// TMW-2 Script
// Author:
// Jesusalva
// TODO IMPORTANT: ON NEXT UPDATE, set everyone with Swezanne on status (1,2) to status (3)
003-1,70,100,0 script Swezanne NPC_FEMALE,{
.@q=getq(TulimsharQuest_Swezanne);
mesn;
mesq l("Hi.");
next;
if (.@q == 0) goto L_Quest;
if (.@q == 1 && gettimetick(2) >= SWEZANNE_TIMER + 60 * 60 * 24) setq TulimsharQuest_Swezanne, 2;
else if (.@q == 2) goto L_Repeat;
else if (.@q == 3) goto L_Silvia;
mesq l("I fight every day in hopes to meet Andrei, the famous hero who prevented Hurnscald from total destruction against a horde of monsters alone.");
if ($MOST_HEROIC$ != "") goto L_Heroics;
close;
L_Heroics:
next;
mesn;
.@d=rand(1,6);
if (.@d == 1) .@deed$="protected our cities!";
else if (.@d == 2) .@deed$="did great acts of bravery!";
else if (.@d == 3) .@deed$="is just awesome!";
else if (.@d == 4) .@deed$="killed a monster army single-handed!";
else if (.@d == 5) .@deed$="proved their worth in battlefield!";
else if (.@d == 6) .@deed$="impressed even the High Council!";
else .@deed$="is awesome like me!"; // Should not happen
mesq l("I hope to one day be like @@, who @@", $MOST_HEROIC$, .@deed$);
close;
L_Quest:
mesq l("Ah, fighting monsters under this desert heat makes me thirsty. But someone must do this job, otherwise Tulimshar could fall.");
next;
mesq l("Maybe you could bring me 5 delicious @@? They have a great effect in quenching thirst and recovering vigour.", getitemlink(CactusDrink));
menu
rif(countitem(CactusDrink) >= 5, l("Here they are!")), L_Finish,
l("I'll get to it."), L_Close;
close; // double sure
L_Repeat:
mesq l("Ah, fighting monsters under this desert heat makes me thirsty. But someone must do this job, otherwise Tulimshar could fall.");
next;
mesq l("Maybe you could bring me 5 delicious @@? They have a great effect in quenching thirst and recovering vigour.", getitemlink(CactusPotion));
menu
rif(countitem(CactusPotion) >= 5, l("Here they are!")), L_Finish2,
l("I'll get to it."), L_Close;
close;
L_Finish2:
delitem CactusPotion, 5;
getexp 25, 0;
Zeny = (Zeny + 200); // 5*35 = 175 base
setq TulimsharQuest_Swezanne, 1;
set SWEZANNE_TIMER, gettimetick(2);
close;
L_Finish:
delitem CactusDrink, 5;
getexp 60, 5; // 5 Job points! A great reward.
Zeny = (Zeny + 150); // 5*25 = 125 base
setq TulimsharQuest_Swezanne, 3;
set SWEZANNE_TIMER, gettimetick(2);
close;
L_Silvia:
mesn;
mesq l("Ah, my daughter Silvia is so far away... But I don't want to leave the shade of this tree...");
next;
mesn;
mesq l("Perhaps you could tell her how much I love her? It is already some days since I last talked to her.");
next;
mesn;
mesq l("I don't want her to think that I am a bad mother.");
mes "";
menu
l("Sure, I'll do it."), L_SilviaAccept,
l("One day more or less won't make a difference."), L_Close;
L_SilviaAccept:
mes "";
mesn;
mesq l("Oh, thank you! My daughter means a lot to me.");
setq TulimsharQuest_Swezanne, 4;
close;
L_Close:
closedialog;
goodbye;
close;
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, BromenalChest);
setunitdata(.@npcId, UDT_HEADMIDDLE, CottonTrousers);
setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 12);
setunitdata(.@npcId, UDT_HAIRCOLOR, 7);
.sex = G_FEMALE;
.distance = 5;
// Preventive check against faulty update. Must be removed afterwards.
// UPDATE `quest` SET `count1` = '3' WHERE `quest`.`quest_id` = 54 AND `count1` != '1';
.@nb = query_sql("select `char_id` from `quest` WHERE ((`count1`=1 or `count1`=2) and `quest_id`=54) LIMIT 2", .@name$);
if (getarraysize(.@name$) > 0) {
debugmes "FATAL ERROR: Quest log not updated.";
debugmes "disabling Swezanne to prevent weirder bugs.";
disablenpc .name$;
}
end;
}