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// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#include "common/hercules.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/HPMi.h"
#include "map/itemdb.h"
#include "map/pc.h"
#include "emap/data/itemd.h"
#include "emap/struct/itemdext.h"
bool ebattle_check_arrows_post(bool retVal,
struct map_session_data *sd)
{
if (retVal == true)
{
if (!sd)
return retVal;
const int ammoIndex = sd->equip_index[EQI_AMMO];
if (ammoIndex < 0)
return true;
const int ammoId = sd->inventory_data[ammoIndex]->nameid;
if (ammoId <= 0)
return true;
const int weaponIndex = sd->equip_index[EQI_HAND_L];
struct ItemdExt *data = itemd_get(sd->inventory_data[weaponIndex]);
if (!data)
return true;
const int sz = VECTOR_LENGTH(data->allowedAmmo);
if (sz == 0) // allow any ammo if AllowedAmmo list is empty
return true;
for (int f = 0; f < sz; f ++)
{
const int id = VECTOR_INDEX(data->allowedAmmo, f);
if (ammoId == id)
return true;
}
clif->arrow_fail(sd, 0);
return false;
}
return true;
}
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