// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#include "common/hercules.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/HPMi.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/nullpo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "common/cbasetypes.h"
//#include "common/utils.h"
#include "common/random.h"
#include "common/timer.h"
#include "map/guild.h"
#include "map/mob.h"
#include "map/npc.h"
#include "map/pc.h"
#include "map/quest.h"
#include "plugins/HPMHooking.h"
#include "emap/clif.h"
#include "emap/lang.h"
#include "emap/map.h"
#include "emap/packets_struct.h"
#include "emap/send.h"
#include "emap/data/itemd.h"
#include "emap/data/mapd.h"
#include "emap/data/session.h"
#include "emap/struct/itemdext.h"
#include "emap/struct/mapdext.h"
#include "emap/struct/sessionext.h"
extern bool isInit;
void eclif_quest_send_list_pre(TBL_PC **sdPtr)
{
TBL_PC *sd = *sdPtr;
if (!sd)
{
hookStop();
return;
}
int fd = sd->fd;
int i;
int info_len = 15;
int len = sd->avail_quests * info_len + 8;
WFIFOHEAD(fd,len);
WFIFOW(fd, 0) = 0x97a;
WFIFOW(fd, 2) = len;
WFIFOL(fd, 4) = sd->avail_quests;
for (i = 0; i < sd->avail_quests; i++ )
{
struct quest_db *qi = quest->db(sd->quest_log[i].quest_id);
if (!qi)
continue;
WFIFOL(fd, i * info_len + 8) = sd->quest_log[i].quest_id;
WFIFOB(fd, i * info_len + 12) = sd->quest_log[i].count[0]; // was state
WFIFOL(fd, i * info_len + 13) = sd->quest_log[i].time - qi->time;
WFIFOL(fd, i * info_len + 17) = sd->quest_log[i].time;
WFIFOW(fd, i * info_len + 21) = 0;
}
WFIFOSET(fd, len);
hookStop();
}
void eclif_quest_add_pre(TBL_PC **sdPtr,
struct quest **qdPtr)
{
eclif_quest_add(*sdPtr, *qdPtr);
}
void eclif_quest_add(TBL_PC *sd,
struct quest *qd)
{
if (!sd || !qd)
{
hookStop();
return;
}
int fd = sd->fd;
struct quest_db *qi = quest->db(qd->quest_id);
if (!qi)
{
hookStop();
return;
}
WFIFOHEAD(fd, 107);
WFIFOW(fd, 0) = 0x2b3;
WFIFOL(fd, 2) = qd->quest_id;
WFIFOB(fd, 6) = qd->count[0]; // was state;
WFIFOB(fd, 7) = qd->time - qi->time;
WFIFOL(fd, 11) = qd->time;
WFIFOW(fd, 15) = 0;
WFIFOSET(fd, 107);
hookStop();
}
void eclif_charnameack_pre(int *fdPtr,
struct block_list **blPtr)
{
struct block_list *bl = *blPtr;
if (!bl)
{
hookStop();
return;
}
if (bl->type == BL_NPC)
{
int fd = *fdPtr;
TBL_PC* sd = (TBL_PC*)sockt->session[fd]->session_data;
if (!sd)
{
hookStop();
return;
}
const char *tr = lang_pctrans(((TBL_NPC*)bl)->name, sd);
const int trLen = (int)strlen(tr);
const int len = 8 + trLen;
// if no recipient specified just update nearby clients
if (fd == 0)
{
char *buf;
CREATE(buf, char, len);
WBUFW(buf, 0) = 0xB01;
WBUFW(buf, 2) = len;
WBUFL(buf, 4) = bl->id;
memcpy(WBUFP(buf, 8), tr, trLen);
clif->send(buf, len, bl, AREA);
aFree(buf);
}
else
{
WFIFOHEAD(fd, len);
WFIFOW(fd, 0) = 0xB01;
WFIFOW(fd, 2) = len;
WFIFOL(fd, 4) = bl->id;
memcpy(WFIFOP(fd, 8), tr, trLen);
WFIFOSET(fd, len);
}
hookStop();
}
else if (bl->type == BL_MOB)
{
struct mob_data *md = (struct mob_data *)bl;
if (!md)
{
hookStop();
return;
}
if (md->guardian_data && md->guardian_data->g)
return; // allow default code to work
int fd = *fdPtr;
TBL_PC* sd = (TBL_PC*)sockt->session[fd]->session_data;
if (!sd)
{
hookStop();
return;
}
char tmpBuf[25];
char *ptr = tmpBuf;
int f;
memcpy(tmpBuf, md->name, 24);
tmpBuf[24] = 0;
for (f = 23; f > 1; f --)
{
if (tmpBuf[f] == ' ')
tmpBuf[f] = 0;
else
break;
}
for (f = 0; f < 24; f ++)
{
if (*ptr == ' ')
ptr ++;
else
break;
}
const char *tr = lang_pctrans(ptr, sd);
const int trLen = (int)strlen(tr);
const int len = 8 + trLen;
// if no recipient specified just update nearby clients
if (fd == 0)
{
char *buf;
CREATE(buf, char, len);
WBUFW(buf, 0) = 0xB01;
WBUFW(buf, 2) = len;
WBUFL(buf, 4) = bl->id;
memcpy(WBUFP(buf, 8), tr, trLen);
clif->send(buf, len, bl, AREA);
aFree(buf);
}
else
{
WFIFOHEAD(fd, len);
WFIFOW(fd, 0) = 0xB01;
WFIFOW(fd, 2) = len;
