diff options
-rw-r--r-- | LICENSE | 1 | ||||
-rw-r--r-- | graphics/sprites/monsters/goblinbear.png | bin | 0 -> 10321 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/goblinbear.xml | 60 | ||||
-rw-r--r-- | monsters.xml | 4 |
4 files changed, 65 insertions, 0 deletions
@@ -1500,6 +1500,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors graphics/sprites/monsters/giantmaggot.png (?) (GPLv2) (Neoriceisgood) graphics/sprites/monsters/giantcavemaggot.png (?) (GPLv2) (Neoriceisgood) graphics/sprites/monsters/giantmutatedbat.png (???) (GPLv2) (TMW.org + graphics/sprites/monsters/goblinbear.png (Mistergrey) (CC BY-SA 3.0)) (jesusalva) graphics/sprites/monsters/goldenscorpion.png (Saulc) (?, CC BY-SA 3.0)) (TMW.org) graphics/sprites/monsters/goldenskull.png (ChefChelios) (CC BY-SA 3.0) (Saulc graphics/sprites/monsters/halloweenjack'o.png (?,Modanung) (GPLv2) (Saulc) diff --git a/graphics/sprites/monsters/goblinbear.png b/graphics/sprites/monsters/goblinbear.png Binary files differnew file mode 100644 index 00000000..1a0828b1 --- /dev/null +++ b/graphics/sprites/monsters/goblinbear.png diff --git a/graphics/sprites/monsters/goblinbear.xml b/graphics/sprites/monsters/goblinbear.xml new file mode 100644 index 00000000..3a508532 --- /dev/null +++ b/graphics/sprites/monsters/goblinbear.xml @@ -0,0 +1,60 @@ +<?xml version="1.0"?> +<!-- TMW2 Script +Goblin Bear ( a Teddy Bear which looks like a Goblin) +Original work by Mr. Grey +XML Sheet by Jesusalva - that's why it looks crappy +--> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/goblinbear.png" width="30" height="30"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="up"> + <frame index="10"/> + </animation> + <animation direction="right"> + <frame index="20"/> + </animation> + <animation direction="left"> + <frame index="30"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="11" end="14" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="21" end="24" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="31" end="34" delay="75"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation> + <frame index="9"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="15" end="18" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="25" end="28" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="35" end="38" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/monsters.xml b/monsters.xml index 4e444614..cc1075fb 100644 --- a/monsters.xml +++ b/monsters.xml @@ -1032,4 +1032,8 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </monster> + <monster id="1214" name="Gobo Bear"> + <sprite>monsters/goblinbear.xml</sprite> + <sound event="hit">monsters/frostiana/hit1.ogg</sound> + </monster> </monsters> |