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// TMW2 Scripts
// Author: Jesusalva <jesusalva@spi-inc.org>
// SQuest_ElliChest, which gives equipments but cannot be open before MK is down.

011-4,265,68,0	script	Elli's Chest	NPC_CHEST_BIG,{
    mesn;
    if ($GAME_STORYLINE < 5) {
        mesc l("This chest belongs to Elli and is sealed by a great power. At this point in time, it is impossible to open it.");
        close;
    }
    // Bitwise storing which seasons were open
    .@season = 2 ** season();
    mesc l("This is Elli's chest.");
    if (getq(SQuest_ElliChest) & .@season) {
        mesc l("You already opened it recently. Please wait a few months before Elli replenishes it.");
        close;
    }
    mesc l("Elli prepared a prize for you... If you manage to open it.");
    switch (season())
    {
    case SUMMER: setarray(.@item, CherryCocktail, CactusCocktail, AppleCocktail); .@prize=ElliEssence; break;
    case WINTER: setarray(.@item, Snowflake, CaramelCandy, SmallChocolateBar); .@prize=AngelWings; break;
    case SPRING: setarray(.@item, Rose, Tulip, Blueberries); .@prize=DragonWings; break;
    case AUTUMN: setarray(.@item, Lawncandy, Saulcandy, Poocandy); .@prize=ElliDisguise; break;
    }
    mesc l("Maybe %s %s will do it.", fnum(1000), .@item[0]);
    mesc l("Maybe %s %s will do it.", fnum(1000), .@item[1]);
    mesc l("Maybe %s %s will do it.", fnum(1000), .@item[2]);
    if (!.@prize) {
        next;
        mesn l("Elli");
        mesq l("Not today, I still haven't decided the prize!");
        close;
    }
    if (countitem(.@item[0]) < 1000) close;
    if (countitem(.@item[1]) < 1000) close;
    if (countitem(.@item[2]) < 1000) close;
    mesc l("Deliver the items to the Chest?"), 1;
    if (askyesno() == ASK_NO) close;
    delitem .@item[0], 1000;
    delitem .@item[1], 1000;
    delitem .@item[2], 1000;
    getitem .@prize, 1;
    setq SQuest_ElliChest, (getq(SQuest_ElliChest) | .@season);
    mes "";
    mesc l("You found a(n) %s inside.", getitemlink(.@prize));
    close;

OnInit:
    .sex=G_OTHER;
    .distance=5;
    end;
}