// TMW2 Script
// Author: Jesusalva
// Location Config
- script loc_config 32767,{
end;
OnInit:
// TP_FORT TP_BOSSR
setarray $@LOCMASTER_TP, TP_CANDOR,TP_TULIM,TP_HALIN,TP_HURNS, TP_LOF,TP_LILIT,TP_NIVAL, TP_FROST, TP_FORT;
setarray $@LOCMASTER_LOC$, "Candor", "Tulim", "Halin", "Hurns", "LoF", "Lilit", "Nival", "Frostia", "Fort";
setarray $@LOCMASTER_MAP$, "005-1", "003-1", "009-1", "012-1", "017-1", "018-5", "020-1", "024-1", "025-2";
setarray $@LOCMASTER_X, 43, 40, 26, 86, 119, 111, 56, 94, 108;
setarray $@LOCMASTER_Y, 99, 49, 30, 69, 87, 53, 62, 42, 32;
//debugmes "Locmaster: Index 0: %s [%s.gat (%d, %d)]", $@LOCMASTER_LOC$[0], $@LOCMASTER_MAP$[0], $@LOCMASTER_X[0], $@LOCMASTER_Y[0];
//debugmes "Locmaster: Index 2: %s [%s.gat (%d, %d)]", $@LOCMASTER_LOC$[2], $@LOCMASTER_MAP$[2], $@LOCMASTER_X[2], $@LOCMASTER_Y[2];
//debugmes "Locmaster: Index 5: %s [%s.gat (%d, %d)]", $@LOCMASTER_LOC$[5], $@LOCMASTER_MAP$[5], $@LOCMASTER_X[5], $@LOCMASTER_Y[5];
end;
}
// Resaves your respawn point
function script ResaveRespawn {
.@i=array_find($@LOCMASTER_LOC$, LOCATION$);
savepoint $@LOCMASTER_MAP$[.@i], $@LOCMASTER_X[.@i], $@LOCMASTER_Y[.@i];
return;
}
// Warps you to last visited town
function script ReturnTown {
.@i=array_find($@LOCMASTER_LOC$, LOCATION$);
warp $@LOCMASTER_MAP$[.@i], $@LOCMASTER_X[.@i], $@LOCMASTER_Y[.@i];
return;
}