diff options
-rw-r--r-- | graphics/sprites/monsters/mimic.png | bin | 0 -> 3041 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/mimic.xml | 46 | ||||
-rw-r--r-- | monsters.xml | 8 |
3 files changed, 50 insertions, 4 deletions
diff --git a/graphics/sprites/monsters/mimic.png b/graphics/sprites/monsters/mimic.png Binary files differnew file mode 100644 index 00000000..4f8ee548 --- /dev/null +++ b/graphics/sprites/monsters/mimic.png diff --git a/graphics/sprites/monsters/mimic.xml b/graphics/sprites/monsters/mimic.xml new file mode 100644 index 00000000..97e078a7 --- /dev/null +++ b/graphics/sprites/monsters/mimic.xml @@ -0,0 +1,46 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/mimic.png|Y" width="48" height="48"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="0" /> + </animation> + <animation direction="up"> + <frame index="0" /> + </animation> + <animation direction="right"> + <frame index="0" /> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="0" end="10" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="0" end="10" delay="200" /> + </animation> + <animation direction="up"> + <sequence start="0" end="10" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="0" end="10" delay="75" /> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="11" /> + </animation> + <animation direction="left"> + <frame index="11" /> + </animation> + <animation direction="up"> + <frame index="11" /> + </animation> + <animation direction="right"> + <frame index="11" /> + </animation> + </action> +</sprite> diff --git a/monsters.xml b/monsters.xml index 63946f95..3c505e36 100644 --- a/monsters.xml +++ b/monsters.xml @@ -688,15 +688,15 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn. <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </monster> <monster id="1140" name="Bronze Chest" targetCursor="medium"> - <sprite>monsters/mouboo.xml</sprite> + <sprite>monsters/mimic.xml|#ccaa00</sprite> </monster> <monster id="1141" name="Silver Chest" targetCursor="medium"> - <sprite>monsters/mouboo.xml</sprite> + <sprite>monsters/mimic.xml|#aaaaaa</sprite> </monster> <monster id="1142" name="Golden Chest" targetCursor="medium"> - <sprite>monsters/mouboo.xml</sprite> + <sprite>monsters/mimic.xml|#ffff00</sprite> </monster> <monster id="1143" name="Prism Chest" targetCursor="medium"> - <sprite>monsters/mouboo.xml</sprite> + <sprite>monsters/mimic.xml|#11ff22</sprite> </monster> </monsters> |