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author | Andrei Karas <akaras@inbox.ru> | 2016-12-13 17:42:54 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-12-13 17:42:54 +0300 |
commit | cada1361b6225b4bafcab0f54400b24ce74678f6 (patch) | |
tree | d81d12f018c5c16c349c76f8b3c62d119cf3b0f0 /src/emap/pc.c | |
parent | 84e7b04c06143973ca06a165b17e910f6a488bfb (diff) | |
download | evol-hercules-cada1361b6225b4bafcab0f54400b24ce74678f6.tar.gz evol-hercules-cada1361b6225b4bafcab0f54400b24ce74678f6.tar.bz2 evol-hercules-cada1361b6225b4bafcab0f54400b24ce74678f6.tar.xz evol-hercules-cada1361b6225b4bafcab0f54400b24ce74678f6.zip |
Fix plugin after server update.
Diffstat (limited to 'src/emap/pc.c')
-rw-r--r-- | src/emap/pc.c | 57 |
1 files changed, 31 insertions, 26 deletions
diff --git a/src/emap/pc.c b/src/emap/pc.c index 8c372f0..92e6fca 100644 --- a/src/emap/pc.c +++ b/src/emap/pc.c @@ -781,51 +781,51 @@ int epc_dead_post(int retVal, * Rewrote to make it tidider [Celest] *------------------------------------------*/ int epc_jobchange(struct map_session_data *sd, - int job, + int class, int upper __attribute__ ((unused))) { int i, fame_flag=0; - int b_class, idx = 0; + int job, idx = 0; nullpo_ret(sd); - if (job < 0) + if (class < 0) return 1; //Normalize job. - b_class = pc->jobid2mapid(job); - if (b_class == -1) + job = pc->jobid2mapid(class); + if (job == -1) return 1; /* switch (upper) { case 1: - b_class|= JOBL_UPPER; + job |= JOBL_UPPER; break; case 2: - b_class|= JOBL_BABY; + job |= JOBL_BABY; break; } //This will automatically adjust bard/dancer classes to the correct gender //That is, if you try to jobchange into dancer, it will turn you to bard. - job = pc->mapid2jobid(b_class, sd->status.sex); - if (job == -1) + class = pc->mapid2jobid(job, sd->status.sex); + if (class == -1) return 1; */ - if ((unsigned short)b_class == sd->class_) + if ((uint16)job == sd->job) return 1; //Nothing to change. /* - // changing from 1st to 2nd job - if ((b_class&JOBL_2) && !(sd->class_&JOBL_2) && (b_class&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) + if ((job & JOBL_2) && !(sd->job & JOBL_2) && (job & MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) { + // changing from 1st to 2nd job sd->change_level_2nd = sd->status.job_level; pc_setglobalreg(sd, script->add_str("jobchange_level"), sd->change_level_2nd); } - // changing from 2nd to 3rd job - else if((b_class&JOBL_THIRD) && !(sd->class_&JOBL_THIRD)) + else if ((job & JOBL_THIRD) != 0 && (sd->job & JOBL_THIRD) == 0) { + // changing from 2nd to 3rd job sd->change_level_3rd = sd->status.job_level; pc_setglobalreg(sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd); } @@ -862,9 +862,9 @@ int epc_jobchange(struct map_session_data *sd, } /* - if ((b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK)) + if ((job & MAPID_UPPERMASK) != (sd->job & MAPID_UPPERMASK)) { //Things to remove when changing class tree. - const int class_ = pc->class2idx(sd->status.class_); + const int class_idx = pc->class2idx(sd->status.class_); short id; for (i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[class_][i].id) > 0; i++) { @@ -875,16 +875,21 @@ int epc_jobchange(struct map_session_data *sd, } } - if ((sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (b_class&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) + if ((sd->job & MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (job & MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) { // going off star glad lineage, reset feel to not store no-longer-used vars in the database pc->resetfeel(sd); } */ - sd->status.class_ = job; - fame_flag = pc->famerank(sd->status.char_id, sd->class_ & MAPID_UPPERMASK); - sd->class_ = (unsigned short)b_class; + sd->status.class = class; + { + int fame_list_type = pc->famelist_type(sd->job); + if (fame_list_type != RANKTYPE_UNKNOWN) + fame_flag = pc->fame_rank(sd->status.char_id, fame_list_type); + } + sd->job = (uint16)job; + // sd->status.job_level = 1; // sd->status.job_exp = 0; @@ -917,9 +922,9 @@ int epc_jobchange(struct map_session_data *sd, if (sd->disguise != -1) pc->disguise(sd, -1); - status->set_viewdata(&sd->bl, job); - send_changelook2(sd, &sd->bl, sd->bl.id, LOOK_BASE, sd->vd.class_, 0, NULL, 0, AREA); -// clif->changelook(&sd->bl, LOOK_BASE, sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris] + status->set_viewdata(&sd->bl, class); + send_changelook2(sd, &sd->bl, sd->bl.id, LOOK_BASE, sd->vd.class, 0, NULL, 0, AREA); +// clif->changelook(&sd->bl, LOOK_BASE, sd->vd.class); // move sprite update to prevent client crashes with incompatible equipment [Valaris] if (sd->vd.cloth_color) clif->changelook(&sd->bl, LOOK_CLOTHES_COLOR, sd->vd.cloth_color); if (sd->vd.body_style) @@ -938,7 +943,7 @@ int epc_jobchange(struct map_session_data *sd, //Remove peco/cart/falcon i = sd->sc.option; - if (i & OPTION_RIDING && (!pc->checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT)) + if (i & OPTION_RIDING && (!pc->checkskill(sd, KN_RIDING) || (sd->job & MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT)) i &= ~ OPTION_RIDING; if (i & OPTION_FALCON && !pc->checkskill(sd, HT_FALCON)) i &= ~ OPTION_FALCON; @@ -974,7 +979,7 @@ int epc_jobchange(struct map_session_data *sd, pc->equiplookall(sd); //if you were previously famous, not anymore. - if (fame_flag) + if (fame_flag != 0) { chrif->save(sd, 0); chrif->buildfamelist(); @@ -982,7 +987,7 @@ int epc_jobchange(struct map_session_data *sd, else if (sd->status.fame > 0) { //It may be that now they are famous? - switch (sd->class_&MAPID_UPPERMASK) + switch (sd->job & MAPID_UPPERMASK) { case MAPID_BLACKSMITH: case MAPID_ALCHEMIST: |