WFIFOL(fd, 4) = bl->id;
memcpy(WFIFOP(fd, 8), tr, trLen);
WFIFOSET(fd, len);
}
hookStop();
}
}
#define equipPos(index, field) \
equip = sd->equip_index[index]; \
if (equip >= 0) \
{ \
item = sd->inventory_data[equip]; \
if (item && item->look) \
send_changelook(sd, sd2, fd, id, field, item->look, 0, item, equip); \
}
#define equipPosId(index, field) \
equip = sd->equip_index[index]; \
if (equip >= 0) \
{ \
item = sd->inventory_data[equip]; \
if (item && item->nameid) \
send_changelook(sd, sd2, fd, id, field, item->nameid, 0, item, equip); \
}
static void eclif_send_additional_slots(TBL_PC* sd, TBL_PC* sd2)
{
if (!sd || !sd2)
return;
const int id = sd->bl.id;
const int fd = sd2->fd;
struct item_data *item;
short equip;
struct MapdExt *data = mapd_get(sd->bl.m);
if (!data || data->invisible)
return;
equipPosId(EQI_HAND_R, LOOK_WEAPON);
equipPosId(EQI_HAND_L, LOOK_SHIELD);
equipPos(EQI_HEAD_LOW, LOOK_HEAD_BOTTOM);
equipPos(EQI_HEAD_TOP, LOOK_HEAD_TOP);
equipPos(EQI_HEAD_MID, LOOK_HEAD_MID);
equipPos(EQI_GARMENT, LOOK_ROBE);
equipPos(EQI_SHOES, LOOK_SHOES);
equipPos(EQI_COSTUME_TOP, 13);
equipPos(EQI_COSTUME_MID, 14);
equipPos(EQI_COSTUME_LOW, 15);
equipPos(EQI_COSTUME_GARMENT, 16);
equipPos(EQI_ARMOR, 17);
equipPos(EQI_ACC_R, 18);
equipPos(EQI_ACC_L, 19);
//skipping SHADOW slots
}
#undef equipPos
#undef equipPosId
#define equipPos2(index, field) \
equip = sd->equip_index[index]; \
if (equip >= 0) \
{ \
item = sd->inventory_data[equip]; \
if (item && item->look) \
{ \
send_changelook2(sd, bl, bl->id, field, item->look, 0, item, equip, AREA); \
} \
}
#define equipPos2Id(index, field) \
equip = sd->equip_index[index]; \
if (equip >= 0) \
{ \
item = sd->inventory_data[equip]; \
if (item && item->nameid) \
{ \
send_changelook2(sd, bl, bl->id, field, item->nameid, 0, item, equip, AREA); \
} \
}
static void eclif_send_additional_slots2(struct block_list *bl)
{
if (!bl)
return;
TBL_PC* sd = (TBL_PC*)bl;
struct item_data *item;
short equip;
struct MapdExt *data = mapd_get(sd->bl.m);
if (!data || data->invisible)
return;
equipPos2Id(EQI_HAND_R, LOOK_WEAPON);
equipPos2Id(EQI_HAND_L, LOOK_SHIELD);
equipPos2(EQI_HEAD_LOW, LOOK_HEAD_BOTTOM);
equipPos2(EQI_HEAD_TOP, LOOK_HEAD_TOP);
equipPos2(EQI_HEAD_MID, LOOK_HEAD_MID);
equipPos2(EQI_GARMENT, LOOK_ROBE);
equipPos2(EQI_SHOES, LOOK_SHOES);
equipPos2(EQI_COSTUME_TOP, 13);
equipPos2(EQI_COSTUME_MID, 14);
equipPos2(EQI_COSTUME_LOW, 15);
equipPos2(EQI_COSTUME_GARMENT, 16);
equipPos2(EQI_ARMOR, 17);
equipPos2(EQI_ACC_R, 18);
equipPos2(EQI_ACC_L, 19);
//skipping SHADOW slots
}
#undef equipPos2
#undef equipPos2Id
void eclif_getareachar_unit_post(TBL_PC *sd,
struct block_list *bl)
{
if (!bl || !sd)
return;
if (bl->type == BL_PC)
{
eclif_send_additional_slots((TBL_PC *)bl, sd);
send_pc_info(bl, &sd->bl, SELF);
}
}
bool eclif_spawn_post(bool retVal,
struct block_list *bl)
{
if (!bl)
return retVal;
if (retVal == true && bl->type == BL_PC)
{
send_pc_info(bl, bl, AREA);
eclif_send_additional_slots2(bl);
}
return retVal;
}
void eclif_authok_post(TBL_PC *sd)
{
if (!sd)
return;
eclif_send_additional_slots(sd, sd);
send_pc_info(&sd->bl, &sd->bl, SELF);
struct MapdExt *data = mapd_get(sd->bl.m);
int mask = data ? data->mask : 1;
send_mapmask(sd->fd, mask);
}
void eclif_changemap_post(TBL_PC *sd,
short m,
int x __attribute__ ((unused)),
int y __attribute__ ((unused)))
{
if (!sd)
return;
struct MapdExt *data = mapd_get(m);
int mask = data ? data->mask : 1;
send_mapmask(sd->fd, mask);
}
void eclif_handle_invisible_map(struct block_list *bl,
enum send_target target __attribute__ ((unused)))
{
if (!bl || bl->type != BL_PC)
return;
struct MapdExt *data = mapd_get(bl->m);
if (data && data->invisible)
hookStop();
}
void eclif_sendlook_pre(struct block_list **blPtr,
int *id __attribute__ ((unused)),
int *type __attribute__ ((unused)),
int *val __attribute__ ((unused)),
