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authorAndrei Karas <akaras@inbox.ru>2016-03-30 21:10:18 +0300
committerAndrei Karas <akaras@inbox.ru>2016-03-30 21:10:18 +0300
commit2c9c1e2eb8e74a6f8d9765993365648555ddf9b0 (patch)
treeb2f83e8dda892954898205526bd0d4796ba52641 /src/emap/craft.c
parentb826af28255cbd69318929aeb06b4164feed5588 (diff)
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Add missing checks.
Diffstat (limited to 'src/emap/craft.c')
-rw-r--r--src/emap/craft.c35
1 files changed, 33 insertions, 2 deletions
diff --git a/src/emap/craft.c b/src/emap/craft.c
index e8e2cdd..59ebfa0 100644
--- a/src/emap/craft.c
+++ b/src/emap/craft.c
@@ -154,6 +154,8 @@ bool craft_checkstr(TBL_PC *sd, const char *craftstr)
struct craft_vardata *craft_str_to_craft(const char *craftstr)
{
+ if (!craftstr)
+ return false;
struct strutil_data *craftdata = strutil_split(craftstr, '|', craft_inventory_size + 1);
if (!craftdata)
return false;
@@ -236,6 +238,8 @@ int str_to_craftvar(TBL_PC *sd, const char *craftstr)
void craft_dump(TBL_PC *sd, const int id)
{
struct craft_vardata *craft = idb_get(craftvar_db, id);
+ if (!sd)
+ return;
if (!craft)
{
ShowError("Craft object with id %d not exists.\n", id);
@@ -312,6 +316,8 @@ struct craft_slot *craft_get_slot(const int id, const int slot)
bool craft_validate(TBL_PC *sd, const int id)
{
struct craft_vardata *craft = idb_get(craftvar_db, id);
+ if (!sd)
+ return false;
if (!craft)
{
ShowError("Craft object with id %d not exists.\n", id);
@@ -364,6 +370,8 @@ static int find_inventory_item(TBL_PC *sd,
const int amount)
{
int i;
+ if (!sd)
+ return -1;
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid == id &&
@@ -380,6 +388,8 @@ static int find_inventory_equipped_item(TBL_PC *sd,
const int id)
{
int i;
+ if (!sd)
+ return -1;
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid == id &&
@@ -396,6 +406,8 @@ static int find_local_inventory_item(struct item_pair *local_inventory,
const int id)
{
int i;
+ if (!local_inventory)
+ return -1;
for (i = 0; i < MAX_INVENTORY; i++)
{
struct item_pair *pair = &local_inventory[i];
@@ -413,6 +425,8 @@ static bool check_items_collection(struct item_pair *local_inventory,
{
int len = VECTOR_LENGTH(*vector);
int i;
+ if (!local_inventory)
+ return false;
if (len > 0)
{
for (i = 0; i < len; i ++)
@@ -467,6 +481,8 @@ static bool check_skills(TBL_PC *sd,
{
int len = VECTOR_LENGTH(*vector);
int i;
+ if (!sd)
+ return false;
if (len > 0)
{
for (i = 0; i < len; i ++)
@@ -487,6 +503,8 @@ static bool check_quests(TBL_PC *sd,
{
int len = VECTOR_LENGTH(*vector);
int i;
+ if (!sd)
+ return false;
if (len > 0)
{
for (i = 0; i < len; i ++)
@@ -508,6 +526,8 @@ static bool check_inventories(TBL_PC *sd,
struct craft_db_entry *entry,
struct item_pair *craft_inventory)
{
+ if (!entry || !craft_inventory)
+ return false;
int inv_count = VECTOR_LENGTH(entry->inventories);
bool correct = true;
@@ -543,6 +563,8 @@ static void simplify_craftvar(TBL_PC *sd,
{
int i;
+ if (!craft || !craft_inventory)
+ return false;
// combine different slots from inventory var into one slot with id and amount
for (i = 0; i < craft_inventory_size; i ++)
{
@@ -571,6 +593,8 @@ static void init_inventory_copy(TBL_PC *sd,
struct item_pair *local_inventory)
{
int f;
+ if (!sd || !local_inventory)
+ return;
for (f = 0; f < MAX_INVENTORY; f ++)
{
const int id = sd->status.inventory[f].nameid;
@@ -596,6 +620,8 @@ static bool apply_craft_inventory(struct craft_db_inventory *entry_inventory,
struct item_pair *local_inventory)
{
int f;
+ if (!entry_inventory || !craft || !local_inventory)
+ return false;
for (f = 0; f < craft_inventory_size; f ++)
{
struct item_pair *entryItem = &entry_inventory->items[f];
@@ -713,6 +739,8 @@ int craft_find_entry(TBL_PC *sd,
static bool craft_delete_items(TBL_PC *sd,
struct craft_items_collection *vector)
{
+ if (!sd || !vector)
+ return false;
int len = VECTOR_LENGTH(*vector);
int i;
if (len > 0)
@@ -732,7 +760,8 @@ static bool craft_delete_items(TBL_PC *sd,
static bool craft_create_items(TBL_PC *sd,
struct craft_db_entry *entry)
{
- // +++ for now used 0 index, but need select random
+ if (!sd || !entry)
+ return false;
const int vars = VECTOR_LENGTH(entry->create_items);
struct craft_items_collection *vector = &VECTOR_INDEX(entry->create_items,
(rand() % (vars * 10)) / 10);
@@ -805,10 +834,12 @@ bool craft_use(TBL_PC *sd,
const int id)
{
struct craft_vardata *craft = idb_get(craftvar_db, id);
+ if (!sd)
+ return false;
if (!craft)
{
ShowError("Craft object with id %d not exists.\n", id);
- return -1;
+ return false;
}
struct craft_db_entry *entry = idb_get(craftconf_db, craft->entry_id);
if (!entry)