// TMW2 Scripts.
// Author:
// Jesusalva
// Description:
// Lua is an Alliance Officer. She takes care of miscelanneous administrative tasks, including Strange Coin generation.
// She can also change the world's hero, give Sponsor their necklace, and is part of main storyline.
003-2,38,34,0 script Lua#003-2 NPC_FEMALE,{
.@n = getq(General_Narrator);
mesn;
mesq l("Hello, I act on the Alliance's behalf.");
L_Menu:
mes "";
menu
l("Ok, see you later."),L_Close,
rif(.@n == 1, l("I was found near Candor Island, on a raft, and can't remember anything. Do you know who I am?")), L_Info,
rif(.@n == 2, l("Do you think I'm ready to go to Halinarzo?")), L_Check,
rif(is_gm(), l("I need a GM set, please!")), L_GMItems,
rif(is_gm() && #GMEVENT_T <= gettimetick(2), l("I plan in doing an event! Give me the coins!")), L_GMEvent,
rif(is_staff(), l("Tell people the name of a new hero.")), L_NewHero,
rif((getgmlevel() == 1 || is_admin()) && #T_SPONSOR <= gettimetick(2), l("I want a Sponsor Necklace.")), L_Sponsor,
l("I am a contributor, and I want contributor stuff."), L_Contributor,
l("What alliance?"),-;
mes "";
mesn;
mesq l("The Alliance which was formed after the war!");
close;
L_GMItems:
getitembound "GMRobe", 1, 1;
getitembound "GMCap", 1, 1;
logmes(strcharinfo(0)+" just took a GM set.");
logmes(strcharinfo(0)+" just took a GM set.", LOGMES_ATCOMMAND);
mes "";
mesn;
mesq lg("Here they are, miss.", "Here they are, mister.");
mes "";
goto L_Menu;
L_GMEvent:
#GMEVENT_T=gettimetick(2)+(60*60*24);
getitem "StrangeCoin", 20;
logmes(strcharinfo(0)+" just took twenty event coins.");
logmes(strcharinfo(0)+" just took twenty event coins.", LOGMES_ATCOMMAND);
mes "";
mesn;
mesq lg("Here they are, miss.", "Here they are, mister.");
mes "";
goto L_Menu;
L_NewHero:
mes "";
mes l("Current hero: @@", $MOST_HEROIC$);
input .@MH$;
logmes "Changing hero from "+$MOST_HEROIC$+" to "+.@MH$;
logmes(strcharinfo(0)+" changed the world's hero.", LOGMES_ATCOMMAND);
$MOST_HEROIC$ = .@MH$;
goto L_Menu;
L_Sponsor:
#T_SPONSOR=gettimetick(2)+(60*60*24*30);
rentitem "SponsorNecklace", (60*60*24*30);
logmes(strcharinfo(0)+" just took a Sponsor Necklace.");
logmes(strcharinfo(0)+" just took a Sponsor Necklace.", LOGMES_ATCOMMAND);
mes "";
mesn;
mesq lg("Here it is, miss.", "Here it is, mister.");
mes col("This item will be returned in 30 days counting from now, and you will need to take another.", 9);
mes col("It cannot be dropped, traded, sold, but you can store it and use with same account.", 9);
mes "";
goto L_Menu;
L_Info:
mes "";
mesn;
mesq l("Of course, give me just a minute to look up for your data, @@.", strcharinfo(0));
next;
mes "...";
next;
mes "... ...";
next;
mes "... ... ...";
next;
mesn;
mesq l("No criminal record, no bank account, not even a tax payment declaration.");
next;
mesq l("I found your birth record, but it is not complete. Here says you were born on Halinarzo.");
next;
mesq l("The problem is that Halinarzo was destroyed in the never-ending war and was just recently rebuilt.");
next;
mesq l("Almost all documents were lost, destroyed or damaged. I cannot even find your parents name.");
next;
mesq l("All I can say is that you were born there, and moved by the age of 4, but to where? I don't know.");
next;
mesn;
mesq l("I'll arrange here with the alliance documents regarding you. I'll add a \"war victim\" status to make your life easier.");
next;
mesq l("You will then be able to register citzenship in any city, for free. But just once.");
next;
mesn;
mesq l("Sorry. At best, you can try your luck in Halinarzo, but the odds of someone recognizing you are pretty slim.");
next;
mesq l("You will be killed on the road if you try to go like this. Try helping people. Get money, experience, equipment.");
next;
