// TMW2 scripts.
// Author:
// Jesusalva
// Description:
// 001-7 Monster King's Village Configuration File
// Part of Player Quest, see 023-3 scope and 024-16
// (C) Moubootaur Legends, 2019
001-7,91,89,0 script #Init0233 NPC_HIDDEN,0,0,{
end;
OnTouch:
.@q=getq(General_Narrator);
.@q2=getq2(General_Narrator);
// Cheater Detected
if (.@q < 15) {
warp "Save", 0, 0;
percentheal -100, -100;
return false;
}
if (.@q == 15) {
dispbottom lg("I'm not a coward! I must press forward!");
end;
}
.@mapn$="023-3";
warp .@mapn$, 48, 23;
end;
}
001-7,59,44,0 script #Init02331 NPC_HIDDEN,0,0,{
end;
OnTouch:
.@n=getq(General_Narrator);
.@q=getq2(FrostiaQuest_Homunculus);
// Cheater Detected
if (.@n < 15) {
warp "Save", 0, 0;
percentheal -100, -100;
return false;
}
if (.@q < 15) {
dispbottom l("It seems to be sealed.");
end;
}
.@mapn$="023-3-1";
warp .@mapn$, any(45,46), 79;
end;
}
// Okay, we're done with basic warps
001-7,50,112,0 script Abandoned Fountain#MKH NPC_NO_SPRITE,{
.@q=getq2(FrostiaQuest_Homunculus);
mesn;
mesc l("Meh.");
if (!(.@q & .objID))
setq2 FrostiaQuest_Homunculus, .@q|.objID;
close;
OnInit:
.objID=1;
.distance=3;
end;
}