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// TMW2 scripts.
// Authors:
//    Jesusalva
// Description:
//    Sagratha Quest (field 3)

015-8-1,49,38,0	script	#SaggyDungeonCore	NPC_NO_SPRITE,{
    // Not in instance, we don't care.
    if (instance_id() < 0)
        end;

    end;

// There is no instance init
OnBegin:
    .@m$=getmap();
    .@in=getq2(HurnscaldQuest_Sagratha);

    setq3 HurnscaldQuest_Sagratha, 1;
    // We're in an instance, ofc. Here we still have player attached.
    //npctalk3 l("Open your eyes!");
    //npctalk("Sagratha: Open your eyes!", instance_npcname(.name$, .@in), false);
    //npctalk("Sagratha: Open your eyes!");
    mapannounce(.@m$, l("Sagratha: Open your eyes!"), 0);
    .SAGRATHA=monster(.@m$, 52, 40, "Sagratha", Sagratha, 1, instance_npcname(.name$, .@in)+"::OnError", Size_Medium, 2);

    unittalk(.SAGRATHA, l("Open your eyes!"));

    monster .@m$, 49, 45, "Real Monster", RedSlime, 1;
    // max AI id 4. You are in 49,39
    monster .@m$, 49, 41, "AI Tx", RedSlime, 1, instance_npcname(.name$, .@in)+"::OnError", Size_Medium, 2;
    monster .@m$, 51, 41, "AI Xt", RedSlime, 1, instance_npcname(.name$, .@in)+"::OnError", Size_Medium, 2;

    addtimer(5000, instance_npcname(.name$, .@in)+"::OnError");
    end;

// Assassin, HoodedNinja, HoodedAssassin (boss)
// Mouboo, ForestMushroom, Fluffy, Sagratha (boss)

OnError:
    unittalk(.SAGRATHA, l("Watch out!"));
    debugmes "Error";
    npctalk "Error";
    end;

OnInit:
    .SAGRATHA=0;
    end;

}

// Dummy NPC to fire #SaggyDungeonCore when you get close to battle scene
015-8-1,49,39,0	script	#SaggyDungeonFire	NPC_HIDDEN,1,0,{
    end;
OnTouch:
    if (instance_id() < 0)
        end;

    if (!getq3(HurnscaldQuest_Sagratha))
        doevent "#SaggyDungeonCore::OnBegin";
    end;
}