// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#include "common/hercules.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/conf.h"
#include "common/db.h"
#include "common/HPMi.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/nullpo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "common/timer.h"
#include "map/pc.h"
#include "map/npc.h"
#include "map/homunculus.h"
#include "map/script.h"
#include "map/skill.h"
#include "emap/skill.h"
#include "emap/skill_const.h"
#include "emap/skill_ground.h"
#include "emap/skill_targeted.h"
#include "emap/status.h"
#include "emap/data/skilld.h"
#include "emap/struct/skilldext.h"
#include "plugins/HPMHooking.h"
int eskill_get_index_post(int retVal,
int skill_id)
{
if (skill_id >= EVOL_FIRST_SKILL && skill_id < EVOL_FIRST_SKILL + MAX_EVOL_SKILLS)
{
// 1478 + skill_id - 20000
skill_id = OLD_MAX_SKILL_DB + skill_id - EVOL_FIRST_SKILL;
return skill_id;
}
return retVal;
}
int eskill_check_condition_castend_post(int retVal,
TBL_PC* sd,
uint16 skill_id,
uint16 skill_lv)
{
// TMW2: Disabled (see below)
if (0 && retVal && sd)
{
struct linkdb_node **label_linkdb = strdb_get(npc->ev_label_db, "OnSkillInvoke");
if (label_linkdb == NULL)
return retVal;
struct linkdb_node *node = *label_linkdb;
while (node)
{
struct event_data* ev = node->data;
if (ev)
{
pc->setreg(sd, script->add_variable("@skillId"), skill_id);
pc->setreg(sd, script->add_variable("@skillLv"), skill_lv);
script->run(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id);
}
node = node->next;
}
}
return retVal;
}
// TODO: eskill_castend_damage_id_unknown / Unused but now broken
bool eskill_castend_nodamage_id_unknown(struct block_list *src,
struct block_list *bl,
uint16 *skill_id,
uint16 *skill_lv,
int64 *tick __attribute__ ((unused)),
int *flag __attribute__ ((unused)))
{
//ShowDebug("Cast end nodamage id unknown!\n");
switch (*skill_id)
{
case EVOL_PHYSICAL_SHIELD:
eskill_physical_shield(src, bl, *skill_id, *skill_lv);
break;
default:
clif->skill_nodamage(src, bl, *skill_id, *skill_lv, 1);
break;
}
//ShowDebug("Operation start!\n");
// 1: Check if src can become a sd; If not, ABORT
struct map_session_data *sd = NULL;
if (src->type == BL_HOM) {
struct homun_data *hd = NULL;
hd = BL_CAST(BL_HOM, src);
sd = hd->master;
} else {
sd = BL_CAST(BL_PC, src);
}
if (!sd)
return true;
//ShowDebug("Source found!\n");
// 2: Add skill target info
pc->setreg(sd, script->add_variable("@skillTarget"), bl->id);
pc->setreg(sd, script->add_variable("@skillTargetX"), bl->x);
pc->setreg(sd, script->add_variable("@skillTargetY"), bl->y);
pc->setreg(sd, script->add_variable("@skillCaster"), src->id);
//ShowDebug("Data filled! Targed was %d\n", bl->id);
if (sd)
{
struct linkdb_node **label_linkdb = strdb_get(npc->ev_label_db, "OnSkillInvoke");
if (label_linkdb == NULL)
return true;
struct linkdb_node *node = *label_linkdb;
while (node)
{
struct event_data* ev = node->data;
if (ev)
{
pc->setreg(sd, script->add_variable("@skillId"), *skill_id);
pc->setreg(sd, script->add_variable("@skillLv"), *skill_lv);
script->run(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id);
}
node = node->next;
}
}
map->freeblock_unlock();
return true;
}
void eskill_additional_effect_unknown(struct block_list* src __attribute__ ((unused)),
struct block_list *bl __attribute__ ((unused)),
uint16 *skill_id __attribute__ ((unused)),
uint16 *skill_lv __attribute__ ((unused)),
int *attack_type __attribute__ ((unused)),
int *dmg_lv __attribute__ ((unused)),
int64 *tick __attribute__ ((unused)))
{
}
void eskill_counter_additional_effect_unknown(struct block_list *src __attribute__ ((unused)),
struct block_list *bl __attribute__ ((unused)),
uint16 *skill_id __attribute__ ((unused)),
