// TMW2 Scripts.
// Author:
// Jesusalva
// Description:
// Magic School special class
027-1,117,131,0 script Laura NPC_FEMALE,{
if (MGQUEST && getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER >= 1) goto L_T3_S0;
mesn;
mesq l("Hello, and welcome to the Magic Academy.");
next;
mesn;
mesq l("I love living here, but I wish people weren't locked inside the rooms all time.");
next;
switch (getskilllv(TMW2_SKILLPERMIT)) {
case 0:
if (MAGIC_LVL >= 1)
goto L_Tier1;
break;
case 1:
if (MAGIC_LVL >= 2)
goto L_Tier2;
break;
case 2:
if (MAGIC_LVL >= 3)
goto L_Tier3;
break;
case 3:
if (MAGIC_LVL >= 4)
goto L_Tier4;
break;
}
closeclientdialog;
goodbye;
close;
////////////////
/* First Tier */
////////////////
L_Tier1:
mesn;
mesq l("Also, I see you're a newly registered mage. Am I right?");
next;
if (askyesno() == ASK_NO) {
mesn;
mesq l("Alright. I wish you good luck in your studies.");
close;
}
mesn;
mesq l("Good. Did you knew you could register to the Special Class, in order to get an extra skill point?");
next;
mesn;
mesq l("We only require a small fee of 1 @@, or 40 @@, or 500 @@ if you are poor adventurer.", getitemlink(DivineApple), getitemlink(SnakeEgg), getitemlink(MaggotSlime));
next;
inventoryplace ScholarshipBadge, 1;
switch(select(
rif(countitem(DivineApple) >= 1, l("I got the apple.")),
rif(countitem(SnakeEgg) >= 40, l("I got the eggs.")),
rif(countitem(MaggotSlime) >= 500, l("I got the maggots slimes.")),
l("I will apply later."))) {
case 1:
delitem DivineApple, 1;
getexp $MANA_BLVL*100, $MANA_JLVL*10;
break;
case 2:
delitem SnakeEgg, 40;
getexp $MANA_BLVL*100, $MANA_JLVL*10;
break;
case 3:
delitem MaggotSlime, 500;
break;
default:
close;
break;
}
skill TMW2_SKILLPERMIT, 1, 0;
getitem ScholarshipBadge, 1;
mes "";
mesn;
mesq l("Many thanks, your help has been invaluable. You now have an extra point, use it wisely.");
next;
mesn;
mesq l("Listen, as you're new here, I'll give you my %s. I won't give it again, understood? This is my personal gratitude. Come again!", getitemlink(ScholarshipBadge));
close;
/////////////////
/* Second Tier */
/////////////////
L_Tier2:
mesn;
mesq l("Maybe you're interested in the Special Class again? An extra magic skill point for a lot of items, what do ya say?");
next;
if (askyesno() == ASK_NO) {
mesn;
mesq l("Alright. I wish you good luck in your studies.");
close;
}
mesn;
mesq l("Great news! Then please bring me 1 @@, or 200 @@ @@ 20 @@.", getitemlink(DivineApple), getitemlink(SilkCocoon), b(l("and")), getitemlink(ChocolateMouboo));
next;
switch(select(
rif(countitem(DivineApple) >= 1, l("I got the apple.")),
rif(countitem(SilkCocoon) >= 200 && countitem(ChocolateMouboo) >= 20, l("I got the silk and chocolate.")),
l("I will apply later."))) {
case 1:
delitem DivineApple, 1;
break;
case 2:
delitem SilkCocoon, 200;
delitem ChocolateMouboo, 20;
break;
default:
close;
break;
}
skill TMW2_SKILLPERMIT, 2, 0;
getexp 30000, 1000; // Level cannot be lower than 35, use 40 as ref.