mesq l("And then, finally, depart to ##BHalinarzo##b. Maybe, just maybe, someone recognize you. Or, start a new life! Few people can do that!");
setq General_Narrator, 2;
next;
mesc l(".:: Help for New Players ::."), 3;
mesc l("Try helping the city guard. Many quests can be found around the city. There are also some on the mines, you should visit it."), 3;
close;
L_Check:
mesn;
mesq l("Hmm... That's a though question!");
next;
mesn;
if (BaseLevel < 20)
mesq l("Currently, you stand no chance against the Snakes on the Desert Canyon.");
else if (BaseLevel < 25)
mesq l("Currently, you should not attempt the Desert Canyon because low level.");
else if (BaseLevel < 30)
mesq l("Currently, you stand no chance against the Snakes on the Desert Canyon, but you probably can cross it.");
else if (BaseLevel < 40)
mesq l("I'm pretty confident you can attempt the Desert Canyon, but expect to die a few times.");
else if (BaseLevel < 50)
mesq l("You have a high level. Go to Halinarzo already! You could even, I don't know, search for magic?!");
else
mesq l("Your level is so high, I'm surprised you haven't went there already. But then, most quests around there are for your level...");
next;
mesn;
mesq l("Bows are good, but if you're going to the Desert Canyon, I would instead invest on a light shield. Heavy ones make you walk slower.");
next;
.@r=reputation("Tulim");
mesn;
if (.@r < 5)
mesq l("Try helping the city guard. Talk to NPCs around the city. Outside the city walls too. And there are some people on the mines.");
else if (.@r < 9)
mesq l("You are doing some progress. There are about 4 quests on the mines, 1 outside walls, and 10 on the town. Some require level, so talk to people again sometimes.");
else if (.@r < 12)
mesq l("You'll soon run out of stuff to do around here, so yeah, you should extend your horizons or you may get bored soon enough.");
else
mesq l("Tulimshar doesn't have a lot more of quests to offer you, so you should definitely explore new places.");
close;
L_Contributor:
mes "";
.@m = htget($@CONTRIBUTORS, strtolower(strcharinfo(0)), 0);
if (!.@m) {
mesn;
mesq l("Ah... Sorry, your name is not on the contributor list.");
next;
mesn;
mesq l("You can colaborate with our project though! Just ask on #tmw2-dev, be it on Discord or IRC!");
close;
}
mesn;
mesq l("Ah, welcome @@. You have @@ Contributor Points.", strcharinfo(0), .@m);
mesq l("Let's see if you can pick a reward!");
select
rif(!(#CRW & 32) && .@m >= 10000 && Zeny > 100000, l("(100,000 GP) Legendary Mount")),
rif(!(#CRW & 16) && .@m >= 4500, l("Delicious Cookie")),
rif(!(#CRW & 8) && .@m >= 2000, l("Developer Cap")),
rif(!(#CRW & 4) && .@m >= 500, l("Contributor Sweater")),
rif(!(#CRW & 2) && .@m >= 100, l("Community Shirt")),
rif(!(#CRW & 1) && .@m, l("5x Strange Coins")),
l("Which rewards are available?"),
l("Ok, thanks.");
mes "";
switch (@menu) {
case 1:
Zeny=Zeny-100000; getitembound "LegendaryMount", 1, 1; #CRW=#CRW|32 ; break;
case 2:
getitem "DeliciousCookie", 1; #CRW=#CRW|16 ; break;
case 3:
getitem "DEVCap", 1; #CRW=#CRW|8 ; break;
case 4:
getitem "ContributorSweater", 1; #CRW=#CRW|4 ; break;
case 5:
getitem "CommunityShirt", 1; #CRW=#CRW|2 ; break;
case 6:
getitem "StrangeCoin", 5; #CRW=#CRW|1 ; break;
case 7:
mes l("10000 (+100,000 GP) - @@", getitemlink(LegendaryTortuga));
mes l("4500 - @@", getitemlink(DeliciousCookie));
mes l("2000 - @@", getitemlink(DEVCap));
mes l("500 - @@", getitemlink(ContributorSweater));
mes l("100 - @@", getitemlink(CommunityShirt));
next;
goto L_Contributor;
break;
}
close;
L_Close:
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);
setunitdata(.@npcId, UDT_HEADMIDDLE, GMRobe);
setunitdata(.@npcId, UDT_HEADBOTTOM, LousyMoccasins);
setunitdata(.@npcId, UDT_WEAPON, BugSlayer);
setunitdata(.@npcId, UDT_HAIRSTYLE, 12);
setunitdata(.@npcId, UDT_HAIRCOLOR, 5);
.sex = G_FEMALE;
.distance = 4;
end;
}