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<?xml version="1.0"?>
<!--
Small flame with a point-like source designed for the lamps on the cave
tileset but it should also work to visualize some kind of torch or - when
launched by a parent emitter - a small fireball.
-->
<effect>
<particle
position-x = "20"
position-y = "0"
position-z = "22"
>
<emitter>
<property name="horizontal-angle" min="0" max="360"/>
<property name="vertical-angle" min="0" max="90"/>
<property name="power" min="0.1" max="0.3"/>
<property name="gravity" value="-0.02"/>
<animation imageset="graphics/particles/aniblaze.png|W:#220b00" width="8" height="8">
<sequence start="0" end="14" delay="30" />
<frame index="14" delay="1000" />
</animation>
<property name="lifetime" min="35" max="50"/>
<property name="output" min="0" max="2"/>
<property name="fade-in" value="0"/>
<property name="fade-out" value="10"/>
</emitter>
<emitter>
<property name="position-y" min="10" max="12"/>
<property name="position-x" min="-2" max="2"/>
<property name="lifetime" value="400"/>
<property name="fade-out" value="50" />
<property name="fade-in" value="20" />
<property name="output" min="0" max="2"/>
<property name="image" value="graphics/particles/orb-medium.png|W:#220b00" />
<property name="alpha" value=".1" />
</emitter>
</particle>
</effect>
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