int *val2 __attribute__ ((unused)),
enum send_target *target)
{
struct block_list *bl = *blPtr;
if (*target == SELF)
return;
eclif_handle_invisible_map(bl, *target);
}
bool eclif_send_pre(const void **bufPtr,
int *len __attribute__ ((unused)),
struct block_list **blPtr,
enum send_target *type)
{
struct block_list *bl = *blPtr;
const void *buf = *bufPtr;
if (*type == SELF)
{
if (*len >= 2)
{
const int packet = RBUFW (buf, 0);
if (packet == 0x9dd || packet == 0x9dc || packet == 0x9db || packet == 0x8c8)
{
struct map_session_data *sd = BL_CAST(BL_PC, bl);
struct SessionExt *data = session_get_bysd(sd);
if (!data)
return true;
if (data->clientVersion < 16)
{ // not sending new packet to old clients
hookStop();
return true;
}
}
if (packet == 0x915 || packet == 0x90f || packet == 0x914 || packet == 0x2e1)
{
struct map_session_data *sd = BL_CAST(BL_PC, bl);
struct SessionExt *data = session_get_bysd(sd);
if (!data)
return true;
if (data->clientVersion >= 16)
{ // not sending old packet to new clients
hookStop();
return true;
}
}
}
return true;
}
eclif_handle_invisible_map(bl, *type);
return true;
}
void eclif_set_unit_idle_pre(struct block_list **blPtr,
TBL_PC **tsdPtr,
enum send_target *target)
{
struct block_list *bl = *blPtr;
TBL_PC *tsd = *tsdPtr;
if (tsd && bl && bl->id == tsd->bl.id && *target == SELF)
return;
eclif_handle_invisible_map(bl, *target);
}
int eclif_send_actual_pre(int *fd,
void **bufPtr,
int *len)
{
void *buf = *bufPtr;
if (*len >= 2)
{
const int packet = RBUFW (buf, 0);
if (packet >= 0xb02 && packet <= 0xb10)
{
struct SessionExt *data = session_get(*fd);
if (!data)
return 0;
if (data->clientVersion < 3)
{ // not sending new packets to old clients
// ShowWarning("skip packet %d\n", packet);
hookStop();
return 0;
}
}
if (packet >= 0xb03 && packet <= 0xb0a)
{
struct SessionExt *data = session_get(*fd);
if (!data)
return 0;
if (data->clientVersion < 4)
{ // not sending new packets to old clients
// ShowWarning("skip packet %d\n", packet);
hookStop();
return 0;
}
}
if (packet == 0xb0b)
{
struct SessionExt *data = session_get(*fd);
if (!data)
return 0;
if (data->clientVersion < 5)
{ // not sending new packets to old clients
// ShowWarning("skip packet %d\n", packet);
hookStop();
return 0;
}
}
if (packet == 0x1d7)
{
struct SessionExt *data = session_get(*fd);
if (!data)
return 0;
if (data->clientVersion >= 9)
{ // not sending old packets to new clients
hookStop();
return 0;
}
}
if (packet == 0xb17)
{
struct SessionExt *data = session_get(*fd);
if (!data)
return 0;
if (data->clientVersion < 9)
{ // not sending new packets to old clients
hookStop();
return 0;
}
}
if (packet == 0x84b)
{
struct SessionExt *data = session_get(*fd);
if (!data)
return 0;
if (data->clientVersion >= 10)
{ // not sending old packets to new clients
hookStop();
return 0;
}
}
if (packet == 0xb19)
{
struct SessionExt *data = session_get(*fd);
if (!data)
return 0;
if (data->clientVersion < 10)
{ // not sending new packets to old clients
hookStop();
return 0;
}
}
if (packet == 0x2dd)
{
struct SessionExt *data = session_get(*fd);
if (!data)
return 0;
if (data->clientVersion >= 12)
{ // not sending old packets to new clients
hookStop();
return 0;
}
}
if (packet == 0xb1a)
{
struct SessionExt *data = session_get(*fd);
if (!data)
return 0;
if (data->clientVersion < 12)
{ // not sending new packets to old clients
hookStop();
return 0;
}
}
if (packet == 0xb1b)
{
struct SessionExt *data = session_get(*fd);
if (!data)
return 0;
if (data->clientVersion < 14)
{ // not sending new packets to old clients
hookStop();
return 0;
}
}
if (packet == 0x9dd || packet == 0x9dc || packet == 0x9db || packet == 0x8c8)
{
struct SessionExt *data = session_get(*fd);
if (!data)
return 0;
if (data->clientVersion < 16)
{ // not sending new packets to old clients
hookStop();
return 0;
}
}
if (packet == 0x915 || packet == 0x90f || packet == 0x914 || packet == 0x2e1)
