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-rw-r--r--src/emap/battle.c17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/emap/battle.c b/src/emap/battle.c
index 2a7b642..7ef8c83 100644
--- a/src/emap/battle.c
+++ b/src/emap/battle.c
@@ -94,11 +94,24 @@ struct Damage ebattle_calc_weapon_attack_post(struct Damage retVal,
uint16 skill_lv __attribute__ ((unused)),
int wflag __attribute__ ((unused)))
{
+ // Rebuild Infinite Defense Rule
+ struct status_data *tstatus = status->get_status_data(target);
+ int infdef = 0;
+ infdef = (tstatus->mode&MD_PLANT && skill_id != RA_CLUSTERBOMB?1:0);
+#ifdef RENEWAL
+ if (skill_id == HT_FREEZINGTRAP)
+ infdef = 0;
+#endif
+ if (!infdef && target->type == BL_SKILL) {
+ const struct skill_unit *su = BL_UCCAST(BL_SKILL, target);
+ if (su->group->unit_id == UNT_REVERBERATION)
+ infdef = 1; // Reverberation takes 1 damage
+ }
+
// ML: Crits ignore defense (estimate)
// (regardless of source or target)
- if (retVal.type == BDT_CRIT) {
+ if (!infdef && retVal.type == BDT_CRIT) {
// Minimum damage for criticals (per ML rule)
- // FIXME: Ignore plants/bifs/etc.
if (retVal.damage <= 10)
retVal.damage=10;
/* This needs fixing