uint16 *skill_lv __attribute__ ((unused)),
int *attack_type __attribute__ ((unused)),
int64 *tick __attribute__ ((unused)))
{
}
void eskill_attack_combo2_unknown(int *attack_type __attribute__ ((unused)),
struct block_list *src __attribute__ ((unused)),
struct block_list *dsrc __attribute__ ((unused)),
struct block_list *bl __attribute__ ((unused)),
uint16 *skill_id __attribute__ ((unused)),
uint16 *skill_lv __attribute__ ((unused)),
int64 *tick __attribute__ ((unused)),
int *flag __attribute__ ((unused)),
int *combo __attribute__ ((unused)))
{
}
void eskill_attack_post_unknown(int *attack_type __attribute__ ((unused)),
struct block_list *src __attribute__ ((unused)),
struct block_list *dsrc __attribute__ ((unused)),
struct block_list *bl __attribute__ ((unused)),
uint16 *skill_id __attribute__ ((unused)),
uint16 *skill_lv __attribute__ ((unused)),
int64 *tick __attribute__ ((unused)),
int *flag __attribute__ ((unused)))
{
}
void eskill_timerskill_notarget_unknown(int tid __attribute__ ((unused)),
int64 tick __attribute__ ((unused)),
struct block_list *src __attribute__ ((unused)),
struct unit_data *ud __attribute__ ((unused)),
struct skill_timerskill *skl __attribute__ ((unused)))
{
}
void eskill_unitsetting1_unknown(struct block_list *src __attribute__ ((unused)),
uint16 *skill_id __attribute__ ((unused)),
uint16 *skill_lv __attribute__ ((unused)),
int16 *x __attribute__ ((unused)),
int16 *y __attribute__ ((unused)),
int *flag __attribute__ ((unused)),
int *val1 __attribute__ ((unused)),
int *val2 __attribute__ ((unused)),
int *val3 __attribute__ ((unused)))
{
}
void eskill_unit_onplace_unknown(struct skill_unit *src __attribute__ ((unused)),
struct block_list *bl __attribute__ ((unused)),
int64 *tick __attribute__ ((unused)))
{
}
bool eskill_check_condition_castend_unknown(struct map_session_data *sd __attribute__ ((unused)),
uint16 *skill_id __attribute__ ((unused)),
uint16 *skill_lv __attribute__ ((unused)))
{
return false;
}
void eskill_get_requirement_unknown(struct status_change *sc __attribute__ ((unused)),
struct map_session_data *sd __attribute__ ((unused)),
uint16 *skill_id __attribute__ ((unused)),
uint16 *skill_lv __attribute__ ((unused)),
struct skill_condition *req __attribute__ ((unused)))
{
}
bool eskill_castend_pos2_unknown(struct block_list* src,
int *x,
int *y,
uint16 *skill_id,
uint16 *skill_lv,
int64 *tick,
int *flag)
{
switch (*skill_id)
{
case EVOL_MASS_PROVOKE:
return eskill_massprovoke_castend(src, x, y, skill_id, skill_lv, tick, flag);
default:
ShowWarning("skill_castend_pos2: Unknown skill used:%d\n", *skill_id);
return true;
}
}
// probably this function must be implimented in server
bool eskill_lookup_const(const struct config_setting_t *it,
const char *name,
int *value)
{
nullpo_retr(false, name);
nullpo_retr(false, value);
if (libconfig->setting_lookup_int(it, name, value))
{
return true;
}
else
{
const char *str = NULL;
if (libconfig->setting_lookup_string(it, name, &str))
{
if (*str && script->get_constant(str, value))
return true;
}
}
return false;
}
void eskill_validate_additional_fields(struct config_setting_t *conf,
struct s_skill_db *sk)
{
nullpo_retv(conf);
nullpo_retv(sk);
Assert_retv(sk->nameid < MAX_SKILL_ID);
int i32 = 0;
struct config_setting_t *t = NULL;
struct SkilldExt *skilld = skilld_get_id(sk->nameid);
nullpo_retv(skilld);
if ((t = libconfig->setting_get_member(conf, "MiscEffects")))
{
if (config_setting_is_array(t))
{
for (int i = 0; i < libconfig->setting_length(t) && i < SKILLD_MAXMISCEFFECTS; i++)
{
skilld->miscEffects[i] = libconfig->setting_get_int_elem(t, i);
}
}
else
{
if (eskill_lookup_const(conf, "MiscEffects", &i32) && i32 >= 0)
{
for (int i = 0; i < SKILLD_MAXMISCEFFECTS; i++)
{
skilld->miscEffects[i] = i32;