{
struct SessionExt *data = session_get(*fd);
if (!data)
return 0;
if (data->clientVersion >= 16)
{ // not sending old packets to new clients
hookStop();
return 0;
}
}
}
return 0;
}
uint16 GetWord(uint32 val, int idx)
{
switch( idx )
{
case 0: return (uint16)( (val & 0x0000FFFF) );
case 1: return (uint16)( (val & 0xFFFF0000) >> 0x10 );
default:
#if defined(DEBUG)
ShowDebug("GetWord: invalid index (idx=%d)\n", idx);
#endif
return 0;
}
}
//To make the assignation of the level based on limits clearer/easier. [Skotlex]
static int clif_setlevel_sub(int lv)
{
if (lv < battle->bc->max_lv)
{
;
}
else if (lv < battle->bc->aura_lv)
{
lv = battle->bc->max_lv - 1;
}
else
{
lv = battle->bc->max_lv;
}
return lv;
}
static int clif_setlevel(struct block_list* bl)
{
int lv = status->get_lv(bl);
nullpo_retr(0, bl);
if (battle->bc->client_limit_unit_lv&bl->type)
return clif_setlevel_sub(lv);
if (bl->type == BL_NPC || bl->type == BL_PET)
return 0;
return lv;
}
//To identify disguised characters.
static inline bool disguised(struct block_list* bl)
{
return (bool)(bl &&
bl->type == BL_PC &&
((TBL_PC*)bl)->disguise != -1);
}
static inline void WBUFPOS(uint8* p, unsigned short pos, short x, short y, unsigned char dir)
{
p += pos;
p[0] = (uint8)(x >> 2);
p[1] = (uint8)((x << 6) | ((y >> 4) & 0x3f));
p[2] = (uint8)((y << 4) | (dir & 0xf));
}
// client-side: x0+=sx0*0.0625-0.5 and y0+=sy0*0.0625-0.5
static inline void WBUFPOS2(uint8* p, unsigned short pos, short x0, short y0, short x1, short y1, unsigned char sx0, unsigned char sy0)
{
p += pos;
p[0] = (uint8)(x0>>2);
p[1] = (uint8)((x0<<6) | ((y0>>4)&0x3f));
p[2] = (uint8)((y0<<4) | ((x1>>6)&0x0f));
p[3] = (uint8)((x1<<2) | ((y1>>8)&0x03));
p[4] = (uint8)y1;
p[5] = (uint8)((sx0<<4) | (sy0&0x0f));
}
static inline unsigned char clif_bl_type_old(struct block_list *bl)
{
nullpo_retr(0x1, bl);
switch (bl->type)
{
case BL_PC: return (disguised(bl) && !pc->db_checkid(status->get_viewdata(bl)->class_))? 0x1:0x0; //PC_TYPE
case BL_ITEM: return 0x2; //ITEM_TYPE
case BL_SKILL: return 0x3; //SKILL_TYPE
case BL_CHAT: return 0x4; //UNKNOWN_TYPE
case BL_MOB: return pc->db_checkid(status->get_viewdata(bl)->class_)?0x0:0x5; //NPC_MOB_TYPE
case BL_NPC: return pc->db_checkid(status->get_viewdata(bl)->class_)?0x0:0x6; //NPC_EVT_TYPE
case BL_PET: return pc->db_checkid(status->get_viewdata(bl)->class_)?0x0:0x7; //NPC_PET_TYPE
case BL_HOM: return 0x8; //NPC_HOM_TYPE
case BL_MER: return 0x9; //NPC_MERSOL_TYPE
case BL_ELEM: return 0xa; //NPC_ELEMENTAL_TYPE
default: return 0x1; //NPC_TYPE
}
}
//Modifies the type of damage according to status changes [Skotlex]
//Aegis data specifies that: 4 endure against single hit sources, 9 against multi-hit.
static inline int clif_calc_delay(int type, int div, int damage, int delay)
{
return (delay == 0 && damage > 0) ? (div > 1 ? 9 : 4) : type;
}
// this function must be used only by clients version < 16
void eclif_set_unit_idle_old(struct block_list* bl,
struct map_session_data *tsd,
enum send_target target)
{
struct map_session_data* sd;
struct status_change* sc = status->get_sc(bl);
struct view_data* vd = status->get_viewdata(bl);
struct packet_idle_unit_old p;
int g_id = status->get_guild_id(bl);
nullpo_retv(bl);
sd = BL_CAST(BL_PC, bl);
p.PacketType = 0x915;
p.PacketLength = sizeof(p);
p.objecttype = clif_bl_type_old(bl);
// p.AID = bl->id;
// p.GID = (sd) ? sd->status.char_id : 0; // CCODE
p.GID = bl->id;
p.speed = status->get_speed(bl);
p.bodyState = (sc) ? sc->opt1 : 0;
p.healthState = (sc) ? sc->opt2 : 0;
p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0;
p.job = vd->class_;
p.head = vd->hair_style;
p.weapon = vd->weapon;
p.accessory = vd->head_bottom;
p.accessory2 = vd->head_top;
p.accessory3 = vd->head_mid;
if (bl->type == BL_NPC && vd->class_ == FLAG_CLASS)
{ //The hell, why flags work like this?
