// TMW2 scripts.
// Author:
// Jesusalva
// Description:
// PUZZLES and TRAPS submodule - Sagratha's Cave Boss Room - 015-8-1
// Exit area
015-8-1,50,79,0 script #Exit01581 NPC_HIDDEN,1,0,{
end;
OnTouch:
.@q=getq(HurnscaldQuest_Sagratha);
// Cheater Detected
if (!MAGIC_LVL || .@q < 5) {
setq HurnscaldQuest_Sagratha, 0, 0, 0;
sc_end SC_CASH_PLUSEXP;
sc_end SC_OVERLAPEXPUP;
sc_start SC_OVERLAPEXPUP, 300000, -20;
warp "Save", 0, 0;
end;
}
if (.@q == 5) {
dispbottom l("You are NOT allowed to leave here!");
} else {
warp "015-8", 94, 21;
}
end;
}
015-8-1,0,0,0 script #SaggyBossTrap01 NPC_TRAP,0,0,{
end;
OnTouchNPC:
OnTouch:
// instance_id()
if (instance_id() >= 0)
SteelTrap(rand2(10, 40), 5, any(0,0,0,1), instance_npcname(.name$));
else
SteelTrap(rand2(10, 40), 5, any(0,0,0,1));
end;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay .name$, NPC_TRAP;
end;
OnInstanceInit:
.@x=rand(20,80);
.@y=rand(20,80);
movenpc instance_npcname(.name$), .@x, .@y;
// It's on a wall, let's remove it
if (!checkcell(instance_mapname("015-8-1"), .@x, .@y, cell_chkpass)) {
disablenpc instance_npcname(.name$);
}
end;
OnInit:
disablenpc .name$;
end;
}
// Create more traps. (They can be on walls so amount is random >.<)
015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap02 NPC_TRAP,0,0
015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap03 NPC_TRAP,0,0
015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap04 NPC_TRAP,0,0
015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap05 NPC_TRAP,0,0
015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap06 NPC_TRAP,0,0
015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap07 NPC_TRAP,0,0
015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap08 NPC_TRAP,0,0
015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap09 NPC_TRAP,0,0
015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap10 NPC_TRAP,0,0
015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap11 NPC_TRAP,0,0
015-8-1,0,0,0 duplicate(#SaggyBossTrap01) #SaggyBossTrap12 NPC_TRAP,0,0
// twelve traps should be enough