// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Questmaker Handbook 14.0 (F = Favorable)
024-1,114,45,0 script Meriel NPC_ELF_F,{
.@q = getq(FrostiaQuest_Meriel);
if (BaseLevel < 42) {
mesc l("The elf seems busy. She ignores you.");
close;
}
if (.@q == 0) {
if (frally()) goto L_Start_F;
else goto L_Start_U;
}
else if (.@q == 1) {
if (frally()) goto L_Submit_F;
else goto L_Submit_U;
}
else if (.@q == 2) {
if (frally()) goto L_Done_F;
else goto L_Done_U;
}
Exception("Invalid quest state - "+str(.@q));
end;
L_Start_F:
mesn;
mesq lg("Hey gal, could you do me a little favor?", "Hey pal, could you do me a little favor?");
next;
mesn;
mesc l("*blushes*");
mesq l("Bring me %d %s. I cannot tell you what for, though!", 18, getitemlink(PurpleBlobime));
setq FrostiaQuest_Meriel, 1;
close;
L_Submit_F:
mesn;
mesq l("Did you got the %d %s I've asked?", 18, getitemlink(PurpleBlobime));
next;
if (askyesno() == ASK_YES) {
if (countitem(PurpleBlobime) < 18) {
mesn;
mesq l("You've been spending too much time with humans. You are picking up bad habits from them like lying. Be careful.");
close;
}
inventoryplace EquipmentBlueprintC, 1;
delitem PurpleBlobime, 18;
getitem EquipmentBlueprintC, 1;
getexp 4210, 0;
setq FrostiaQuest_Meriel, 2;
mesn;
mesq l("Ahh, he'll be so happy! Thanks! You can keep this.");
}
close;
L_Done_F:
mesn;
mesq l("I've heard some elves, when they abandoned our original town, founded Aethyr somewhere up northwest. But all contact with it has since been lost.");
close;
/////////////////////////////////////////////////////////////////////////////////
L_Start_U:
mesn;
mesq l("Hey, can you spare me a moment?");
next;
mesn;
mesc l("*blushes*");
mesq l("I want %d %s! Don't worry, I can pay.", 18, getitemlink(PurpleBlobime));
setq FrostiaQuest_Meriel, 1;
close;
L_Submit_U:
mesn;
mesq l("Did you got the %d %s I've asked?", 18, getitemlink(PurpleBlobime));
next;
if (askyesno() == ASK_YES) {
if (countitem(PurpleBlobime) < 18) {
mesn;
mesq l("You liar, I'll show you to respect woman!");
mesc l("%s slaps you!", .name$);
percentheal -30, 0;
close;
}
inventoryplace EquipmentBlueprintC, 1;
delitem PurpleBlobime, 18;
getitem EquipmentBlueprintC, 1;
getexp 4210, 0;
setq FrostiaQuest_Meriel, 2;
mesn;
mesq l("Hihihi... Thanks! Here, you can keep this.");
}
close;
L_Done_U:
mesn;
mesq l("I've heard some elves, when they abandoned our original town, founded Aethyr somewhere up northwest. But all contact with it has since been lost.");
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADBOTTOM, CottonSkirt);
setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt);
setunitdata(.@npcId, UDT_HEADTOP, TrapperHat);
setunitdata(.@npcId, UDT_HAIRSTYLE, 8);
setunitdata(.@npcId, UDT_HAIRCOLOR, 11);
npcsit;
.sex = G_FEMALE;
.distance = 5;
end;
}