Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
7 days | Reduce red slime mother's spawn rectangle in cursed castle to prevent ↵ | Fedja Beader | 1 | -1/+1 | |
spawning them in jail. Note: jail cells are moveable and their spawns might spawn there as well. But I opted for messing with spawn area to preserve map as-is. **** ml/clientdata!182 | |||||
7 days | Fix some collisions in 026-2 (fortress) | Fedja Beader | 1 | -6/+6 | |
1) missing collision inside a wall 2) 3 desks were walkable 3) one standing plant and clock were walkable 4) one crate was walkable **** ml/clientdata!183 | |||||
2025-02-03 | Fix frostia warp (again) - forgot to move collision | Fedja Beader | 1 | -1/+1 | |
2025-02-02 | Add 003-11 Employment Center | Jesusaves | 2 | -2/+545 | |
2025-02-02 | Fix mapping glitch in 003-7 | Jesusaves | 1 | -7/+7 | |
2025-01-11 | Add a point of interest (see serverdata#78) | Jesusaves | 1 | -3/+3 | |
2025-01-11 | Move the rock from Ground1 layer to Fringe layer. | Jesusaves | 1 | -2/+2 | |
2025-01-04 | Fix to/from Frostia cave warp shift | Fedja Beader | 2 | -2/+2 | |
2024-12-02 | Move southern barrels from ground 2 into fringe layer on guilds.tmx | Fedja Beader | 1 | -2/+2 | |
(part of "fix a few things on guilds.tmx", clientdata!85) **** ml/clientdata!176 Reviewed-by: Fedja Beader <fedja@protonmail.ch> | |||||
2024-12-02 | Move chairs closer to the table on guilds.tmx | Fedja Beader | 1 | -4/+4 | |
(part of "fix a few things on guilds.tmx", clientdata!85) **** ml/clientdata!175 Reviewed-by: Fedja Beader <fedja@protonmail.ch> | |||||
2024-10-15 | Upsize map 000-1 so it fits minimum screen width (1920/32) | Fedja Beader | 1 | -231/+231 | |
Shifts exit 8 tiles to the right, needs serverdata adjusted accordingly. is 45->60 width upsize good or should it be upsized to 61? At 60 the exit is no longer in exact center of map, but in the latter case the map itself would not be centered on screen. * Shift exit back left blame jesusalva "20,20 is the magic coordinate" **** ml/clientdata!173 | |||||
2024-09-24 | Fix a canyon warp | Fedja Beader | 1 | -1/+1 | |
Note: I initially believed this was supposed to go to the warp-less cave @ 010-1 61 57, but it seems the other warp is supposed to reach that cave. | |||||
2024-09-15 | [skip ci] fix minor mapping glitch | Jesusaves | 1 | -4/+4 | |
2024-09-15 | Sorry, I forgot to commit two files. | Jesusaves | 1 | -1/+1 | |
2024-09-15 | Advanced Pirate Raid (experimental) | Jesusaves | 1 | -0/+893 | |
2024-09-14 | 001-13-4 was too lame, so make it slightly less boring | Jesusaves | 1 | -117/+117 | |
2024-09-13 | Make Elenium Mines harder to grind/cheat by | Jesusaves | 1 | -21/+21 | |
2024-09-13 | Add 001-13-6, the last one for now. | Jesusaves | 1 | -0/+528 | |
2024-09-13 | Add 001-13-5 | Jesusaves | 1 | -0/+615 | |
2024-09-13 | Resave 030-01. Again. | Jesusaves | 1 | -299/+296 | |
2024-09-13 | Resave 030-01 | Jesusaves | 1 | -309/+305 | |
2024-09-13 | Minor visual "improvement" for Dream Towers. | Jesusaves | 75 | -2/+31496 | |
Just to make them more interesting. It's not fair only Boss Raid gets these. | |||||
2024-09-13 | Embed tilesets in 011-4, dyecmd | Jesusaves | 1 | -8/+24 | |
2024-09-11 | Fix CI errors | Jesusaves | 1 | -47/+41 | |
2024-09-11 | [skip ci] Fix bad tile | Jesusaves | 1 | -2/+2 | |
2024-09-11 | FFix typo | Jesusaves | 2 | -2/+2 | |
2024-09-11 | 018-5-6 was horrible to map >.< | Jesusaves | 1 | -0/+827 | |
2024-09-11 | Add some cobalt plants to Nivalis, to make it slightly less boring | Jesusaves | 1 | -1/+25 | |
2024-09-11 | 020-8 indoors | Jesusaves | 1 | -0/+824 | |
2024-09-11 | Modify Nivalis Town design to be less aggressive. | Jesusaves | 1 | -130/+130 | |
2024-09-11 | Add 001-13-4 | Jesusaves | 1 | -0/+447 | |
2024-07-31 | 032-2 is now an OverClocked map | Jesusaves | 1 | -1/+96 | |
2024-07-31 | 009-8 Halinarzo (Illegal) Cassino | Jesusaves | 2 | -4/+569 | |
2024-07-31 | Mystic Forest Special Map Effect: Over Clocked | Jesusaves | 1 | -1/+11 | |
2024-07-27 | Add 031-6 a random house for the Homunculus thingy | Jesusaves | 2 | -33/+168 | |
2024-07-27 | 031-4 Casino + world map minor update | Jesusaves | 3 | -39/+73 | |
2024-06-06 | Remove green line for making world map + hide object above collision | poppet | 2 | -29/+29 | |
There were several spots on the map that mobs could spawn in but couldn't reach. | |||||
2024-06-05 | Fix missing attribute in 018-5 | Jesusaves | 1 | -1/+2 | |
2024-06-05 | Remove a couple weird collisions from 025-2-2 though | Jesusaves | 1 | -3/+3 | |
2024-06-05 | Revert changes done in 025-2-2 and 025-2-4 | Jesusaves | 2 | -117/+117 | |
2024-06-05 | Reduce heights in 025-2-4 and 025-2-2 | Jesusaves | 2 | -76/+76 | |
2024-05-30 | Fix grass tiles floating in air | poppet | 1 | -86/+86 | |
2024-05-30 | Fix screwed up collision tiles | poppet | 1 | -38/+38 | |
2024-05-30 | Fix bench that was mounted on ceiling (wrong layer) in LoF TownHall | poppet | 1 | -4/+4 | |
2024-05-31 | Fix screwed up collision tiles | poppet | 1 | -42/+42 | |
2024-05-30 | Shape 021-0 better; it is kinda pointless though | Jesusaves | 1 | -548/+548 | |
2024-05-28 | Add 001-13-3 blockWall Showdown | Jesusaves | 1 | -0/+444 | |
2024-05-28 | Fix typo in Pinkie Cave | Jesusaves | 1 | -1/+1 | |
2024-05-27 | I'm bored, so polish Tulimshar music. The festive one can get old fast. | Jesusaves | 1 | -3/+13 | |
2024-05-26 | I'm bored, so lit lights in Aethyra during night cycle. | Jesusaves | 1 | -1/+136 | |