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-rw-r--r--graphics/sprites/monsters/maverick.pngbin0 -> 196591 bytes
-rw-r--r--graphics/sprites/monsters/maverick.xml186
-rw-r--r--maps/011-4.tmx38
-rw-r--r--monsters.xml5
4 files changed, 225 insertions, 4 deletions
diff --git a/graphics/sprites/monsters/maverick.png b/graphics/sprites/monsters/maverick.png
new file mode 100644
index 00000000..225b50e4
--- /dev/null
+++ b/graphics/sprites/monsters/maverick.png
Binary files differ
diff --git a/graphics/sprites/monsters/maverick.xml b/graphics/sprites/monsters/maverick.xml
new file mode 100644
index 00000000..2f1615c0
--- /dev/null
+++ b/graphics/sprites/monsters/maverick.xml
@@ -0,0 +1,186 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Authors: Hocus
+Copyright (C) 2004-2024 The Mana World -->
+<sprite>
+ <imageset name="mob"
+ src="graphics/sprites/monsters/maverick.png"
+ width="64"
+ height="64"
+ offsetY="3"/>
+
+ <action name="spawn" imageset="mob">
+
+ <animation direction="default">
+ <frame index="8" delay="100"/>
+ <frame index="9" delay="100"/>
+ <frame index="10" delay="100"/>
+ <frame index="11" delay="100"/>
+ <frame index="12" delay="100"/>
+ <end />
+
+ </animation>
+ </action>
+
+ <action name="stand" imageset="mob">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+
+ <animation direction="downright">
+ <frame index="7"/>
+ </animation>
+
+ <animation direction="right">
+ <frame index="6"/>
+ </animation>
+
+ <animation direction="upright">
+ <frame index="5"/>
+ </animation>
+
+ <animation direction="up">
+ <frame index="4"/>
+ </animation>
+
+ <animation direction="upleft">
+ <frame index="3"/>
+ </animation>
+
+ <animation direction="left">
+ <frame index="2"/>
+ </animation>
+
+ <animation direction="downleft">
+ <frame index="1"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="mob">
+ <animation direction="down">
+ <sequence start="72" end="79" delay="120"/>
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="128" end="135" delay="120"/>
+ </animation>
+
+ <animation direction="right">
+ <sequence start="120" end="127" delay="120"/>
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="112" end="119" delay="120"/>
+ </animation>
+
+ <animation direction="up">
+ <sequence start="104" end="111" delay="120"/>
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="96" end="103" delay="120"/>
+ </animation>
+
+ <animation direction="left">
+ <sequence start="88" end="95" delay="120"/>
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="80" end="87" delay="120"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="mob">
+ <animation direction="down">
+ <sequence start="136" end="138" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="192" end="194" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="right">
+ <sequence start="184" end="186" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="176" end="178" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="up">
+ <sequence start="168" end="170" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="160" end="162" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="left">
+ <sequence start="152" end="154" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="144" end="146" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="mob">
+
+ <animation direction="down">
+ <sequence start="200" end="207" delay="100"/>
+ <frame index="195" />
+ <end />
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="256" end="263" delay="100"/>
+ <frame index="195" />
+ <end />
+ </animation>
+
+ <animation direction="right">
+ <sequence start="248" end="255" delay="100"/>
+ <frame index="195" />
+ <end />
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="240" end="247" delay="100"/>
+ <frame index="195" />
+ <end />
+ </animation>
+
+ <animation direction="up">
+ <sequence start="232" end="239" delay="100"/>
+ <frame index="195" />
+ <end />
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="224" end="231" delay="100"/>
+ <frame index="195" />
+ <end />
+ </animation>
+
+ <animation direction="left">
+ <sequence start="216" end="223" delay="100"/>
+ <frame index="195" />
+ <end />
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="208" end="215" delay="100"/>
+ <frame index="195" />
+ <end />
+ </animation>
+
+ </action>
+
+</sprite>
diff --git a/maps/011-4.tmx b/maps/011-4.tmx
index cca69978..acc7e09e 100644
--- a/maps/011-4.tmx
+++ b/maps/011-4.tmx
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.8" tiledversion="1.8.0" orientation="orthogonal" renderorder="right-down" compressionlevel="0" width="320" height="120" tilewidth="32" tileheight="32" infinite="0" nextlayerid="15" nextobjectid="131">
+<map version="1.8" tiledversion="1.8.0" orientation="orthogonal" renderorder="right-down" compressionlevel="0" width="320" height="120" tilewidth="32" tileheight="32" infinite="0" nextlayerid="15" nextobjectid="135">
<properties>
<property name="authors" value="Jesusalva, Saulc, TMW.org, TMW BR"/>
<property name="background0image" value="graphics/images/spit23loginwallpaper_800x600.png"/>
@@ -1328,10 +1328,10 @@
<property name="spawn" value="300000"/>
</properties>
</object>
- <object id="127" name="Siege Tower" type="spawn" x="8640" y="2304" width="537" height="448">
+ <object id="127" name="Siege Tower" type="spawn" x="8224" y="1792" width="537" height="448">
<properties>
<property name="death" value="120000"/>
- <property name="max_beings" value="1"/>
+ <property name="max_beings" value="3"/>
<property name="monster_id" value="1235"/>
<property name="spawn" value="300000"/>
</properties>
@@ -1360,5 +1360,37 @@
<property name="spawn" value="100000"/>
</properties>
</object>
+ <object id="131" name="Maverick" type="spawn" x="8736" y="2304" width="480" height="480">
+ <properties>
+ <property name="death" value="30000"/>
+ <property name="max_beings" value="3"/>
+ <property name="monster_id" value="1452"/>
+ <property name="spawn" value="60000"/>
+ </properties>
+ </object>
+ <object id="132" name="Maverick" type="spawn" x="7808" y="2304" width="480" height="480">
+ <properties>
+ <property name="death" value="30000"/>
+ <property name="max_beings" value="3"/>
+ <property name="monster_id" value="1452"/>
+ <property name="spawn" value="60000"/>
+ </properties>
+ </object>
+ <object id="133" name="Maverick" type="spawn" x="8128" y="1440" width="928" height="480">
+ <properties>
+ <property name="death" value="30000"/>
+ <property name="max_beings" value="3"/>
+ <property name="monster_id" value="1452"/>
+ <property name="spawn" value="60000"/>
+ </properties>
+ </object>
+ <object id="134" name="Maverick" type="spawn" x="7840" y="1664" width="448" height="640">
+ <properties>
+ <property name="death" value="30000"/>
+ <property name="max_beings" value="3"/>
+ <property name="monster_id" value="1452"/>
+ <property name="spawn" value="60000"/>
+ </properties>
+ </object>
</objectgroup>
</map>
diff --git a/monsters.xml b/monsters.xml
index 3d16a881..25ca36cf 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1565,7 +1565,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<monster id="1451" name="King Chonky Birb 3/4">
<sprite>monsters/piou-king.xml</sprite>
</monster>
- <!-- TODO: bobone.xml -->
+ <monster id="1452" name="Maverick">
+ <sprite>monsters/maverick.xml</sprite>
+ </monster>
+ <!-- TODO: bobone.xml (already commited) -->
<!-- RESERVED -->
<monster id="1491" name="???">