p.accessory = status->get_emblem_id(bl);
p.accessory2 = GetWord(g_id, 1);
p.accessory3 = GetWord(g_id, 0);
}
p.headpalette = vd->hair_color;
p.bodypalette = vd->cloth_color;
p.headDir = (sd)? sd->head_dir : 0;
p.robe = vd->robe;
p.GUID = g_id;
p.GEmblemVer = status->get_emblem_id(bl);
p.honor = (sd) ? sd->status.manner : 0;
p.virtue = (sc) ? sc->opt3 : 0;
p.isPKModeON = (sd && sd->status.karma) ? 1 : 0;
p.sex = vd->sex;
WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit->getdir(bl));
p.xSize = p.ySize = (sd) ? 5 : 0;
p.state = vd->dead_sit;
p.clevel = clif_setlevel(bl);
p.font = (sd) ? sd->status.font : 0;
if (battle->bc->show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl))
{
p.maxHP = status_get_max_hp(bl);
p.HP = status_get_hp(bl);
p.isBoss = (((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss) ? 1 : 0;
}
else
{
p.maxHP = -1;
p.HP = -1;
p.isBoss = 0;
}
clif->send(&p,sizeof(p), tsd ? &tsd->bl : bl, target);
if (disguised(bl))
{
p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE
p.GID = -bl->id;
clif->send(&p,sizeof(p),bl,SELF);
}
}
void eclif_spawn_unit_old(struct block_list* bl, enum send_target target)
{
struct map_session_data* sd;
struct status_change* sc = status->get_sc(bl);
struct view_data* vd = status->get_viewdata(bl);
struct packet_spawn_unit_old p;
int g_id = status->get_guild_id(bl);
nullpo_retv(bl);
sd = BL_CAST(BL_PC, bl);
p.PacketType = 0x90f;
p.PacketLength = sizeof(p);
p.objecttype = clif_bl_type_old(bl);
// p.AID = bl->id;
// p.GID = (sd) ? sd->status.char_id : 0; // CCODE
p.GID = bl->id;
p.speed = status->get_speed(bl);
p.bodyState = (sc) ? sc->opt1 : 0;
p.healthState = (sc) ? sc->opt2 : 0;
p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0;
p.job = vd->class_;
p.head = vd->hair_style;
p.weapon = vd->weapon;
p.accessory = vd->head_bottom;
p.accessory2 = vd->head_top;
p.accessory3 = vd->head_mid;
if (bl->type == BL_NPC && vd->class_ == FLAG_CLASS)
{ //The hell, why flags work like this?
p.accessory = status->get_emblem_id(bl);
p.accessory2 = GetWord(g_id, 1);
p.accessory3 = GetWord(g_id, 0);
}
p.headpalette = vd->hair_color;
p.bodypalette = vd->cloth_color;
p.headDir = (sd)? sd->head_dir : 0;
p.robe = vd->robe;
p.GUID = g_id;
p.GEmblemVer = status->get_emblem_id(bl);
p.honor = (sd) ? sd->status.manner : 0;
p.virtue = (sc) ? sc->opt3 : 0;
p.isPKModeON = (sd && sd->status.karma) ? 1 : 0;
p.sex = vd->sex;
WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit->getdir(bl));
p.xSize = p.ySize = (sd) ? 5 : 0;
p.clevel = clif_setlevel(bl);
p.font = (sd) ? sd->status.font : 0;
if (battle->bc->show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl))
{
p.maxHP = status_get_max_hp(bl);
p.HP = status_get_hp(bl);
p.isBoss = (((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss) ? 1 : 0;
}
else
{
p.maxHP = -1;
p.HP = -1;
p.isBoss = 0;
}
if (disguised(bl))
{
nullpo_retv(sd);
if (sd->status.class_ != sd->disguise)
clif->send(&p, sizeof(p), bl, target);
p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE
p.GID = -bl->id;
clif->send(&p, sizeof(p), bl, SELF);
}
else
{
clif->send(&p, sizeof(p), bl, target);
}
}
void eclif_set_unit_walking_old(struct block_list* bl,
struct map_session_data *tsd,
struct unit_data* ud,
enum send_target target)
{
struct map_session_data* sd;
struct status_change* sc = status->get_sc(bl);
struct view_data* vd = status->get_viewdata(bl);
struct packet_unit_walking_old p;
int g_id = status->get_guild_id(bl);
nullpo_retv(bl);
nullpo_retv(ud);
sd = BL_CAST(BL_PC, bl);
p.PacketType = 0x914;
p.PacketLength = sizeof(p);
p.objecttype = clif_bl_type_old(bl);
