// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// AURORA EVENT FRAMEWORK
// Previously known as FY:Event System
//
// Controls weekly events so Saulc, seeds and I can take vacations.
// See also: seasons.txt, command/event.txt, event.txt, 003-1/events.txt
// soulmenhir.txt, scoreboards.txt and, of course, the event maps (if any).
// Aurora Event Framework functions are called by event.txt
// specs override and is overriden by those defined in commands/event.txt
// Variables:
// $MOST_HEROIC$
// Updated every 2 weeks, the top 1 from previous event
// Only the hero may begin sieges against Fortress Town.
// Every NPC will recognize them, and Lightbringer will also
// pay special attention to them.
// $FYEVENT_CYCLE
// Current cycle. I thought in using gettimeparam(WEEK) but gave up.
// $REGNUM_BLESSMAP$
// Map under Regnum's Blessing
// $REGNUM_BLESSMAP_H$
// Human-readable form of the map under Regnum's Blessing
// Q_AuroraEvent
// Quest Variable: DayCtrl, Score, ClaimedControl
// AEF: BEGIN
function script FYNewEvent {
debugmes "\033[1mFY event is set to happen...";
// Aurora Events only begin after Liberation Day
if ($GAME_STORYLINE < 1)
return;
// Update the loop
$FYEVENT_CYCLE+=1;
// Overrides standard event system
$EVENT$="";
// Delayed cleanup (Just in case)
DelItemFromEveryPlayer(EventTreasure1);
DelItemFromEveryPlayer(EventTreasure2);
DelItemFromEveryPlayer(EventTreasure3);
DelItemFromEveryPlayer(EventFish);
// Select the event
switch ($FYEVENT_CYCLE % 12) {
case 1:
$EVENT$="Kamelot";
kamibroadcast("Kamelot Season is now open!", "Aurora Events");
break;
case 2:
$EVENT$="Expo";
kamibroadcast("World Expo is now open!", "Aurora Events");
break;
case 3:
$EVENT$="Regnum";
callfunc("FYE_Regnum");
kamibroadcast("Regnum's Blessing: "+$REGNUM_BLESSMAP_H$+" is now blessed!", "Aurora Events");
break;
case 4:
$EVENT$="Fishing";
kamibroadcast("Catch the Golden Fish is now open!", "Aurora Events");
break;
case 5:
// FIXME: PLACEHOLDER
$EVENT$="Kamelot";
kamibroadcast("Kamelot Season is now open!", "Aurora Events");
break;
case 6:
// FIXME: PLACEHOLDER
$EVENT$="Expo";
kamibroadcast("World Expo is now open!", "Aurora Events");
break;
case 7:
// FIXME: PLACEHOLDER
$EVENT$="Regnum";
callfunc("FYE_Regnum");
kamibroadcast("Regnum's Blessing: "+$REGNUM_BLESSMAP_H$+" is now blessed!", "Aurora Events");
break;
case 8:
// FIXME: PLACEHOLDER
$EVENT$="Fishing";
kamibroadcast("Catch the Golden Fish is now open!", "Aurora Events");
break;
case 9:
// FIXME: PLACEHOLDER
$EVENT$="Kamelot";
kamibroadcast("Kamelot Season is now open!", "Aurora Events");
break;
case 10:
// FIXME: PLACEHOLDER
$EVENT$="Expo";
kamibroadcast("World Expo is now open!", "Aurora Events");
break;
case 11:
// FIXME: PLACEHOLDER
$EVENT$="Regnum";
callfunc("FYE_Regnum");
kamibroadcast("Regnum's Blessing: "+$REGNUM_BLESSMAP_H$+" is now blessed!", "Aurora Events");
break;
case 12:
// FIXME: PLACEHOLDER
$EVENT$="Fishing";
kamibroadcast("Catch the Golden Fish is now open!", "Aurora Events");
break;
}
donpcevent "Aurora::OnRestore";
return;
}
// Modify Kamelot
function script FYE_Kamelot {
.@g=getcharid(2);
