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-rw-r--r--graphics/sprites/equipment/head/chemist.pngbin0 -> 6650 bytes
-rw-r--r--graphics/sprites/equipment/head/chemist.xml12
-rw-r--r--items.xml30
3 files changed, 42 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/head/chemist.png b/graphics/sprites/equipment/head/chemist.png
new file mode 100644
index 00000000..0b9809b6
--- /dev/null
+++ b/graphics/sprites/equipment/head/chemist.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/chemist.xml b/graphics/sprites/equipment/head/chemist.xml
new file mode 100644
index 00000000..3fc83566
--- /dev/null
+++ b/graphics/sprites/equipment/head/chemist.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/chemist.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/items.xml b/items.xml
index 8e3e23ad..24c1b256 100644
--- a/items.xml
+++ b/items.xml
@@ -4762,6 +4762,36 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="320">
<sprite>equipment/head/forestshroomhat.xml</sprite>
</item>
+ <item id="3004"
+ image="error.png"
+ name="Chemist Helmet"
+ description="NPC Only Item."
+ defense="50"
+ level="80"
+ type="equip-head"
+ weight="320">
+ <sprite>equipment/head/chemist.xml</sprite>
+ </item>
+ <item id="3005"
+ image="error.png"
+ name="Cleric Cap"
+ description="NPC Only Item."
+ defense="50"
+ level="80"
+ type="equip-head"
+ weight="320">
+ <sprite>equipment/head/clericcap.xml</sprite>
+ </item>
+ <item id="3006"
+ image="error.png"
+ name="Santa Beard Hat"
+ description="NPC Only Item."
+ defense="50"
+ level="80"
+ type="equip-head"
+ weight="320">
+ <sprite>equipment/head/santabeardhat.xml</sprite>
+ </item>
<!-- Neck Armors -->
<item id="3200"