// p.AID = bl->id;
// p.GID = (tsd) ? tsd->status.char_id : 0; // CCODE
p.GID = bl->id;
p.speed = status->get_speed(bl);
p.bodyState = (sc) ? sc->opt1 : 0;
p.healthState = (sc) ? sc->opt2 : 0;
p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0;
p.job = vd->class_;
p.head = vd->hair_style;
p.weapon = vd->weapon;
p.accessory = vd->head_bottom;
p.moveStartTime = (unsigned int)timer->gettick();
p.accessory2 = vd->head_top;
p.accessory3 = vd->head_mid;
p.headpalette = vd->hair_color;
p.bodypalette = vd->cloth_color;
p.headDir = (sd)? sd->head_dir : 0;
p.robe = vd->robe;
p.GUID = g_id;
p.GEmblemVer = status->get_emblem_id(bl);
p.honor = (sd) ? sd->status.manner : 0;
p.virtue = (sc) ? sc->opt3 : 0;
p.isPKModeON = (sd && sd->status.karma) ? 1 : 0;
p.sex = vd->sex;
WBUFPOS2(&p.MoveData[0], 0, bl->x, bl->y, ud->to_x, ud->to_y, 8, 8);
p.xSize = p.ySize = (sd) ? 5 : 0;
p.clevel = clif_setlevel(bl);
p.font = (sd) ? sd->status.font : 0;
if (battle->bc->show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl))
{
p.maxHP = status_get_max_hp(bl);
p.HP = status_get_hp(bl);
p.isBoss = (((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss) ? 1 : 0;
}
else
{
p.maxHP = -1;
p.HP = -1;
p.isBoss = 0;
}
clif->send(&p, sizeof(p), tsd ? &tsd->bl : bl, target);
if (disguised(bl))
{
p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE
p.GID = -bl->id;
clif->send(&p, sizeof(p), bl, SELF);
}
}
void eclif_damage_old(struct block_list* src,
struct block_list* dst,
int sdelay,
int ddelay,
int64 in_damage,
short div,
unsigned char type,
int64 in_damage2)
{
struct packet_damage_old p;
struct status_change *sc;
int damage,damage2;
nullpo_retv(src);
nullpo_retv(dst);
sc = status->get_sc(dst);
if (sc && sc->count && sc->data[SC_ILLUSION])
{
if(in_damage)
in_damage = in_damage*(sc->data[SC_ILLUSION]->val2); //+ rnd()%100;
if(in_damage2)
in_damage2 = in_damage2*(sc->data[SC_ILLUSION]->val2); //+ rnd()%100;
}
damage = (int)min(in_damage,INT_MAX);
damage2 = (int)min(in_damage2,INT_MAX);
type = clif_calc_delay(type,div,damage+damage2,ddelay);
p.PacketType = 0x2e1;
p.GID = src->id;
p.targetGID = dst->id;
p.startTime = (uint32)timer->gettick();
p.attackMT = sdelay;
p.attackedMT = ddelay;
p.count = div;
p.action = type;
if (battle->bc->hide_woe_damage && map_flag_gvg2(src->m))
{
p.damage = damage ? div : 0;
p.leftDamage = damage2 ? div : 0;
}
else
{
p.damage = damage;
p.leftDamage = damage2;
}
// p.is_sp_damaged = 0; // [ToDo] IsSPDamage - Displays blue digits.
if (disguised(dst))
{
clif->send(&p, sizeof(p), dst, AREA_WOS);
p.targetGID = -dst->id;
clif->send(&p, sizeof(p), dst, SELF);
}
else
{
clif->send(&p, sizeof(p), dst, AREA);
}
if (disguised(src))
{
p.GID = -src->id;
if (disguised(dst))
p.targetGID = dst->id;
if(damage > 0)
p.damage = -1;
if(damage2 > 0)
p.leftDamage = -1;
clif->send(&p, sizeof(p), src, SELF);
}
if (src == dst)
{
unit->setdir(src, unit->getdir(src));
}
}
void eclif_set_unit_idle_post(struct block_list *bl,
TBL_PC *tsd,
enum send_target target)
{
if (!bl || !tsd)
return;
eclif_set_unit_idle_old(bl, tsd, target);
if (bl->type == BL_MOB)
send_mob_info(bl, &tsd->bl, target);
else if (bl->type == BL_PC)
send_pc_info(bl, &tsd->bl, target);
else if (bl->type == BL_NPC)
send_npc_info(bl, &tsd->bl, target);
}
void eclif_set_unit_walking_pre(struct block_list **blPtr,
TBL_PC **tsdPtr,
struct unit_data **udPtr,
enum send_target *target)
{
eclif_set_unit_walking_old(*blPtr, *tsdPtr, *udPtr, *target);
}
void eclif_set_unit_walking_post(struct block_list *bl,
TBL_PC *tsd,
struct unit_data* ud,
enum send_target target)
{
if (!ud)
return;
