// TMW-2 Script
// Original Creator: Adson Renato <adson25@gmail.com>
// Date: 2010-11-19 2:31 AM BRT
// Review:
// * 2013-09-03: ernando2000 <ernando.quirino@hotmail.com>
// * 2013-09-04: Lunovox Heavenfinder <rui.gravata@gmail.com>
// * 2016-06-14: Jesusalva <tmwbr@jesussalva.com>
// * 2017-06-17: Jesusalva <cpntb1@ymail.com>
// * 2018-05-24: Jesusalva <admin@tmw2.org>
// * Adapted from TMW-BR to TMW2
// Minimum Req.: LVL 30
// Consumables: Bandits drops: CoinBag, Dagger, Leather Shield, Empty Bottle
// Prize: 1 BurglarMask
// Description:
// A contrabandist which feeds Halinarzo's black market.
// Will later teach the Steal skill. (maybe)
// Notes:
// Blame Saulc.
009-1,24,105,0 script Trader King NPC_ORC,{
.@q=getq(HalinarzoQuest_TraderKing);
if (BaseLevel < 30) goto L_Weak;
if (.@q == 1) goto L_Return;
if (.@q == 2) goto L_End;
goto L_Start;
L_Weak:
mesn;
mesq lg("Get out of here, weakling. You'll be killed by bandits.");
close;
L_Inicio:
mesn;
mes lg(":> \"Hello, youngling...\"");
next;
mesn strcharinfo(0);
menu
l("This character person is strange I better get away..."), L_Distrust,
l("Hmm, who are you?") , L_WhoAmI;
L_WhoAmI:
mes "";
mesn;
mesq l("I am the Trader King, because I supply a market!");
close;
L_Distrust:
mes "";
mesn strcharinfo(0);
mes l("¬.¬ \"Hmm, to me, you look like a thief or bandit...\"");
next;
mesn;
mes l(":D \"HAHAHAHAH! Me?! a thief? only during free time...\"");
next;
mesn strcharinfo(0);
mes l("¬.¬ \"I knew it! I'll report you at once.\"");
next;
mesn;
mes l("0.0 \"No no, please no! I can propose you a great deal for your silence!\"");
next;
menu
l("Which deal?"), L_Deal,
l("No, justice must be done.") , L_Die;
L_Deal:
mes "";
mesn;
mesq l(":/ \"Hmm... let me see... Aha, I know! I can make you a great bandit with a simple burglar mask!\"");
next;
mesn strcharinfo(0);
mes l(":o \"What? I'm not a bandit! But it looks SO COOL! Do you need anything while you're here?\"");
next;
mesn;
mes l(":D \"Ah! Yes, that would help a lot! I don't need anything a bandit couldn't give you: 30 @@, 2 @@, 2 @@ and a @@. And 6000 GP.\"", getitemlink(CoinBag), getitemlink(EmptyBottle), getitemlink(Dagger), getitemlink(LeatherShield));
mesq l("What do you say?");
next;
mesn strcharinfo(0);
menu
l("No way! That's absurd!"), L_Close,
l("That's a lot, but we have a deal!"), L_Accept;
L_Accept:
mes "";
mesn;
mes l(">:| \"Go take the items and remember: Not even a single word about me!\"");
next;
mesn strcharinfo(0);
mes l(";-) \"Don't worry! Leave to me!\"");
next;
mesn;
mes l("Here's what I need:");
mes l("@@/30 @@", countitem(CoinBag), getitemlink(CoinBag));
mes l("@@/2 @@", countitem(EmptyBottle), getitemlink(EmptyBottle));
mes l("@@/2 @@", countitem(Dagger), getitemlink(Dagger));
mes l("@@/1 @@", countitem(LeatherShield), getitemlink(LeatherShield));
mes l("@@/6000 GP", Zeny);
setq HalinarzoQuest_TraderKing, 1;
close;
L_Return:
mesn;
mes "\"Do you have what I asked for?\"";
next;
menu
l("Yes, of course."), L_Finish,
l("I forgot what you need."), L_Review,
l("Not yet, I'll be right back."), L_Wait;
L_Wait:
mes "";
mesn;
mesq l("\"I'll be waiting for you! And trading some items of questionable origins...\"");
close;
L_Finish:
if (Zeny < 6000) goto L_Pobre;
if (countitem(CoinBag) < 30 ||
countitem(EmptyBottle) < 2 ||
countitem(Dagger) < 2 ||
countitem(LeatherShield) < 1)
goto L_Missing;
inventoryplace BurglarMask;
delitem CoinBag, 30;
delitem EmptyBottle, 2;
delitem Dagger, 2;
delitem LeatherShield, 1;
Zeny = Zeny - 6000;
getitem BurglarMask, 1;
setq HalinarzoQuest_TraderKing, 2;
mes "";
mesn;
mes l(":D \"Excellent! You've kept your end on the bargain!\"");
next;
mesn;
mesq l("\"I always keep my end on the bargain, so here you go.\"");
next;
mesn;
mes l(":) \"A pleasure to trade if you. Don't get caught if you're doing something wrong!\"");
close;
L_Poor:
mes "";
mesn;
mes l(":< \"Hey hey! Where's the money?\"");
close;
L_Missing:
percentheal -15, 0;
mes "";
mesn;
mes l(":< \"Never lie to me. Keep your end on the bargain! Give me everything I asked for!\"");
close;
L_End:
mesn;
mes l(":P \"I am busy, leave me aline.\"");
close;
L_Review:
mes "";
mesn;
mes l("Here's what I need:");
mes l("@@/30 @@", countitem(CoinBag), getitemlink(CoinBag));
mes l("@@/2 @@", countitem(EmptyBottle), getitemlink(EmptyBottle));
mes l("@@/2 @@", countitem(Dagger), getitemlink(Dagger));
mes l("@@/1 @@", countitem(LeatherShield), getitemlink(LeatherShield));
mes l("@@/6000 GP", Zeny);
close;
L_Die:
mesn;
mesq l("Then I'll be sure you can't talk again.");
percentheal -100;
close;
L_Close:
close;
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, BurglarMask);
setunitdata(.@npcId, UDT_HEADMIDDLE, Chainmail);
setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
setunitdata(.@npcId, UDT_WEAPON, LeatherBoots); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
setunitdata(.@npcId, UDT_HAIRCOLOR, 1);
.sex = G_MALE;
.distance = 5;
end;
}