mes "";
mesn;
mes l("Many thanks, and once again, your help has been invaluable.");
mes l("You now have an extra point, use it wisely.");
close;
/////////////////
/* Third Tier */
/////////////////
L_Tier3:
ST_TIER=1;
mesn;
mesq l("Maybe you're interested in the Special Class again? An extra magic skill point, but this time in a dangerous journey, what do ya say?");
next;
if (nard_reputation() < 8) {
mesn;
mesc l("I advise you to do more quests on Tulimshar and Candor, otherwise, you will fail right at the end."), 1;
next;
}
if (askyesno() == ASK_NO) {
mesn;
mesq l("Alright. I wish you good luck in your studies.");
close;
}
mesn;
mesq l("I will prepare you a potion. But beware, that potion will only last 20 minutes. You should assign some intelligence points to succeed.");
next;
mesn;
mes l("If it expires, you'll need to do another. To bake it I need 1 @@, 10 @@ and an @@.", getitemlink(EverburnPowder), getitemlink(MaggotSlime), getitemlink(EmptyBottle));
mesc l("Have Maggot Slimes, Bug Legs, Mauve Herbs and Money, lots of them."), 1;
next;
select
rif(countitem(MaggotSlime) >= 10 && countitem(EverburnPowder) && countitem(EmptyBottle), l("I have everything.")),
l("I'm not ready.");
mes "";
if (@menu == 2) {
mesn;
mesq l("Yes, as you see, the costs are high. Prepare yourself.");
close;
}
delitem EmptyBottle, 1;
delitem EverburnPowder, 1;
delitem MaggotSlime, 10;
ST_TIER=2;
QUEST_ELEVARTEMPO=gettimetick(2) + (60 * 20);
getexp 400, 0;
mesn;
mesc l("She mix the powder with the slime inside the bottle, and makes some weird mixture.");
next;
mesn;
mesc l("She pours something on it, you're not sure what. And then utters some magic words.");
next;
// Reset timer, this is the place where it should really happen.
QUEST_ELEVARTEMPO=gettimetick(2) + (60 * 20);
mesn;
mesq l("The potion is baked, and the time is now running! Read as fast as you can, don't miss details!");
next;
mesn;
mesq l("First thing is to get a @@. One from black market won't do, go to Halinarzo!", getitemlink(SunnyCrystal));
next;
mesn;
mesq l("Speak with ##BBarzil##b. Tell him it is for the Magic Academy. HURRY UP!");
close;
// Logic handler
L_T3_S0:
if (getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER == 1) goto L_Tier3;
if (gettimetick(2) > QUEST_ELEVARTEMPO) goto L_T3_Fail;
if (getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER == 2) goto L_T3_S2;
if (getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER == 3) goto L_T3_S3;
if (getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER == 4) goto L_T3_S4;
if (getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER == 5) goto L_T3_S5;
if (getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER == 6) goto L_T3_S6;
if (getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER <= 9) goto L_T3_S7;
if (getskilllv(TMW2_SKILLPERMIT) == 2 && MAGIC_LVL >= 3 && ST_TIER == 10) goto L_T3_Final;
mesc l("Error, error, L_T3_S0 General Error, REPORT ME");
close;
L_T3_S2:
mesn;
mesq l("Hurry up! Bring a @@ from Barzil in Halinarzo!! You only have @@ left!", getitemlink(SunnyCrystal), FuzzyTime(QUEST_ELEVARTEMPO,2,2));
close;
L_T3_S3:
if (countitem(SunnyCrystal) == 0) {
mesn;
mesq l("Where's the Sunny Crystal? Hurry up, you only have @@ left!", FuzzyTime(QUEST_ELEVARTEMPO,2,2));
}
delitem SunnyCrystal, 1;
ST_TIER=4;
getexp 250, 0;
mesn;
mesq l("Good, you did it!");
next;
mesn;
mesc l("*chants more words, while the crystal hovers the potion*");
next;
L_T3_S4:
mesn;
mesq l("I will need many Mauve Herbs! Do you have them with you? If you don't have enough, we'll lose everything! You need at most @@!", BaseLevel+40);
select
rif(countitem(MauveHerb), l("Yes, I have herbs. I assume the risks.")),
l("No I don't have herbs. I'll be back.");
if (@menu == 2)
close;
if (gettimetick(2) > QUEST_ELEVARTEMPO) goto L_T3_Fail;
.@req=rand2(BaseLevel-20, BaseLevel+40);
// Minimum is 40, max is unknown, defaults to 100
mesn;
mesq l("I need @@ Herbs!", .@req);
//next; // If you comment this next, you'll allow players to logout and prevent penalty.