TBL_PC *sd = BL_CAST(BL_PC, ud->bl);
if (!sd || !pc_isinvisible(sd))
{
if (ud->walktimer != INVALID_TIMER)
send_advmoving(ud, true, tsd ? &tsd->bl : bl, target);
else
send_advmoving(ud, false, tsd ? &tsd->bl : bl, target);
}
}
int eclif_damage_post(int retVal,
struct block_list* src,
struct block_list* dst,
int sdelay,
int ddelay,
int64 in_damage,
short div,
unsigned char type,
int64 in_damage2)
{
eclif_damage_old(src, dst,
sdelay, ddelay, in_damage,
div, type, in_damage2);
return retVal;
}
void eclif_move_post(struct unit_data *ud)
{
if (!ud)
return;
TBL_PC *sd = BL_CAST(BL_PC, ud->bl);
if (!sd || !pc_isinvisible(sd))
send_advmoving(ud, false, ud->bl, AREA_WOS);
}
void eclif_spawn_unit_pre(struct block_list **blPtr,
enum send_target *target)
{
eclif_spawn_unit_old(*blPtr, *target);
}
bool tempChangeMap;
void eclif_parse_LoadEndAck_pre(int *fdPtr __attribute__ ((unused)),
struct map_session_data **sdPtr)
{
struct map_session_data *sd = *sdPtr;
if (!sd)
return;
sd->state.warp_clean = 0;
tempChangeMap = sd->state.changemap;
}
void eclif_parse_LoadEndAck_post(int fd __attribute__ ((unused)),
struct map_session_data *sd)
{
if (!tempChangeMap)
{ // some messages not sent if map not changed
map->iwall_get(sd);
}
map_alwaysVisible_send(sd);
}
void eclif_changelook2(struct block_list *bl,
int type,
int val,
struct item_data *id,
int n)
{
struct map_session_data* sd;
struct status_change* sc;
struct view_data* vd;
enum send_target target = AREA;
int val2 = 0;
if (!bl)
return;
sd = BL_CAST(BL_PC, bl);
sc = status->get_sc(bl);
vd = status->get_viewdata(bl);
if (vd)
{
switch(type)
{
case LOOK_WEAPON:
if (sd)
{
clif->get_weapon_view(sd, &vd->weapon, &vd->shield);
val = vd->weapon;
}
else
{
vd->weapon = val;
}
break;
case LOOK_SHIELD:
if (sd)
{
clif->get_weapon_view(sd, &vd->weapon, &vd->shield);
val = vd->shield;
}
else
{
vd->shield = val;
}
break;
case LOOK_BASE:
if (!sd)
break;
if (val == INVISIBLE_CLASS) /* nothing to change look */
return;
if (sd->sc.option & OPTION_COSTUME)
vd->weapon = vd->shield = 0;
// if (!vd->cloth_color)
// break;
break;
case LOOK_HAIR:
vd->hair_style = val;
break;
case LOOK_HEAD_BOTTOM:
vd->head_bottom = val;
break;
case LOOK_HEAD_TOP:
vd->head_top = val;
break;
case LOOK_HEAD_MID:
vd->head_mid = val;
break;
case LOOK_HAIR_COLOR:
vd->hair_color = val;
break;
case LOOK_CLOTHES_COLOR:
vd->cloth_color = val;
break;
case LOOK_SHOES:
// if (sd) {
// int n;
// if((n = sd->equip_index[2]) >= 0 && sd->inventory_data[n]) {
// if(sd->inventory_data[n]->view_id > 0)
// val = sd->inventory_data[n]->view_id;
// else
// val = sd->status.inventory[n].nameid;
// } else
// val = 0;
// }
break;
case LOOK_BODY:
case LOOK_FLOOR:
// unknown purpose
break;
case LOOK_ROBE:
vd->robe = val;
break;
}
}
// prevent leaking the presence of GM-hidden objects
if (sc && sc->option&OPTION_INVISIBLE && !( bl->type == BL_PC && ((TBL_PC*)bl)->disguise != -1))
target = SELF;
if (type == LOOK_WEAPON || type == LOOK_SHIELD)
{
if (!vd)
return;
type = LOOK_WEAPON;
val = vd->weapon;
val2 = vd->shield;
}
if ((bl->type == BL_PC && ((TBL_PC*)bl)->disguise != -1))
{
send_changelook2(sd, bl, bl->id, type, val, val2, id, n, AREA_WOS);
send_changelook2(sd, bl, -bl->id, type, val, val2, id, n, SELF);
}
else
{
send_changelook2(sd, bl, bl->id, type, val, val2, id, n, target);
}
}
static inline int itemtype(const int type)
{
switch (type)
{
#if PACKETVER >= 20080827
case IT_WEAPON:
return IT_ARMOR;
case IT_ARMOR:
case IT_PETARMOR:
#endif
case IT_PETEGG:
return IT_WEAPON;
default:
return type;
}
}
void eclif_getareachar_item_pre(struct map_session_data **sdPtr,
