EXPO EVENT ::.
.@pts+=countitem(EventTreasure1)*1;
.@pts+=countitem(EventTreasure2)*3;
.@pts+=countitem(EventTreasure3)*5;
setq2 Q_AuroraEvent, .@pts;
delitem EventTreasure1, countitem(EventTreasure1);
delitem EventTreasure2, countitem(EventTreasure2);
delitem EventTreasure3, countitem(EventTreasure3);
} else if ($EVENT$ == "Fishing") {
// .:: CATCH THE GOLD FISH EVENT ::.
.@pts+=countitem(EventFish)*1;
setq2 Q_AuroraEvent, .@pts;
delitem EventFish, countitem(EventFish);
} else if ($EVENT$ == "Mining") {
// .:: MINION UNION'S RESEARCH REQUEST EVENT ::.
.@pts+=countitem(EventOre)*1;
setq2 Q_AuroraEvent, .@pts;
delitem EventOre, countitem(EventOre);
} else if ($EVENT$ == "Tower") {
// .:: DREAM TOWER APPEARS ::.
.@pts+=countitem(BrokenMedal)*1;
setq2 Q_AuroraEvent, .@pts;
delitem BrokenMedal, countitem(BrokenMedal);
} else {
// Wut? This is not an Aurora Event
Exception($EVENT$+" is NOT a valid Aurora Event; Misdefinition.\n\nPlease ensure that it is defined in utils, aurora, news, and command/event.\n\nFYE_Submit - FYEventUsesRanking - FYE_* - FYEConf_* - FYStopEvent", RB_DEFAULT|RB_ISFATAL);
}
return;
}
// Stops any Aurora Event
function script FYStopEvent {
setarray .@av$, "Kamelot", "Regnum", "Expo", "Fishing", "Candor", "Mining", "Tower";
if (array_find(.@av$, $EVENT$) >= 0) {
sClear();
$EVENT$="";
}
return;
}
// Handle the ending of Aurora Events (see also functions/util.txt)
function script FYRewardEvent {
if (FYEventUsesRanking()) {
debugmes("Rewards are due");
// This code absolutely can't fail:
.@nb = query_sql("SELECT c.name, i.count2, c.char_id FROM `quest` AS i, `char` AS c WHERE i.quest_id="+Q_AuroraEvent+" AND i.char_id=c.char_id ORDER BY i.count2 DESC LIMIT 10", $@aurora_name$, $@aurora_value, $@aurora_charid);
$MOST_HEROIC$=$@aurora_name$[0];
for (.@i=0;.@i < getarraysize($@aurora_charid);.@i++) {
switch (.@i+1) {
case 1:
.@prize=120; break;
case 2:
.@prize=100; break;
case 3:
.@prize=80; break;
case 4:
case 5:
.@prize=60; break;
case 6:
case 7:
.@prize=40; break;
default:
.@prize=20;
}
rodex_sendmail($@aurora_charid[.@i], "Aurora Events", $EVENT$+" Reward!", "Final Ranking: #"+(.@i+1)+". Congratulations on making "+$@aurora_value[.@i]+" points on the event!", 0, StrangeCoin, .@prize);
}
// Destroy the quest
DelQuestFromEveryPlayer(Q_AuroraEvent);
deletearray $@aurora_name$;
deletearray $@aurora_value;
/*
DelItemFromEveryPlayer(EventTreasure1);
DelItemFromEveryPlayer(EventTreasure2);
DelItemFromEveryPlayer(EventTreasure3);
DelItemFromEveryPlayer(EventFish);
DelItemFromEveryPlayer(EventOre);
*/
}
return;
}
// Modify Mob Killing
// Serves for multiple events, preserves killedrid
function script AuroraMobkill {
if ($EVENT$ == "Mining")
FYE_Mining(killedrid);
if ($EVENT$ == "Tower")
FYE_Tower1(killedrid);
return;
}
// Normalize Aurora Event after a server restart
function script FYE_Normalize {
if ($EVENT$ == "Regnum") {
// Reapply the Regnum's blessing
setmapflag($REGNUM_BLESSMAP$, mf_bexp, 300);
}
return;
}