Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2014-06-10 | In modernopengl Use one global VBO | Andrei Karas | 1 | -13/+5 | |
2014-06-10 | In modernopengl add basic VAO usage. | Andrei Karas | 1 | -18/+20 | |
2014-06-10 | In modernopengl use glProgramUniform. | Andrei Karas | 1 | -15/+0 | |
2014-06-10 | test | Andrei Karas | 1 | -5/+12 | |
2014-06-10 | Remove unused buffers from modernopengl. | Andrei Karas | 1 | -20/+11 | |
2014-06-10 | Use cliparea for texture drawing position in modernopengl. | Andrei Karas | 1 | -2/+5 | |
2014-06-10 | Use same varaible names in simple and texture shaders. | Andrei Karas | 1 | -3/+3 | |
2014-06-10 | Add basic texture drawing in modernopengl. | Andrei Karas | 1 | -24/+130 | |
2014-06-09 | Add basic shaders in modernopengl. | Andrei Karas | 1 | -5/+111 | |
Add draw/fill rectangle functions. | |||||
2014-06-08 | Add simple shader creation. | Andrei Karas | 1 | -0/+14 | |
2014-06-08 | Clean modernopenglgraphics from legacy code. | Andrei Karas | 1 | -799/+7 | |
Now it cant draw anything. | |||||
2014-06-08 | copy mobileopengl into modernopengl. | Andrei Karas | 1 | -0/+1362 | |