}
}
}
}
if (eskill_lookup_const(conf, "TargetMiscEffect", &i32) && i32 >= 0)
{
skilld->miscEffects[0] = i32;
}
else if (eskill_lookup_const(conf, "TargetMiscEffect1", &i32) && i32 >= 0)
{
skilld->miscEffects[0] = i32;
}
if (eskill_lookup_const(conf, "TargetMiscEffect2", &i32) && i32 >= 0)
{
skilld->miscEffects[1] = i32;
}
}
int eskill_calc_heal_post(int retVal,
struct block_list *src,
struct block_list *target,
uint16 skill_id,
uint16 skill_lv __attribute__ ((unused)),
bool heal __attribute__ ((unused))) {
// Rebuild some data I need
int hp = 0;
int skill2_lv, tmp, tmp1;
struct map_session_data *sd = BL_CAST(BL_PC, src);
struct map_session_data *tsd = BL_CAST(BL_PC, target);
// Only affects healing
if (sd && tsd && skill_id == AL_HEAL) {
//ShowDebug("Skill is healing and SD is set. ACC ID %d.\n", sd->login_id2);
// Only if self-target
if (sd->login_id2 == tsd->login_id2) {
// Recalculate everything with VIT instead
hp = (status->get_lv(src) + status_get_vit(src)) / 5 * 30 * skill_lv / 10;
// Skill bonuses
if (sd && (skill2_lv = pc->skillheal_bonus(sd, skill_id)) != 0)
hp += hp*skill2_lv/100;
if (tsd && (skill2_lv = pc->skillheal2_bonus(tsd, skill_id)) != 0)
hp += hp*skill2_lv/100;
// Preprare the possible healing bonus
tmp = status->get_total_def(src)*2;
tmp1 = status->get_matk(src, 3);
// Use the highest from both
if (tmp > tmp1)
hp+=tmp;
else
hp+=tmp1;
//ShowDebug("Redefined (idx=%d original %d)\n", hp, retVal);
//ShowDebug("TMP %d TMP1 %d Won %d)\n", tmp, tmp1, hp);
}
}
if (hp)
return hp;
else
return retVal;
}
int eskill_consume_requirement_post(int retVal,
struct map_session_data *sd,
uint16 skill_id, uint16 skill_lv, short type)
{
int i, n;
struct skill_condition req;
if (!sd)
return retVal;
//ShowInfo("crpost, Skill %d Level %d and type %d\n", skill_id, skill_lv, type);
req = skill->get_requirement(sd,skill_id,skill_lv);
// TODO We need more checks than only this
if (type == 1 && skill_id > EVOL_FIRST_SKILL) {
// Delete the items
for( i = 0; i < MAX_SKILL_ITEM_REQUIRE; ++i )
{
if( !req.itemid[i] )
continue;
if ((n = pc->search_inventory(sd,req.itemid[i])) != INDEX_NOT_FOUND)
pc->delitem(sd, n, req.amount[i], 0, DELITEM_SKILLUSE, LOG_TYPE_CONSUME);
}
}
return retVal;
}
/*
void eskill_castend_type_post(int *type __attribute__ ((unused)),
struct block_list *src,
struct block_list *bl,
uint16 skill_id __attribute__ ((unused)),
uint16 skill_lv __attribute__ ((unused)),
int64 tick __attribute__ ((unused)),
int flag __attribute__ ((unused)))
{
ShowDebug("Cast end type POST!\n");
// 1: Check if src can become a sd; If not, ABORT
struct map_session_data *sd = NULL;
sd = BL_CAST(BL_PC, src);
if (!sd)
return;
ShowDebug("Source found!\n");
// 2: Add skill target info
pc->setreg(sd, script->add_variable("@skillTarget"), bl->id);
pc->setreg(sd, script->add_variable("@skillTargetX"), bl->x);
pc->setreg(sd, script->add_variable("@skillTargetY"), bl->y);
ShowDebug("Data filled! Targed was %d\n", bl->id);
}
void eskill_castend_type_pre(int *type __attribute__ ((unused)),
struct block_list **src,
struct block_list **blPtr,
uint16 *skill_id __attribute__ ((unused)),
uint16 *skill_lv __attribute__ ((unused)),
int64 *tick __attribute__ ((unused)),
int *flag __attribute__ ((unused)))
{
ShowDebug("Cast end type PRE!\n");
// 1: Check if src can become a sd; If not, ABORT
struct map_session_data *sd = NULL;
sd = BL_CAST(BL_PC, *src);
if (!sd)
return;
ShowDebug("Source found!\n");
struct block_list *bl = *blPtr;
// 2: Add skill target info
pc->setreg(sd, script->add_variable("@skillTarget"), bl->id);
pc->setreg(sd, script->add_variable("@skillTargetX"), bl->x);
pc->setreg(sd, script->add_variable("@skillTargetY"), bl->y);
ShowDebug("Data filled! Targed was %d\n", bl->id);
}
*/