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path: root/src/render/mobileopengl2graphics.h
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2025-05-24Switch source code headers to ManaVerse & update copyrights to 2025Fedja Beader1-3/+3
.. instead of manaplus's header. & update copyrights to 2025. Open problem: should it be "The ManaVerse Client", "the ManaVerse client" or something in between in "This file is part of ..." line? All caps is current situation. Squashed with: * update copyright dates for 2025 * Revert "Switch to branch of mplint that checks for manaverse copyright headers" * Change back to uppercase The Why? This line was changed 3 times in history and all had an uppercase The. PS: ManaVerse has no endorsment from the parent project, ManaPlus. * Change to "This file is part of the ManaVerse Client" poppet says 'the' instead of 'The' find . \( -name "*.h" -o -name "*.cpp" -o -name "*.cc" -o -name "*.inc" \) -execdir sed -i -e 's/This file is part of The ManaPlus Client/This file is part of the ManaVerse Client/' {} \+ * Change 'The ManaPlus Client' to 'The ManaVerse Client' in headers find . \( -name "*.h" -o -name "*.cpp" -o -name "*.cc" -o -name "*.inc" \) -execdir sed -i -e '2s/ManaPlus/ManaVerse/' {} \+ * Switch to branch of mplint that checks for manaverse copyright headers .. instead of manaplus's **** mana/plus!179
2024-02-09Update copyright headers up to 2023Jesusalva Jesusalva1-1/+2
2021-03-11Silence warning -Wredundant-decls in SDL 1.2 codeAndrei Karas1-0/+7
Also switch in debug build script to gcc 10.
2019-01-01Update copyright year.Andrei Karas1-1/+1
2018-01-04Update copyrights year.Andrei Karas1-1/+1
2017-12-28Add missing override and final to destructors.Andrei Karas1-1/+1
Also remove some empty destructors.
2017-06-20Fix sdl warning hiding pragmas for old compilers.Andrei Karas1-3/+3
2017-06-20Prevent Wshadow varnings in SDL code.Andrei Karas1-0/+3
2017-01-03Update copyright year.Andrei Karas1-1/+1
2016-09-23Add missing comments into defines.Andrei Karas1-2/+4
2016-09-03Add option for create custom OpenGL context.Andrei Karas1-1/+1
By default this option disabled, because may create issues.
2016-07-15Fix style issieu in mobileopengl2graphics.hAndrei Karas1-1/+1
2016-07-15Fix different include issues.Andrei Karas1-5/+5
2016-06-17Add some includes guards. Fix compilation for windows.Andrei Karas1-0/+3
2016-06-13Fix includes and update deheader ci script.Andrei Karas1-0/+1
2016-04-30Fix glext.h include for MacOSX.Andrei Karas1-2/+4
2016-04-17Revert "Remove override keyword, if it present with final."Andrei Karas1-8/+8
This reverts commit 55480eb4477b2cf85af1bcdcc5e8ec4f4ce6682d.
2016-04-17Remove override keyword, if it present with final.Andrei Karas1-8/+8
2016-02-11Fix compilation warning.Andrei Karas1-1/+1
2016-02-11Use inline attribute in some critial performance functions.Andrei Karas1-11/+16
2016-01-02Update copyrights year.Andrei Karas1-1/+1
2015-12-25Add restrict keyword to all renderers.Andrei Karas1-17/+20
2015-12-25Add restrict to all methods in graphics.Andrei Karas1-1/+1
2015-12-25Add restrict keyword in openglgraphicsdef1.hppAndrei Karas1-1/+1
2015-12-11In mobileopengl2graphics update texture size uniform only if size changed.Andrei Karas1-1/+4
2015-12-11Impliment initial mobileopengl2graphics as OpenGL ES 2 backend.Andrei Karas1-3/+7
2015-12-10Dont use VAO in mobileopengl2graphics in nacl.Andrei Karas1-0/+2
2015-12-10Remove all element buffer references from mobile opengl 2 backend.Andrei Karas1-4/+0
2015-12-10Copy modernopengl into mobileopengl2 backend.Andrei Karas1-0/+140
In future it will be reworked into OpenGL ES 2.