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See #73 for discussion
Squashed with:
* Fix mana pearl showing in arrows slot in Classic
* Fix off-by-one. Was causing Old Towel to render in torso slot in ML.
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mana/plus!78
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See manaplus.log in https://git.themanaworld.org/specing/manaplus/-/jobs/168040#L3241
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mana/plus!72
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Screenshot code didn't take into account scaling setting which resulted in cropped screenshots.
I didn't touch SDL modes because they don't support scaling and I'm not sure how that would be implemented for software render.
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mana/plus!70
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Tested on classic & ML
See merge request mana/plus!75
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windowmanager.cpp(456, 9): Incorrect align on long parameter list in
front of 'SetClassLongPtr', it should be aligen in column 25.
[RULE_4_1_C_align_long_function_parameter_list]
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Other addButton sections intentionally left misaligned as a test for future fix in nsiqcppstyle.
.. why does it not complain about every such block?
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This is the simpler solution for issue #64 proposed by @bjorn.
`logic()` gets called on every tick after input is processed so I removed redundant code from `keyPressed()`.
* Update login button in logic() instead of keyPressed()
See merge request mana/plus!67
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Reviewed-by: Thorbjørn Lindeijer <bjorn@lindeijer.nl>
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Continuation of https://git.themanaworld.org/mana/plus/-/merge_requests/68#note_12819
I've renamed `*_HP2` to `*_HP_BG` and updated their descriptions. I didn't touch configuration keys intentionally.
"Renamed *_HP -> *_HP_FG. Also decided to keep descriptions as is or else they become unreadable."
See merge request mana/plus!71
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See merge request mana/plus!63
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+reformat one bit
See merge request mana/plus!61
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See merge request mana/plus!62
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See merge request mana/plus!64
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This MR displays attack range of monsters from ignore attack list in different color. I picked magenta as default, this may be changed if needed.
There are actor types other than monsters but looks like it's not possible to add them to ignore list anyway.
* Flip if branches for readability
* Color setting for attack range of monsters from ignore list
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By popular agreement: https://forums.themanaworld.org/viewtopic.php?t=21696
[ci skip]
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Approved-by: Jesusalva Jesusalva <jesusalva@themanaworld.org>
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Approved-by: Jesusalva Jesusalva <jesusalva@themanaworld.org>
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No server in use still sends that field.
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Approved-by: Jesusalva Jesusalva <jesusalva@themanaworld.org>
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Approved-by: Jesusalva Jesusalva <jesusalva@themanaworld.org>
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Requested by Ledmitz.
The /undress <player> command remains.
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Approved-by: Jesusalva Jesusalva <jesusalva@themanaworld.org>
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Fixes most cases of walking through doors/warps on pickup.
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Approved-by: Jesusalva Jesusalva <jesusalva@themanaworld.org>
Approved-by: Thorbjørn Lindeijer <bjorn@lindeijer.nl>
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Co-Authored-By: jak1 <jak1@themanaworld.org>
Co-Authored-By: jesusalva <jesusalva@themanaworld.org>
Co-Authored-By: Fedja Beader <fedja@protonmail.ch>
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This leaves some dead corpses behind, cleanup after is advised.
Reverts b9e27e9563e32a17cd80142ce05b5770479cc709
For short, the client should not be keeping an override on what server shows.
This function (backdoor) also don't exist on Mana client.
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+Provide visible fallbacks if either strftime or gmtime/localtime
failed.
Appease mplint
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item.
What happened:
1) The pickup code first tries to pickup first item under you without
checking if it is ignored.
2) ::pickUp queries ratelimiter, which clears to send.
3) ::pickUp checks if item is ignored and bails out
4) The pickup code did not bail early, despite "success" of (1) and
selects a non-ignored item to pick-up.
5) ::pickUp queries ratelimiter, which thinks that a packet has been
sent in (2) and aborts.
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works fine
added "-A 20" to assert grep, so we get the backtrace directly in our pipelines
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(i dont rly know why, but all our updates are hosted there, so our serverlist now)
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