//================= Hercules Database =====================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2018 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Pets Database
//=========================================================================
pet_db:(
/**************************************************************************
************* Entry structure ********************************************
**************************************************************************
{
// ================ Mandatory fields ==============================
Id: ID (int)
SpriteName: "Sprite_Name" (string)
Name: "Pet Name" (string)
// ================ Optional fields ===============================
TamingItem: Taming Item (string, defaults to 0)
EggItem: Egg Id (string, defaults to 0)
AccessoryItem: Equipment Id (string, defaults to 0)
FoodItem: Food Id (string, defaults to 0)
FoodEffectiveness: hunger points (int, defaults to 0)
HungerDelay: hunger time (int, defaults to 0)
Intimacy: {
Initial: start intimacy (int, defaults to 0)
FeedIncrement: feeding intimacy (int, defaults to 0)
OverFeedDecrement: overfeeding intimacy (int, defaults to 0)
OwnerDeathDecrement: owner die intimacy (int, defaults to 0)
}
CaptureRate: capture rate (int, defaults to 0)
Speed: speed (int, defaults to 0)
SpecialPerformance: true/false (boolean, defaults to false)
TalkWithEmotes: convert talk (boolean, defaults to false)
AttackRate: attack rate (int, defaults to 0)
DefendRate: Defence attack (int, defaults to 0)
ChangeTargetRate: change target (int, defaults to 0)
Evolve: {
EggID: { (string, Evolved Pet EggID)
Name: Amount (items required to perform evolution)
...
}
}
AutoFeed: true/false (boolean, defaults to false)
PetScript: <" Pet Script (can also be multi-line) ">
EquipScript: <" Equip Script (can also be multi-line) ">
},
**************************************************************************/
{
Id: 1002
SpriteName: "Piou"
Name: "Piou"
TamingItem: "PiouFeathers"
EggItem: "PiouEgg"
FoodItem: "Piberries"
FoodEffectiveness: 80
HungerDelay: 60
Intimacy: {
Initial: 250
FeedIncrement: 50
OverFeedDecrement: 100
OwnerDeathDecrement: 20
}
CaptureRate: 1000
Speed: 150
SpecialPerformance: true
AttackRate: 350
DefendRate: 400
ChangeTargetRate: 800
PetScript: <" petloot 10; ">
EquipScript: <" bonus bLuk,2; bonus bCritical,1; ">
},
{
Id: 1005
SpriteName: "Rattey"
Name: "Ratte the Ratto"
TamingItem: "RattoTeeth"
EggItem: "Ratte"
FoodItem: "Cheese"
FoodEffectiveness: 100
HungerDelay: 60
Intimacy: {
Initial: 250
FeedIncrement: 50
OverFeedDecrement: 50
OwnerDeathDecrement: 50
}
CaptureRate: 1000
Speed: 100
SpecialPerformance: true
AttackRate: 450
DefendRate: 500
ChangeTargetRate: 850
PetScript: <" petloot 1; bonus bDex, 1; ">
EquipScript: <" bonus bDex, 4; ">
},
{
Id: 1030
SpriteName: "Cute Maggot"
Name: "Cute Maggot"
TamingItem: "MaggotSlime"
EggItem: "MaggotCocoon"
FoodItem: "BugLeg"
FoodEffectiveness: 100
HungerDelay: 60
Intimacy: {
Initial: 250
FeedIncrement: 50
OverFeedDecrement: 50
OwnerDeathDecrement: 50
}
CaptureRate: 1000
Speed: 220
SpecialPerformance: true
AttackRate: 450
DefendRate: 500
ChangeTargetRate: 850
PetScript: <" petloot 3; ">
EquipScript: <" bonus bMaxHP, 150; ">
},
{
Id: 1049
SpriteName: "Bhop Fluffy"
Name: "Bhop Fluffy"
TamingItem: "GoldenEasteregg"
EggItem: "BhopEgg"
FoodItem: "Aquada"
FoodEffectiveness: 100
HungerDelay: 60
Intimacy: {
Initial: 250
FeedIncrement: 50
OverFeedDecrement: 50
OwnerDeathDecrement: 50
}
CaptureRate: 1000
Speed: 140
SpecialPerformance: true
AttackRate: 350
DefendRate: 400
ChangeTargetRate: 800
PetScript: <" petskillbonus bLuk, 5, 30, 90; bonus bLuk,1; petloot 2; ">
EquipScript: <" bonus bLuk,4; bonus2 bSPRegenRate,1,10000; ">
},
// TODO: What's the difference from AnimalBones and Bone ?
{
Id: 1190
SpriteName: "Doggy"
Name: "Doggy the Dog"
TamingItem: "Bone"
EggItem: "DoggyDog"
FoodItem: "AnimalBones"
FoodEffectiveness: 100
HungerDelay: 60
Intimacy: {
Initial: 250
FeedIncrement: 50
OverFeedDecrement: 50
OwnerDeathDecrement: 50
}
CaptureRate: 1000
Speed: 190
SpecialPerformance: true
AttackRate: 450
DefendRate: 500
ChangeTargetRate: 850
PetScript: <" petloot 3; bonus bStr, 1; ">
EquipScript: <" bonus bStr, 4; ">
},
{
Id: 1191
SpriteName: "Catty"
Name: "Catty the Cat"
TamingItem: "CottonCloth"
EggItem: "CattyCat"
FoodItem: "Milk"
FoodEffectiveness: 100
HungerDelay: 60
Intimacy: {
Initial: 250
FeedIncrement: 50
OverFeedDecrement: 50
OwnerDeathDecrement: 50
}
CaptureRate: 1000
Speed: 190
SpecialPerformance: true
AttackRate: 450
DefendRate: 500
ChangeTargetRate: 850
PetScript: <" petloot 3; bonus bAgi, 1; ">
EquipScript: <" bonus bAgi, 4; ">
},
{
Id: 1192
SpriteName: "BlackCatty"
Name: "Blacky Cat"
TamingItem: "JarOfBlood"
EggItem: "BlackyCat"
FoodItem: "Mashmallow"
FoodEffectiveness: 100
HungerDelay: 60
Intimacy: {
Initial: 250
FeedIncrement: 50
OverFeedDecrement: 50
OwnerDeathDecrement: 50
}
CaptureRate: 1000
Speed: 190
SpecialPerformance: true
AttackRate: 450
DefendRate: 500
ChangeTargetRate: 850
PetScript: <" petloot 3; bonus bInt, 1; ">
EquipScript: <" bonus bInt, 4; bonus bAgi, 1; ">
},
)