mes "";
if (countitem(MauveHerb) < .@req) goto L_T3_Fail;
delitem MauveHerb, .@r;
ST_TIER=5;
getexp .@r*3, 0;
//getitem MagicPotion, 1;
mesc l("You quickly give her the herbs, and she skillfully mix them on a potion.");
next;
// You'll get a random amount of time, based on spent herbs
// Usually, 10~73 sec, being 73 sec = 1m13s
QUEST_ELEVARTEMPO=QUEST_ELEVARTEMPO+rand2(10,.@r-27);
L_T3_S5:
mesn;
mesq l("Good! Last step! West of Hurnscald, there is a magic fountain.");
next;
mesn;
mesq l("Talk to the Fountain. Pour the potion on it. I advise you to put all your points on int if possible.");
next;
mesn;
mesq l("Hurry up, you'll run out of time in @@!", FuzzyTime(QUEST_ELEVARTEMPO,2,2));
close;
L_T3_S6:
ST_TIER=7;
mesn;
mesq l("You did it! You're now on the last stage of this BORING and LONG quest!");
next;
L_T3_S7:
mesn;
mesq l("Jesusaves wrote a grimorie, with ancient secrets of our world.");
next;
mesn;
mesq l("Captain Nard have it. Fetch it with him! Quick, you only have @@ left!", FuzzyTime(QUEST_ELEVARTEMPO,2,2));
close;
L_T3_Final:
skill TMW2_SKILLPERMIT, 3, 0;
getexp 40000, 0; // Yes, 40k experience points. Waw.
mesc l(".:: Congratulations! ::."), 2;
mesc l("You have completed the Jesusaves Grimorium Quest!"), 2;
next;
mesn;
mesq l("Keep the Grimorie with you. It's a rare book which holds data from all others. The book shall guide your advances!");
next;
mesn;
mesq lg("Yes, courageous and worthy adventurer. You did well!");
next;
mesn;
mesc l("*sigh*");
mesq l("Now I can turn in my report to Professor Volrtaw... I should not have stayed behind the classes.");
close;
/// Fail handlers
L_T3_Fail:
if (ST_TIER == 3) {
if (countitem(SunnyCrystal) > 0) {
delitem SunnyCrystal, 1;
} else {
mesn;
mesc l("WARNING. YOU ARE CHEATING THE SUNNY CRYSTAL QUEST."), 1;
next;
mesn;
mesc l("YOU WILL BE PENALIZED WITH 60% OF HEALTH."), 1;
mesc l("IF YOU DIE, YOU'LL SUFFER THE EXP PENALTY."), 1;
percentheal -60, -100;
close;
}
}
if (ST_TIER == 10) {
if (countitem(JesusalvaGrimorium) > 0) {
delitem JesusalvaGrimorium, 1;
} else {
mesn;
mesc l("WARNING. YOU ARE CHEATING THE GRIMORIE QUEST."), 1;
next;
mesn;
mesc l("YOU WILL BE PENALIZED WITH 70% OF HEALTH."), 1;
mesc l("IF YOU DIE, YOU'LL SUFFER THE EXP PENALTY."), 1;
percentheal -70, -100;
close;
}
}
mesc l(".:: Mission Failed ::."), 1;
mesc l("You ran out of time."), 1;
mes "";
mes l("You should have gotten here @@.", FuzzyTime(QUEST_ELEVARTEMPO,0,2));
ST_TIER=1;
close;
L_Tier4:
if (!ACADEMIC_RANK) {
mesn;
mesq l("Oh hello again. This time I need you to be enrolled here, for this, you need to either get a good rank at the Magic Olympics or by contributing to the world's knowledge. Talk to headmaster if you need help.");
close;
}
mesn;
mesq l("%s! I see you are a(n) %s here, very good!", strcharinfo(0), academicrank());
next;
mesn;
mesq l("Still interested in extra credit? Now that you're a(n) %s, you can sign this perfectly normal and standard %s, and by helping us out, we'll give you the extra credit. What do you say? Not a bad deal, right?", academicrank(), b(l("Non Disclosure Agreemeent")));
next;
mesc l("Sign the non-disclosure agreement?");
if (askyesno() == ASK_NO) close;
mesn;
mesq l("Perfect! So now that you swore secrecy, you can now help me! Thing is... there have been... a %s!", col(l("murder"), 1));
next;
mesn;
mesq l("You have access to the storehouse now, right? Well, that's where it happened!");
next;
mesn;
mesq l("You will find a statue different from the others. It is where the game was murdered and bugs added instead! No, not really - this is just a placeholder. Not cool!");
close;
/// Core code
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, FancyHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, SorcererRobe);
//setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
//setunitdata(.@npcId, UDT_WEAPON, JeansShorts);
setunitdata(.@npcId, UDT_HAIRSTYLE, any(8,11,20));
setunitdata(.@npcId, UDT_HAIRCOLOR, 5);
.sex=G_FEMALE;
.distance=5;
end;
}