diff options
-rw-r--r-- | graphics/sprites/equipment/head/chemist.png | bin | 0 -> 6650 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/head/chemist.xml | 12 | ||||
-rw-r--r-- | items.xml | 30 |
3 files changed, 42 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/head/chemist.png b/graphics/sprites/equipment/head/chemist.png Binary files differnew file mode 100644 index 00000000..0b9809b6 --- /dev/null +++ b/graphics/sprites/equipment/head/chemist.png diff --git a/graphics/sprites/equipment/head/chemist.xml b/graphics/sprites/equipment/head/chemist.xml new file mode 100644 index 00000000..3fc83566 --- /dev/null +++ b/graphics/sprites/equipment/head/chemist.xml @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Saulc +Copyright (C) 2018 TMW2 --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/head/chemist.png" + width="32" + height="64" + offsetY="1"/> + + <include file="equipment/head/headmodel-male.xml"/> +</sprite> @@ -4762,6 +4762,36 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="320"> <sprite>equipment/head/forestshroomhat.xml</sprite> </item> + <item id="3004" + image="error.png" + name="Chemist Helmet" + description="NPC Only Item." + defense="50" + level="80" + type="equip-head" + weight="320"> + <sprite>equipment/head/chemist.xml</sprite> + </item> + <item id="3005" + image="error.png" + name="Cleric Cap" + description="NPC Only Item." + defense="50" + level="80" + type="equip-head" + weight="320"> + <sprite>equipment/head/clericcap.xml</sprite> + </item> + <item id="3006" + image="error.png" + name="Santa Beard Hat" + description="NPC Only Item." + defense="50" + level="80" + type="equip-head" + weight="320"> + <sprite>equipment/head/santabeardhat.xml</sprite> + </item> <!-- Neck Armors --> <item id="3200" |