// TMW2: Moubootaur Legends scripts.
// Author:
// Jesusalva
// Description:
// Real Estate System
// ID: 4
// $ESTATE_OWNER[.id] → Account ID owner of the Real Estate
// $ESTATE_OWNERNAME$[.id] → Human readable name of Real Estate owner
// $ESTATE_RENTTIME[.id] → When the rent will expire
// $ESTATE_MOBILIA_2[.id] → Bitmask of mobilia currently purchased on Monster Collision (6) (Use on walls only)
// $ESTATE_MOBILIA_4[.id] → Bitmask of mobilia currently purchased on Air Collision (2)
// $ESTATE_MOBILIA_8[.id] → Bitmask of mobilia currently purchased on Water Collision (3)
// $ESTATE_MOBILIA_32[.id] → Bitmask of mobilia currently purchased on Yellow Collision (4)
// $ESTATE_MOBILIA_64[.id] → Bitmask of mobilia currently purchased on Normal Collision (1)
// $ESTATE_MOBILIA_128[.id] → Bitmask of mobilia currently purchased on Player Collision (5)
// $ESTATE_PASSWORD$[.id] → Password to enter the estate. If it is "", then no password required
// Note: GMs and Administrators can always use super password "mouboo" to enter a locked estate
// $ESTATE_DOORBELL[.id] → If doorbell is disabled (enabled by default)
// REAL_ESTATE_CREDITS → Credits equivalent to GP the player have. Will be used first.
// The sign is the main controller
009-1,42,48,0 script Sign#RES_0096 NPC_SWORDS_SIGN,{
if ($ESTATE_RENTTIME[.id] < gettimetick(2))
goto L_RentAvailable;
if ($ESTATE_OWNER[.id] == getcharid(3))
goto L_Manage;
if (is_admin() && $@GM_OVERRIDE)
goto L_Manage;
mesc l("This estate currently belongs to @@.", $ESTATE_OWNERNAME$[.id]);
mesc l("Press the doorbell?");
next;
if (askyesno() == ASK_YES)
doevent "Doorbell#RES_0096::OnDoorbell";
close;
L_RentAvailable:
realestate_rent(.id, .price);
close;
L_Manage:
realestate_manage(.id, (.price*7/10));
close;
OnInit:
.sex = G_OTHER;
.distance = 3;
// Estate Settings
.id=4; // Estate ID
.price=40000; // Monthly rent price
end;
}
// Door entrance
009-1,43,47,0 script #RES_0096 NPC_HIDDEN,0,0,{
end;
OnTouch:
if ($ESTATE_RENTTIME[.id] < gettimetick(2))
goto L_RentAvailable;
if ($ESTATE_OWNER[.id] == getcharid(3) || $ESTATE_PASSWORD$[.id] == "")
goto L_Warp;
mesc l("The door is locked");
next;
mesc l("However, it can be unlocked if you know the password:");
if (is_gm()) mesc l("You can use super password \"mouboo\" to unlock the door."), 1;
input .@password$;
// GMs can use super password "mouboo"
if (.@password$ == $ESTATE_PASSWORD$[.id] || (is_gm() && .@password$ == "mouboo"))
goto L_Warp;
close;
L_Warp:
warp "009-6", 33, 33;
closeclientdialog;
close;
L_RentAvailable:
dispbottom l("This estate is available for rent, talk to the sign to rent it.");
close;
OnInit:
// Estate Settings
.id=4; // Estate ID
end;
}
//////////////////////////////////////////////////////////////////////////////
// ID: 5
// The sign is the main controller
009-1,108,46,0 script Sign#RES_0097 NPC_SWORDS_SIGN,{
if ($ESTATE_RENTTIME[.id] < gettimetick(2))
goto L_RentAvailable;
if ($ESTATE_OWNER[.id] == getcharid(3))
goto L_Manage;
if (is_admin() && $@GM_OVERRIDE)
goto L_Manage;
mesc l("This estate currently belongs to @@.", $ESTATE_OWNERNAME$[.id]);
mesc l("Press the doorbell?");
next;
if (askyesno() == ASK_YES)
doevent "Doorbell#RES_0097::OnDoorbell";
close;
L_RentAvailable:
realestate_rent(.id, .price);
close;
L_Manage:
realestate_manage(.id, (.price*7/10));
close;
OnInit:
.sex = G_OTHER;
.distance = 3;
// Estate Settings
.id=5; // Estate ID
.price=40000; // Monthly rent price
end;
}
// Door entrance
009-1,109,45,0 script #RES_0097 NPC_HIDDEN,0,0,{
end;
OnTouch:
if ($ESTATE_RENTTIME[.id] < gettimetick(2))
goto L_RentAvailable;
if ($ESTATE_OWNER[.id] == getcharid(3) || $ESTATE_PASSWORD$[.id] == "")
goto L_Warp;
mesc l("The door is locked");
next;
mesc l("However, it can be unlocked if you know the password:");
if (is_gm()) mesc l("You can use super password \"mouboo\" to unlock the door."), 1;
input .@password$;
// GMs can use super password "mouboo"
if (.@password$ == $ESTATE_PASSWORD$[.id] || (is_gm() && .@password$ == "mouboo"))
goto L_Warp;
close;
L_Warp:
warp "009-7", 33, 33;
closeclientdialog;
close;
L_RentAvailable:
dispbottom l("This estate is available for rent, talk to the sign to rent it.");
close;
OnInit:
// Estate Settings
.id=5; // Estate ID
end;
}