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author | Jesusaves <cpntb1@ymail.com> | 2019-09-14 21:47:33 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-09-14 21:47:33 -0300 |
commit | c693c134062fc2518967d423ae97b4b7de232c04 (patch) | |
tree | 1f8cf461507c6cc078d21fc17c0798b0ce4cf1a4 | |
parent | 9214290c4141782f76f1f454f32c936513d2a66d (diff) | |
download | evol-hercules-c693c134062fc2518967d423ae97b4b7de232c04.tar.gz evol-hercules-c693c134062fc2518967d423ae97b4b7de232c04.tar.bz2 evol-hercules-c693c134062fc2518967d423ae97b4b7de232c04.tar.xz evol-hercules-c693c134062fc2518967d423ae97b4b7de232c04.zip |
Well, this looks like a nice code (except missing declations)
-rw-r--r-- | src/emap/init.c | 4 | ||||
-rw-r--r-- | src/emap/status.c | 57 |
2 files changed, 61 insertions, 0 deletions
diff --git a/src/emap/init.c b/src/emap/init.c index d5d8571..0daa53c 100644 --- a/src/emap/init.c +++ b/src/emap/init.c @@ -371,6 +371,7 @@ HPExport void plugin_init (void) // TMW2 Custom Pre Hooks //addHookPre(battle, calc_weapon_attack, ebattle_calc_weapon_attack_pre); addHookPre(pc, bonus, epc_bonus_preHook); + addHookPre(status, calc_pc_, estatus_calc_pc_preHook); addHookPost(battle, calc_weapon_attack, ebattle_calc_weapon_attack_post); addHookPost(battle, calc_magic_attack, ebattle_calc_weapon_attack_post); @@ -416,6 +417,9 @@ HPExport void plugin_init (void) addHookPost(pc, can_insert_card_into, epc_can_insert_card_into_post); addHookPost(pc, insert_card, epc_insert_card_post); + // TMW2 Custom Post Hooks + addHookPost(status, calc_homunculus_, estatus_calc_homunculus_postHook); + skill->castend_nodamage_id_unknown = eskill_castend_nodamage_id_unknown; skill->additional_effect_unknown = eskill_additional_effect_unknown; skill->counter_additional_effect_unknown = eskill_counter_additional_effect_unknown; diff --git a/src/emap/status.c b/src/emap/status.c index 2d2a884..2e83d46 100644 --- a/src/emap/status.c +++ b/src/emap/status.c @@ -259,3 +259,60 @@ void estatus_calc_pc_recover_hp_pre(struct map_session_data **sdPtr __attribute_ bstatus->hp = APPLY_RATE(bstatus->max_hp, battle->bc->restart_hp_rate); hookStop(); } + +// Reset any custom active bonus to default values +int estatus_calc_pc_preHook(struct map_session_data **sd, enum e_status_calc_opt *opt) +{ + struct s_homunculus_atk *hdatk; + struct s_homunculus_def *hddef; + struct s_homunculus_maxhp *hdmaxhp; + + if ((hdatk = getFromMSD(*sd,0)) != NULL) { + hdatk->rate = 0; // default + } + + if ((hddef = getFromMSD(*sd,0)) != NULL) { + hddef->rate = 0; // default + } + + if ((hdmaxhp = getFromMSD(*sd,0)) != NULL) { + hdmaxhp->rate = 0; // default + } + + return 1;/* doesn't matter */ +} + +// This effectively makes homunculus armor +int estatus_calc_homunculus_postHook(int retVal, struct homun_data *hd, enum e_status_calc_opt opt) +{ + // Load SD so we can get the bonus data + struct map_session_data *sd; + sd = hd->master; + + // Error + if (!sd) + return retVal; + + // See also: status_calc_misc() for more info + + // Bonus (not capped, BEWARE) + const struct s_homunculus_atk *hdatk; + const struct s_homunculus_def *hddef; + const struct s_homunculus_maxhp *hdmaxhp; + + if ((hdatk = getFromMSD(*sd,0)) != NULL) { + hd->battle_status->rhw.atk+=hdatk->rate; + } + + if ((hddef = getFromMSD(*sd,0)) != NULL) { + hd->battle_status->def+=hddef->rate; + } + + if ((hdmaxhp = getFromMSD(*sd,0)) != NULL) { + hd->battle_status->max_hp+=hdmaxhp->rate; + } + + // We're done + return retVal; +} + |