struct flooritem_data **fitemPtr)
{
int view;
struct map_session_data *sd = *sdPtr;
struct flooritem_data *fitem = *fitemPtr;
if (!sd || !fitem)
return;
int fd = sd->fd;
struct SessionExt *data = session_get(fd);
if (!data || data->clientVersion < 10)
return;
WFIFOHEAD(fd, 28);
WFIFOW(fd, 0) = 0xb18;
WFIFOL(fd, 2) = fitem->bl.id;
if((view = itemdb_viewid(fitem->item_data.nameid)) > 0)
WFIFOW(fd, 6) = view;
else
WFIFOW(fd, 6) = fitem->item_data.nameid;
WFIFOB(fd, 8) = itemtype(itemdb_type(fitem->item_data.nameid));
WFIFOB(fd, 9) = fitem->item_data.identify;
WFIFOB(fd, 10) = fitem->item_data.attribute;
WFIFOB(fd, 11) = fitem->item_data.refine;
clif->addcards(WFIFOP(fd, 12), &fitem->item_data);
WFIFOW(fd, 20) = fitem->bl.x;
WFIFOW(fd, 22) = fitem->bl.y;
WFIFOW(fd, 24) = fitem->item_data.amount;
WFIFOB(fd, 26) = fitem->subx;
WFIFOB(fd, 27) = fitem->suby;
WFIFOSET(fd, 28);
hookStop();
}
void eclif_dropflooritem_pre(struct flooritem_data **fitemPtr)
{
char buf[28];
int view;
struct flooritem_data *fitem = *fitemPtr;
if (!fitem)
return;
struct ItemdExt *itemData = itemd_get_by_item(&fitem->item_data);
if (itemData)
{
if (itemData->subX)
fitem->subx = (rand() % (itemData->subX * 2)) - itemData->subX;
else
fitem->subx = 0;
if (itemData->subY)
fitem->suby = (rand() % (itemData->subY * 2)) - itemData->subY;
else
fitem->suby = 0;
}
WBUFW(buf, 0) = 0xb19;
WBUFL(buf, 2) = fitem->bl.id;
if((view = itemdb_viewid(fitem->item_data.nameid)) > 0)
WBUFW(buf, 6) = view;
else
WBUFW(buf, 6) = fitem->item_data.nameid;
WBUFB(buf, 8) = itemtype(itemdb_type(fitem->item_data.nameid));
WBUFB(buf, 9) = fitem->item_data.identify;
WBUFB(buf, 10) = fitem->item_data.attribute;
WBUFB(buf, 11) = fitem->item_data.refine;
clif->addcards(WBUFP(buf, 12), &fitem->item_data);
WBUFW(buf, 20) = fitem->bl.x;
WBUFW(buf, 22) = fitem->bl.y;
WBUFW(buf, 24) = fitem->item_data.amount;
WBUFB(buf, 26) = fitem->subx;
WBUFB(buf, 27) = fitem->suby;
clif->send(&buf, 28, &fitem->bl, AREA);
}
void eclif_sendbgemblem_area_pre(struct map_session_data **sdPtr)
{
unsigned char buf[34];
struct map_session_data *sd = *sdPtr;
struct SessionExt *data = session_get_bysd(sd);
if (!sd || !data || data->clientVersion < 12)
return;
WBUFW(buf, 0) = 0xb1a;
WBUFL(buf, 2) = sd->bl.id;
safestrncpy(WBUFP(buf,6), sd->status.name, NAME_LENGTH); // name don't show in screen.
WBUFW(buf, 30) = sd->bg_id;
WBUFW(buf, 32) = data->teamId;
clif->send(buf, 34, &sd->bl, AREA);
}
void eclif_sendbgemblem_single_pre(int *fdPtr,
struct map_session_data **sdPtr)
{
int fd = *fdPtr;
struct map_session_data *sd = *sdPtr;
struct SessionExt *data = session_get_bysd(sd);
struct SessionExt *ddata = session_get_bysd(sd);
if (!sd || !data || !ddata || ddata->clientVersion < 12)
return;
WFIFOHEAD(fd, 34);
WFIFOW(fd, 0) = 0xb1a;
WFIFOL(fd, 2) = sd->bl.id;
safestrncpy(WFIFOP(fd, 6), sd->status.name, NAME_LENGTH);
WFIFOW(fd, 30) = sd->bg_id;
WFIFOW(fd, 32) = data->teamId;
WFIFOSET(fd, 34);
hookStop();
return;
}
void eclif_disp_message_pre(struct block_list **srcPtr,
const char **mesPtr,
enum send_target *targetPtr)
{
unsigned char buf[256];
struct block_list *src = *srcPtr;
const char *mes = *mesPtr;
nullpo_retv(mes);
int len = (int)strlen(mes);
if (len == 0 || !isInit)
return;
nullpo_retv(src);
if (len > sizeof(buf) - 5)
{
ShowWarning("clif_disp_message: Truncated message '%s' (len=%d, max=%d, aid=%d).\n", mes, (int)len, (int)(sizeof(buf) - 5), src->id);
len = sizeof(buf) - 5;
}
WBUFW(buf, 0) = 0x8e;
WBUFW(buf, 2) = len + 5;
safestrncpy(WBUFP(buf, 4), mes, len + 1);
clif->send(buf, WBUFW(buf, 2), src, *targetPtr);
}