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path: root/src/emap/battle.c
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2021-02-15Drop support for skill attack rate adjustment; Add support to Elemental adjust.Jesusaves1-6/+6
2020-08-07Second degree of checking. I hate crashes.Jesusaves1-0/+4
2020-08-07PatchJesusaves1-1/+5
2020-06-15Magic Attacks may now crit.Jesusaves1-0/+113
Perfect Dodge / Blocking will now work versus magic as well. Infinite Defense rules respected.
2020-05-22Reimplement Infinite Defense Check on Critical Override.Jesusaves1-2/+15
This way, targets with inf. def. like bifs will receive 1 DMG from crits as well
2020-05-22TMW2 Plugin: Support for skill target on script skills.Jesusaves1-0/+1
Moved around some other critical function details, be warned.
2020-04-30TMW2: Monster criticals always hit.Jesusaves1-1/+6
But their damage is now back to "normal".
2020-04-30Patch Level B: Revert part of defense calculations when critically hitJesusaves1-1/+9
Incides mostly over DEF2. Do note the 40 attack bonus was kept!!
2016-09-03Add support for MinRange in item_db.Andrei Karas1-0/+35
If weapon used on range smaller than MinRange, weapon not attacking.
2016-09-01Add into mob_db skill type attacks modifier.Andrei Karas1-4/+12
New group in mob_db: SkillAttacks Example: SkillAttacks: { SM_BASH: 5000 // mean SM_BASH skill do 50% of normal damage } Default value is 10000 mean 100%
2016-08-31Add into mob_db weapot type attacks modifier.Andrei Karas1-0/+59
New group in mob_db: WeaponAttacks Example: WeaponAttacks: { Bows: 5000 // mean bow attack do 50% of normal attack } Default value is 10000 mean 100%
2016-08-06Not allow hit with bow and without ammo.Andrei Karas1-1/+1
2016-07-31Add into item_db.conf support for attribute AllowAmmo for bows.Andrei Karas1-0/+54
This allow limit any arrow/ammo for any bows/guns.