if ($@FYE_KAMELOT[.@g] != gettimeparam(GETTIME_DAYOFMONTH)) {
mesc l("Kamelot Season is open!");
// Instance still exists
if (instanceowner($@KAMELOT_ID[.@g]) == .@g) {
mesc l("However, your guild just challenged Kamelot Dungeons.");
mesc l("Please wait a while.");
return false;
}
mesc l("Should we?");
next;
if (askyesno() == ASK_NO)
return false;
// Someone began while you waited
if (instanceowner($@KAMELOT_ID[.@g]) == .@g)
return true;
// Begin
callfunc("KamelotCleanup", .@g);
$KAMELOT_COOLDOWN[.@g] = 0;
$@FYE_KAMELOT[.@g] = gettimeparam(GETTIME_DAYOFMONTH);
mesc l("Have fun!");
next;
return true;
}
return false;
}
// Regnum Blessing
function script FYE_Regnum {
setarray .@ma$, "004-1", "007-1", "004-2", "010-2", "014-3", "014-5", "015-5",
"018-3", "019-1", "025-2", "025-2-1", "soren";
setarray .@mb$, "Tulimshar Outskirts", "Tulimshar Mines",
"Tulimshar (West) Canyon", "Halinarzo (East) Canyon",
"Central Woodlands", "North Woodlands",
"Abandoned Mines (Woodlands)", "Somber Caves (LoF)",
"Snow Field", "Fortress Island - South",
"Fortress Island South Cave", "Soren Island";
.@m=rand2(getarraysize(.@ma$));
$REGNUM_BLESSMAP$=.@ma$[.@m];
$REGNUM_BLESSMAP_H$=.@mb$[.@m];
// Apply the blessing
setmapflag(.@ma$[.@m], mf_bexp, 200);
return;
}
// Modify Treasure Chests
function script FYE_Expo {
// TODO: Merit-based random formula
getitem EventTreasure1, rand2(6);
getitem EventTreasure2, rand2(4);
getitem EventTreasure3, rand2(2);
return;
}
// Modify Fishing
function script FYE_Fishing {
// TODO: Merit-based random formula
getitem EventFish, 1;
return;
}
// Stops any Aurora Event
function script FYStopEvent {
setarray .@av$, "Kamelot", "Regnum", "Expo", "Fishing";
if (array_find(.@av$, $EVENT$) >= 0) {
sClear();
$EVENT$="";
}
return;
}
// Handle the ending of Aurora Events
function script FYRewardEvent {
setarray .@av$, "Expo", "Fishing";
if (array_find(.@av$, $EVENT$) >= 0) {
debugmes("Rewards are due");
// This code absolutely can't fail:
.@nb = query_sql("SELECT c.name, i.count2, c.char_id FROM `quest` AS i, `char` AS c WHERE i.quest_id="+Q_AuroraEvent+" AND i.char_id=c.char_id ORDER BY i.count2 DESC LIMIT 10", $@aurora_name$, $@aurora_value, $@aurora_charid);
$MOST_HEROIC$=$@aurora_name$[0];
for (.@i=0;.@i < getarraysize($@aurora_charid);.@i++) {
switch (.@i+1) {
case 1:
.@prize=120; break;
case 2:
.@prize=100; break;
case 3:
.@prize=80; break;
case 4:
case 5:
.@prize=60; break;
case 6:
case 7:
.@prize=40; break;
default:
.@prize=20;
}
rodex_sendmail($@aurora_charid[.@i], "Aurora Events", $EVENT$+" Reward!", "Final Ranking: #"+(.@i+1)+". Congratulations on making "+$@aurora_value[.@i]+" points on the event!", 0, StrangeCoin, .@prize);
}
// Destroy the quest
DelQuestFromEveryPlayer(Q_AuroraEvent);
DelItemFromEveryPlayer(EventTreasure1);
DelItemFromEveryPlayer(EventTreasure2);
DelItemFromEveryPlayer(EventTreasure3);
DelItemFromEveryPlayer(EventFish);
}
return;
}
// Normalize Aurora Event after a server restart
function script FYE_Normalize {
if ($EVENT$ == "Regnum") {
// Reapply the Regnum's blessing
setmapflag($REGNUM_BLESSMAP$, mf_bexp, 200);
}
return;
}