// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Wooden Sword quest. Pays back earlier players
003-10,30,79,4 script Veteran Officer NPC_PLAYER,{
.@q=getq(TulimsharQuest_WoodenSword);
if (.@q >= 2 || BaseLevel < 18) {
legiontalk;
close;
}
if (.@q == 0) {
mesn;
mesq l("Hey. If you want to kill monsters, you need a good sword. I think, a @@ would be the perfect fit for you.", getitemlink(WoodenSword));
next;
mesn;
mesq l("I think, for just 30 @@, I could arrange one for you. Eh... Just don't think that you have an amazing weapon, alright?", getitemlink(RawLog));
next;
mesn;
mesq l("You can kill @@ on the desert. It's a dangerous area though, so take care.", getmonsterlink(DesertLogHead));
setq TulimsharQuest_WoodenSword, 1;
} else {
mesn;
mesq l("I think, for just 30 @@, I could arrange a @@ for you.", getitemlink(RawLog), getitemlink(WoodenSword));
}
mes "";
select
rif(countitem(RawLog) >= 30, l("Here they are!")),
l("Not now...");
mes "";
if (@menu == 1) {
delitem RawLog, 30;
getitem WoodenSword, 1;
setq TulimsharQuest_WoodenSword, 2;
mesn;
mesq lg("Here's your sword, novice. Now go kill monsters.");
}
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, DesertHelmet);
setunitdata(.@npcId, UDT_HEADMIDDLE, Chainmail);
setunitdata(.@npcId, UDT_HEADBOTTOM, WoodenSword);
setunitdata(.@npcId, UDT_WEAPON, JeansShorts);
setunitdata(.@npcId, UDT_HAIRSTYLE, 2);
setunitdata(.@npcId, UDT_HAIRCOLOR, 4);
npcsit;
.sex=G_MALE;
.distance=5;
end;
}