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author | Andrei Karas <akaras@inbox.ru> | 2016-08-13 23:45:42 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-08-13 23:45:42 +0300 |
commit | 30fc330b4b7fcdca0328744055f82def2a3a7c0f (patch) | |
tree | 33d1a793c39840cc50b3cc2b8394fdd310cf144f /src/emap/pc.c | |
parent | 5a06329b9d01b7c250e27843f0634b238aac90b7 (diff) | |
download | evol-hercules-30fc330b4b7fcdca0328744055f82def2a3a7c0f.tar.gz evol-hercules-30fc330b4b7fcdca0328744055f82def2a3a7c0f.tar.bz2 evol-hercules-30fc330b4b7fcdca0328744055f82def2a3a7c0f.tar.xz evol-hercules-30fc330b4b7fcdca0328744055f82def2a3a7c0f.zip |
Add own pc_jobchange function. not change job exp and send new packet for slots changes.s20160814
Diffstat (limited to 'src/emap/pc.c')
-rw-r--r-- | src/emap/pc.c | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/src/emap/pc.c b/src/emap/pc.c index 8980662..b371797 100644 --- a/src/emap/pc.c +++ b/src/emap/pc.c @@ -10,9 +10,13 @@ #include "common/HPMi.h" #include "common/memmgr.h" #include "common/mmo.h" +#include "common/nullpo.h" #include "common/socket.h" #include "common/strlib.h" #include "common/timer.h" +#include "map/chrif.h" +#include "map/homunculus.h" +#include "map/elemental.h" #include "map/itemdb.h" #include "map/npc.h" #include "map/pc.h" @@ -771,3 +775,220 @@ int epc_dead_post(int retVal, } return retVal; } + +/*========================================== + * Called when player changes job + * Rewrote to make it tidider [Celest] + *------------------------------------------*/ +int epc_jobchange(struct map_session_data *sd, + int job, + int upper __attribute__ ((unused))) +{ + int i, fame_flag=0; + int b_class, idx = 0; + + nullpo_ret(sd); + + if (job < 0) + return 1; + + //Normalize job. + b_class = pc->jobid2mapid(job); + if (b_class == -1) + return 1; +/* + switch (upper) + { + case 1: + b_class|= JOBL_UPPER; + break; + case 2: + b_class|= JOBL_BABY; + break; + } + //This will automatically adjust bard/dancer classes to the correct gender + //That is, if you try to jobchange into dancer, it will turn you to bard. + job = pc->mapid2jobid(b_class, sd->status.sex); + if (job == -1) + return 1; +*/ + + if ((unsigned short)b_class == sd->class_) + return 1; //Nothing to change. + +/* + // changing from 1st to 2nd job + if ((b_class&JOBL_2) && !(sd->class_&JOBL_2) && (b_class&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) + { + sd->change_level_2nd = sd->status.job_level; + pc_setglobalreg(sd, script->add_str("jobchange_level"), sd->change_level_2nd); + } + // changing from 2nd to 3rd job + else if((b_class&JOBL_THIRD) && !(sd->class_&JOBL_THIRD)) + { + sd->change_level_3rd = sd->status.job_level; + pc_setglobalreg(sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd); + } +*/ + + if(sd->cloneskill_id) + { + idx = skill->get_index(sd->cloneskill_id); + if (sd->status.skill[idx].flag == SKILL_FLAG_PLAGIARIZED) + { + sd->status.skill[idx].id = 0; + sd->status.skill[idx].lv = 0; + sd->status.skill[idx].flag = 0; + clif->deleteskill(sd, sd->cloneskill_id); + } + sd->cloneskill_id = 0; + pc_setglobalreg(sd, script->add_str("CLONE_SKILL"), 0); + pc_setglobalreg(sd, script->add_str("CLONE_SKILL_LV"), 0); + } + + if(sd->reproduceskill_id) + { + idx = skill->get_index(sd->reproduceskill_id); + if (sd->status.skill[idx].flag == SKILL_FLAG_PLAGIARIZED) + { + sd->status.skill[idx].id = 0; + sd->status.skill[idx].lv = 0; + sd->status.skill[idx].flag = 0; + clif->deleteskill(sd, sd->reproduceskill_id); + } + sd->reproduceskill_id = 0; + pc_setglobalreg(sd, script->add_str("REPRODUCE_SKILL"),0); + pc_setglobalreg(sd, script->add_str("REPRODUCE_SKILL_LV"),0); + } + +/* + if ((b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK)) + { //Things to remove when changing class tree. + const int class_ = pc->class2idx(sd->status.class_); + short id; + for (i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[class_][i].id) > 0; i++) + { + //Remove status specific to your current tree skills. + enum sc_type sc = status->skill2sc(id); + if (sc > SC_COMMON_MAX && sd->sc.data[sc]) + status_change_end(&sd->bl, sc, INVALID_TIMER); + } + } + + if ((sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (b_class&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) + { + // going off star glad lineage, reset feel to not store no-longer-used vars in the database + pc->resetfeel(sd); + } +*/ + + sd->status.class_ = job; + fame_flag = pc->famerank(sd->status.char_id, sd->class_ & MAPID_UPPERMASK); + sd->class_ = (unsigned short)b_class; +// sd->status.job_level = 1; +// sd->status.job_exp = 0; + + if (sd->status.base_level > pc->maxbaselv(sd)) + { + sd->status.base_level = pc->maxbaselv(sd); + sd->status.base_exp=0; + pc->resetstate(sd); + clif->updatestatus(sd, SP_STATUSPOINT); + clif->updatestatus(sd, SP_BASELEVEL); + clif->updatestatus(sd, SP_BASEEXP); + clif->updatestatus(sd, SP_NEXTBASEEXP); + } + + clif->updatestatus(sd, SP_JOBLEVEL); + clif->updatestatus(sd, SP_JOBEXP); + clif->updatestatus(sd, SP_NEXTJOBEXP); + + for (i = 0; i < EQI_MAX; i ++) + { + if (sd->equip_index[i] >= 0) + { + if (!pc->isequip(sd, sd->equip_index[i])) + pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_FORCE); // unequip invalid item for class + } + } + + //Change look, if disguised, you need to undisguise + //to correctly calculate new job sprite without + if (sd->disguise != -1) + pc->disguise(sd, -1); + + status->set_viewdata(&sd->bl, job); + send_changelook2(sd, &sd->bl, sd->bl.id, LOOK_BASE, sd->vd.class_, 0, NULL, 0, AREA); +// clif->changelook(&sd->bl, LOOK_BASE, sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris] + if (sd->vd.cloth_color) + clif->changelook(&sd->bl, LOOK_CLOTHES_COLOR, sd->vd.cloth_color); + if (sd->vd.body_style) + clif->changelook(&sd->bl, LOOK_BODY2, sd->vd.body_style); + + //Update skill tree. + pc->calc_skilltree(sd); + clif->skillinfoblock(sd); + + if (sd->ed) + elemental->delete(sd->ed, 0); + if (sd->state.vending) + vending->close(sd); + + map->foreachinmap(pc->jobchange_killclone, sd->bl.m, BL_MOB, sd->bl.id); + + //Remove peco/cart/falcon + i = sd->sc.option; + if (i & OPTION_RIDING && (!pc->checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT)) + i &= ~ OPTION_RIDING; + if (i & OPTION_FALCON && !pc->checkskill(sd, HT_FALCON)) + i &= ~ OPTION_FALCON; + if (i & OPTION_DRAGON && !pc->checkskill(sd,RK_DRAGONTRAINING)) + i &= ~ OPTION_DRAGON; + if (i & OPTION_WUGRIDER && !pc->checkskill(sd,RA_WUGMASTERY)) + i &= ~ OPTION_WUGRIDER; + if (i & OPTION_WUG && !pc->checkskill(sd,RA_WUGMASTERY)) + i &= ~ OPTION_WUG; + if (i & OPTION_MADOGEAR) //You do not need a skill for this. + i &= ~ OPTION_MADOGEAR; +//#ifndef NEW_CARTS +// if (i & OPTION_CART && !pc->checkskill(sd, MC_PUSHCART)) +// i &= ~ OPTION_CART; +//#else + if (sd->sc.data[SC_PUSH_CART] && !pc->checkskill(sd, MC_PUSHCART)) + pc->setcart(sd, 0); +//#endif + if (i != sd->sc.option) + pc->setoption(sd, i); + + if (homun_alive(sd->hd) && !pc->checkskill(sd, AM_CALLHOMUN)) + homun->vaporize(sd, HOM_ST_REST); + + if (sd->status.manner < 0) + clif->changestatus(sd, SP_MANNER, sd->status.manner); + + status_calc_pc(sd, SCO_FORCE); + pc->checkallowskill(sd); + pc->equiplookall(sd); + + //if you were previously famous, not anymore. + if (fame_flag) + { + chrif->save(sd, 0); + chrif->buildfamelist(); + } + else if (sd->status.fame > 0) + { + //It may be that now they are famous? + switch (sd->class_&MAPID_UPPERMASK) + { + case MAPID_BLACKSMITH: + case MAPID_ALCHEMIST: + case MAPID_TAEKWON: + chrif->save(sd, 0); + chrif->buildfamelist(); + break; + } + } + + return 0; +} |