// TMW2 scripts.
// Author:
// Jesusalva
// Description:
// The Impregnable Fortress Control Files
// Quest: General_Fortress
// (MaxFloor+2, internal, internal)
026-0,64,20,0 script Impregnable#B0F NPC_HIDDEN,4,0,{
end;
OnTouch:
if (getq(General_Fortress) > 1) goto L_Warp;
mesc l(".:: Impregnable Fortress, %sF ::.", "B0"), 3;
msObjective(getq(General_Fortress) == 2, l("* Solo \"The Yetifly\""));
msObjective($MK_TEMPVAR >= MKIF_LV_B1F, l("Minimum wins: %d/%d", $MK_TEMPVAR, MKIF_LV_B1F));
mes "";
mesc l("Hint: Stomp! Stomp! Stomp! Walk around.");
close;
L_Warp:
// Not unlocked
if ($GAME_STORYLINE >= 3 && $MK_TEMPVAR < MKIF_LV_B1F) {
mesc l("The gate is sealed shut."), 1;
mesc l("The monster army is still strong on this floor!"), 1;
mesc l("Minimum wins: %d/%d", $MK_TEMPVAR, MKIF_LV_B1F), 1;
close;
}
warp "026-1", 29, 94;
end;
}
026-0,40,52,0 script Impregnable#B0F_1 NPC_HIDDEN,0,0,{
end;
OnTouch:
.@q=getq(General_Fortress);
.@q2=getq2(General_Fortress);
.@q3=getq3(General_Fortress);
if (.@q != 1) end;
.@n$=strnpcinfo(0, "_0");
explode(.@ni$, .@n$, "_");
.@id=atoi(.@ni$[1]);
if (.@id <= 0) Exception("Unparseable switch: "+.@n$, RB_DEFAULT|RB_ISFATAL);
if (!(.@q2 & .@id)) {
setq2 General_Fortress, .@q2 | .@id;
}
end;
}
026-0,45,48,0 duplicate(Impregnable#B0F_1) Impregnable#B0F_2 NPC_HIDDEN,0,0
026-0,90,42,0 duplicate(Impregnable#B0F_1) Impregnable#B0F_4 NPC_HIDDEN,0,0
026-0,83,55,0 duplicate(Impregnable#B0F_1) Impregnable#B0F_8 NPC_HIDDEN,0,0
026-0,82,64,0 duplicate(Impregnable#B0F_1) Impregnable#B0F_16 NPC_HIDDEN,0,0
026-0,65,58,0 duplicate(Impregnable#B0F_1) Impregnable#B0F_32 NPC_HIDDEN,0,0
026-0,64,60,0 duplicate(Impregnable#B0F_1) Impregnable#B0F_64 NPC_HIDDEN,0,0
026-0,43,76,0 duplicate(Impregnable#B0F_1) Impregnable#B0F_128 NPC_HIDDEN,0,0
026-0,46,77,0 duplicate(Impregnable#B0F_1) Impregnable#B0F_256 NPC_HIDDEN,0,0
026-0,70,87,0 duplicate(Impregnable#B0F_1) Impregnable#B0F_512 NPC_HIDDEN,0,0
026-0,84,84,0 duplicate(Impregnable#B0F_1) Impregnable#B0F_1024 NPC_HIDDEN,0,0
026-0,84,86,0 duplicate(Impregnable#B0F_1) Impregnable#B0F_2048 NPC_HIDDEN,0,0
026-0,85,86,0 duplicate(Impregnable#B0F_1) Impregnable#B0F_4096 NPC_HIDDEN,0,0
026-0,99,41,0 script Impregnable#B0F_X NPC_HIDDEN,0,0,{
end;
OnTouch:
.@q=getq(General_Fortress);
.@q2=getq2(General_Fortress);
.@q3=getq3(General_Fortress);
if (.@q != 1) end;
if (.@q2 < 8191) end;
if (getareausers("026-0", 54, 39, 77, 53) > 0) end;
if (mobcount("026-0", "Impregnable#B0F_X::OnYetifly") > 0)
killmonster("026-0", "Impregnable#B0F_X::OnYetifly", false);
slide 72, 49;
monster("026-0", 57, 44, l("The Yetifly"), Yetifly, 1, "Impregnable#B0F_X::OnYetifly");
addtimer2(15000, "Impregnable#B0F_X::OnHeartbeat");
end;
OnHeartbeat:
if (getmap() != "026-0") end;
if (ispcdead())
warp "025-1", 100, 83;
addtimer2(15000, "Impregnable#B0F_X::OnHeartbeat");
end;
OnYetifly:
.@q=getq(General_Fortress);
.@q2=getq2(General_Fortress);
.@q3=getq3(General_Fortress);
if (.@q != 1) end;
if (.@q2 < 8191) end;
dispbottom b(l("You have defeated the Yetifly. Access to B1F granted."));
setq General_Fortress, 2, 0;
Zeny+=100000;
slide 98, 41;
end;
}